Not personally no, but my characters generally do. This doesn’t mean that victory is realistic or even possible for them to achieve, but they will generally make a solid attempt regardless.
It honestly depends on the situation and the people I’m RPing with at the time. I’m actually having a hard time conveying my sentiment on this, but it comes down to chemistry in writing and expectations. Fighting can absolutely be the highlight to me, but so can the post-fight RP. On average I’d say the latter is more often the case than the former (to me at least), but there’s really no definite answer either way.
So it boils down to mood, chemistry, expectations and the writing of those involved - which sounds complex, but is something I believe most 'Dawners can probably relate to from experience.
I tend to prefer free-form emotes or /rolls when called for during events, and a combination of either is usually my go-to method. It’s also tied fairly closely to context, as the IC odds are sometimes too uneven for /rolls to make much sense - at least absent a modifier to account for those odds.
I’m not a huge fan of unrestricted PvP as a tool in this regard, as it has no bearing on the IC circumstance so much as an OOC skill level, which is an awkward overlap to my mind.
Quite willing, and Vakosh here has lost several fights so far - usually to his mate. #JustOrcThings
I am less inclined to have my character take an IC fall if someone begins to emote on behalf of my character. Thankfully I haven’t experienced either for a long time, but one particular incident still haunts me whenever this topic is brought up.
tl;dr version is that rolling a flat 100 was, the other party insisted, perfectly good grounds for them to assume control of how my character did/didn’t behave during those stages of the confrontation - through the by far longest emote I have yet seen.
Thankfully, by far most players approach this in a mature manner, which is also why I generally don’t shy away from IC fights as much as I did years ago.