[Discussion] Practitioners of Arcane Magic?

This is not meant to be a comprehensive guide to all practitioners of arcane magic. If you feel that I have missed anything, if you feel like adding something to what I have already written, or if you disagree with me entirely, I would love it if you wrote it out.

Lately I've got to thinking about the various terms for practitioners of arcane magic in Warcraft. There are a bunch of them, but there is very little in the way of actually defining them. Wowpedia lists several types of arcanists, which I can only assume refers to any practitioner of arcane magic. Some of those listed are only mentioned in the non-canon RPGs and as such likely do not exist, but several others are mentioned in canonical sources; any type mentioned in these will be assumed to be an actual "thing" in Warcraft lore.

Wowpedia lists the following types of canon arcanists:

  • Battlemage
  • Wizard
  • Sorcerer
  • Mage
  • Warlock
  • Archmage
  • Necromancer
  • Necrolyte
  • Warmage
  • Conjuror


In addition to these, the Blood Mage comes to mind. Later on, I will be looking at the mage-wizard-sorcerer relationship, but first comes a list of general descriptions for the other arcanist types.

Battle Mage
A battle mage is an arcane spellcaster who is trained and equipped for melee combat. It's not a stretch to assume that their preferred place is in the midst of the battlefield, using both their weapons and their spells to great effect rather than the supporting role that their robe-wearing kin would have. The battle mage appears to be a largely elven phenomenon, given how twelve of the sixteen listed on Wowpedia are high elves or blood elves.

Two of these are ogres and as such highly unlikely to be related to the elven tradition. Another one, Battle-Mage Dathric, is specifically said to have been a member of the Kirin Tor prior to his death, which proves that battle mages existed within their ranks as well, quite possibly directly inspired by their high elven counterparts. Battle mages were also employed by the Scarlet Crusade in Stratholme: Prior to Cataclysm, they went by the name Crimson Battle Mage but these were replaced in Cataclysm by the undead Risen Battle Mage. Given the existence of battle mages in the Kirin Tor, it is easy to assume that the Scarlet battle mages were former members of the Kirin Tor.

That said, I personally have a difficult time picturing someone convincingly roleplaying a battle mage in World of Warcraft, given how mages can't wear armour and other classes can't do mage-y stuff.

Warlock
Warlocks need very little explanation. They are arcanists or shamans who have eschewed the usage of "traditional" arcane or natural magic in favour of fel-based arcane magic most commonly associated with demons.

Archmage
Disregarding the RPGs where archmage is a separate class, archmage appears to be a title granted to the strongest arcanists. Some notable archmagi listed on Wowpedia are Antonidas, Jaina Proudmoore, Khadgar and Medivh. The former three were all members of the Kirin Tor, whereas Medivh was in his own right a highly powerful mage. Additionally, Grand Magister Rommath was also an archmage of the Kirin Tor before he at some point left the organisation.

To make a connection to another fictional universe, archmages appear to be the Warcraft equivalent of a Jedi Master. Roleplaying an archmage would mean that your character would be on par with very powerful figures from lore. Even if you think you can pull it off... just don't.

Necromancers and Necrolytes
These two seem to be used quite interchangably. The original orc necrolytes from the First War were seemingly taught necromancy by Kil'jaeden, but beyond that there does not appear to be any real differences. Most human and forsaken necromancers will have been trained at Scholomance and have probably been members of the Cult of the Damned before somehow breaking free.

Necromancy is strictly forbidden in Dalaran and probably in other parts of the world as well. Roleplaying a necromancer is definitely possible - the best fits would probably be an Affliction Warlock or an Unholy Death Knight wearing a robe.

Warmage
In the non-canon description from the RPG, the Warmage apparently uses secret rituals called "battlemagics" as well as being proficient with simple weapons. They are however unable to wear armour because it interferes with their spellcasting. Not only is this information, as mentioned, not canon, it also directly contradicts the already mentioned battle mages who quite clearly wear armour.

There are, however, four named warmages who all are members of the Kirin Tor. Three of them are high elves and one is a human, speaking yet again for it maybe being an elven tradition, though the evidence is not quite as clear as with the battle mage. Given how all four of them wear regular purple Kirin Tor-uniforms, I believe that they are simply mages trained for the battlefield in general, serving in a more traditional support role compared to the armoured battle mages.

More in the second post.

Very interesting guide, looking forward to the next part!

My man, this guide was made 10 years ago.

So much time has passed since then that they retconned fel magic being compatible at all with Arcane magic to the point that it is its complete anti-thesis, necromancy got retconned from being related to arcane magic only to go full-circle and get told that it can be done with many types of magic including light magic, and retconned the RPG altogether.

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Same

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It´s going to be a blast given that the author had almost 10 years to work on it.

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Fel magic is not neccessarily wholly incompatible with the arcane, evident by the fact that we have a literal camp of mages in Azsuna who use both magefrost and felfire simultaneously namely the Empyrean Society. Not to mention that Demon Hunters use arcane magic to curb and control the fel magic within them in the form of tattoos.

I would admittedly be interested in seeing this guide continued as I think it would be an interesting project in analyzing lore and they had a good start, though I am very surprised that we are still able to post on it ten years after it was first created.

I have been under the impression most of these are just cool sounding titles with no actual difference.

there are exceptions like the battle-mage as you outlined ofc.

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Demon hunters don’t use arcane perse. The tattoos are actually where the arcane comes from, from the ink, rather than by the DH channeling it into them. Thus, that at least is not an example of people using both arcane and fel. In my humble opinion at least!

That honestly might explain half of all the titles and terminologies in the game.

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They essentially are. There was more of a distinction here and there when it came down to the RPG (which is what this is mostly based on) where things were classified in a nonsensical manner.

Mages, necromancers and warlocks were deemed similar enough to not fit within the ‘Arcanist’ umbrella class; druids, priests, and shamans were deemed similar enough to fit under the ‘Healer’ umbrella class - all while ‘Scout’, ‘Rogue’, and ‘Hunter’ are three different classes with no relation to one another whatsoever, like Warrior and Barbarian.

While the RPG was pretty cool in some areas of Azeroth that had previously only got just a tiny smidge of lore, its class system was bloated at best, and non-sensical at worst.

When it comes to current WoW, a lot of those titles either mean what that class specialises by, some nuance that is so genuinely miniscule that they could be overlooked and nothing of value would be lost, or the way that many titles work even in real life:

It goes hard.

Pardon me, sir, but are you secretly studying Necromancy? I do suggest you cease those actions at the Kirin Tor are not keen on such arts.

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He may be practicing necromancy in secret but Darevedon has raised the dead after nearly a decade of slumber with that first reply, damn.

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Honk mimimimimi

Kirin Snore…

The Mage’s Code is a set of rules that all mages are expected to abide by, in order to ensure that the power of the arcane is used responsibly and for the good of all. Some of the key rules in the Mage’s Code include:

Never use the arcane to harm others, except in self-defense or to protect innocents.

Use your powers only for the betterment of society, never for personal gain or glory.

Do not reveal the secrets of magecraft to those who are not qualified to learn them.

Do not consort with demons, nor practice any form of dark magic.

Honor the authority of the Kirin Tor, the governing body of mages in Azeroth.

Do not interfere in the affairs of other magical orders or factions, unless it is necessary to protect the greater good.

Use your powers responsibly and with restraint, avoiding any unnecessary or reckless use of magic.

Respect the natural order of the universe, and do not attempt to disrupt or alter it for your own purposes.

Do not use your powers to control or manipulate the minds of others, except in dire circumstances where it is the only way to prevent harm.

Always seek to expand your knowledge of magecraft, but do so in a manner that respects the safety of yourself and others.

These rules are not only a set of guidelines for ethical behavior, but also serve to protect mages from the dangers of the arcane. Those who violate the Mage’s Code risk losing their powers, being banished from their order, or even facing criminal charges if their actions harm others. As such, it is essential for all mages to abide by these rules in order to maintain the respect and trust of their peers and the broader community.

What in the headcanon.

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The only four warnings/rules they have are:

Magic is powerful.
Magic is corrupting.
Magic is addicting.
Magic draws the denizens of the Twisting Nether to those who wield the arcane.

Not only that, but:

There are entire major city districts entirely based around the Arcane that anyone, magi or not, can enter to.

The leader of the Tirisgarde, Meryl Felstorm, used necromancy to raise himself into undeath. He also had a dreadlord bound inside his body for some time, and used / uses fel magic.

99% of the lore about how Dalaran and the Kirin Tor were before Wrath of the Lich King / Legion: starts sweating.

They aren’t. They’re one of the most powerful organisations about mages in the entirety of Azeroth, but they absolutely do not claim that they are THE government of mages. They did have a lot of influence through political manouvering in some of the human kingdoms before the Third War, and they still do have some influence now due to their magical knowledge and clear stance on neutrality, but they never claimed to be that. As a matter of fact, they are fine with other magical organisations existing; even having Kirin Tor envoys on Orgrimmar’s Pathfinder’s Den and Stormwind’s Mage Tower.

This is just plain false. The Kirin Tor sided with the Alliance during MoP and fought the Sunreavers, and that’s without mentioning every barely mentioned organisation of mages that has fought each other from different factions.

This is less a code and more that set of suggestions I mentioned earlier, which the class trainers themselves tell you that ignoring them will either make you an extremely powerful mage, or an extremely dead mage.

That’s literally what the Arcane does. Imposing this rule would mean that mages would have a code that disallows them to perform the very concept of magic.

TBC Blood Elves.

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Language! There might be younguns in here!

Sorry.

What in the noggintenet*.

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Somebody should call the:
The Shen’dralar, the Magisters, the Conjurers of Stormwind, Duskwatch(?) and explain it to them… :sweat_smile:

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None of these are shown to be in conflict with the Kirin Tor and members of them that would be would get send to the Violet Hold ^^