Did anyone else prefer the smaller health pools?

Yup. That are tracking defensives seeing how they affected as you get more and more power

In SL S1 we had 30k ish health on most classes (except tanks, obviously) and now, one expansion and 4 seasons later, we’re back to millions.
Saw some war within beta footage where folks were running around with 6mil ish HP.
If I remember correctly they said they’ll do a stat squish in one of the 3 WW expansions.

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30k hp with 220ilvl was much more easier on the eyes than seeing 2.754k tank with 500ilvl, and all my life after 999k i was seeing 1mil, not 1000k

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I guess that’s why I don’t care either, our damage/healing is relevant regardless of the number.

excuse you, it’s 2.945K

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I don’t care, I don’t look at them unless I have to understand if I’m performing below average. I look at health bar percentages.

I will say that when the numbers are low I can understand them better though.

Seeing the numbers are an important part of the satisfaction and feedback of pressing your abilities. Turning them off makes the gameplay significantly less impactful.

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There is a very easy solution that can keep absolutely everyone happy, yet for some reason they do not have it implemented: Interface option for players to choose the length of numbers.

That way everyone who likes them big can have them big, everyone who likes them small can have them small, and everything in between. Just add an interface option like this:

Appearance of all Health and Damage numbers divided by (pick 1 of the following): 1, 10, 100, 1000, 10000, 100000, 1000000

The game, and addons of course, would obviously continue to work with the large number, but it would change what we see on the screen, as well as also reduce a lot of visual clutter. Plus who even cares about more than the 2 or 3 leftest-most digits of any number.

They could do a squish at Tbc-Wotlk numbers.

Basically we are in the same LVL range and we didn’t had anything Major other than the Lvl Squish .

The Number doesn’t matter but at this point they completely let the game run without someone in charge.

The problem is that they picked up Remix and thought that people like the high number etc…

Remix is successful because everyone runs with 10-14 million now and 126% haste/crit/vers and a 300% mastery…
With my Unholy my runes charge faster that i can use them …

I don’t bother at the end since is just % and either having 10 million or 10k health…your doing the same % dmg/heal… etc.

At the end it show the lack on everything since they already gonna need to do a Squish unless the next expansion they want people to run with Billions of Health Stats…

Personally I don’t care. I have floating text hidden and my unitframes/nameplates don’t show numbers either.
Plus the UI shortens numbers anyway when it makes sense.

Exactly it’s size of the bar that matters not size of the number :joy:

I like big numbers. That is why I enjoy Remix. Dealing Millions of damage to raid bosses while having Millions of HP is fun :smiley:

I feel the problem comes, cause they always make the endgame power scaling get so out of hand.
Like from Item level 300-400, we go from 50k to 100k in health, then from item level 400-500 we go from 100k to 1M.

I don’t mind big numbers in the early 100k range, but anything after that starts feeling silly. I feel Blizzard could be better at scaling their content and gear. Making each item level increase it by the same amount every time.
So item level 100 would have like 10 stamina,
an item level 200 would have 20-30 stamina,
an item level 300 would have 40-50.
Instead of having 100 giving 10 stamina… 200 giving 300 stamina… 300 giving 1500.

Also, item level shouldn’t be used to indicate their expansion or range in my personal opinion. Like in Dragonflight, when we hit level 70 we’re around 300 in item level and then go up to around 500 throughout the expansion.

So instead of going to TWW and having enemies and quest that start out dropping item level 450-500 items, they should start out dropping item level 300. So players who only just reached 70, will just continue their leveling experience like nothing changed. But players who spent time in Dragonflight and raided etc. can rush the first few levels of questing, because they are the “mighty heroes” of the last expansion. And at level 80 it should be rougly leveled with Normal or Heroic Raid Item levels from the previous expansion. And from there we’re all equaled out to take on the new challenge.

I also feel having a less scaling power makes the game feel better from a PVP Perspective. So that a fresh 70 would still be a doable target for 2-3 level 60s… And a Fully Geared Level 70 might be able to take on 5-6 people… Instead of how it is now, that a fresh level 70 basically have the same health as a full raid of level 60s… Which are all able to beat him 1 on 1, because Blizzard’s scaling sucks!

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The main problem and only problem by Blizzard is that they don’t have an Intelligent Lead System Executive for the game .

What they are doing …
Scalling everything … Health Npc…Dungeon everything must Scale to player Gear-ilvl- Season Etc at the point that you missing the power grind that player had with they char in previous expansions.

The best example are Mythic+ Dungeons for the next expansion

Season 1 at 600 ilvl xx Dungeon , time to clear at 10x difficulty time spend 25 min.

Season 2 at 640 ilvl same Dungeon , time to clear at 10x difficulty time spend 25 min.

Season 3 at 680 ilvl same Dungeon , time to clear at 10x difficulty time spend 25 min.

Season 4 at 720 ilvl Same Dungeon , time to clear at 10x difficulty time spend 25 min.

So basically the people run 2 and half year same Dungeons over and over increasing their stats from 15%-20% crit/haste…in 1st season to 40%-50% last season but somehow …
Anything they do are scaled to the respective stats so no matter what gear improve the dungeon are set be identical through the whole expansion.

Clearly a game for low expectation players…

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If these were equivalent this would be a fair argument. A 10 in s4 is a 15 in s3 20 in s2 25 in s1. If they didn’t scale the seasons then by the end of the expansion everyone would be doing like 30+ level keys

Totally True , but the main issue-problem is that the scale works towards characters stats where you don’t see an actual growth over the expansion.
Everything is related to reset gear and reset anything from dungeon - raids .

Right now they even try to mix-max everything at the same pace …making even the trinkets identical in terms of gained value at the point that all trinket 0.2% to 0.5%… This is beyond stupid where they actually tell you to play as a bot.

There is no more unique growth in gear-up , since once you get the item you need to upgrade it 8 times …and after that get a higher piece upgrade another 4 …and get the last piece and do another 2-3 upgrades…

The actual growth was in Classic-Tbc-Wotlk.
Right now each season of an expansion we have a reset-dismish in power of characters that make everything boring as hell. Every new Season the 1st difficulty Dungeon etc rewards the same with the highest difficulty Dungeon-raid etc…

The whole purpose of the game now is even more boring that Diablo Seasons…

Even now Healers . Fixed mana…fixed mana regen… This beyond ridicouls since in every previous expansion More Gear would give more mana and more regen to actually feel like your character actually did progress /
For me this whole system that you get an item and to upgrade it …you need to run xx more dungeon to fully aquire the item is boring and dismish the fun of getting the item at the 1st place…

This is my opinion about this state of the game

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I like smaller numbers. Easier to see how much of an impact trinkets and other effects has.

Now they’re just a meaningless number that scrolls by so fast I don’t have time to count how many characters they are, and how much of an effect they have on a boss with 10x that number in its HP-pool.

Timewalking gives a somewhat better estimate, when all of those numbers are brought down to something readable.

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For me, the bigger they are, the more I like 'em.

The UI now feels overloaded with numbers to the point that it’s not usable.

Better to have smaller numbers and smaller (but more meaningful) amount of numbers.
Now it’s just a visual trash/spam.
You pressing 1 button and see all screen covered in numbers.

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