Losing can be more interesting, always winning a fight can be incredibly dull, more so when another person will only accept a win, to the point its a 2 hour brawl of just punching
sometimes, you just have to take the biggest L of all…
I’m so bored of dumb characters making extremely incendiary comments and then calmly lecturing the ensuing mob about why they should go away.
This kept happening when noisy Horde rebel characters would be encircled by rabid gangs of loyalists yet show no fear whatsoever. It was stupid and unrealistic.
heh… u can’t touch me, 8 armed guards… cuz my player knows I can’t die unless he lets me… losers! (female dog) queen sucks!
As RP is not a competition (i know, surprise) I have no problem with the “losing” or “winning” elements provided they’re serving a narrative and not, as is usually the case these days, someone’s ego.
If a type of situation like this arises, communication is even more important than in other types of rp, what you don’t want is a scenario where one player believes something is going to happen when there is a discrepancy on part of the other party/parties in question.
The how and what of the conflict/fighting is actually irrelevant to me, though I do prefer a less long-winded and laconic way of getting it done since it’s the only real conflict that’s worth writing about is the one within oneself rather than smacking your mates with a stick for 2 hours.
Now of course if it’s a trusted individual/friend then there is a lot more leeway with what can happen. If Deathclaw Darkbane the Forsaken Assassin or Larry Lightheart the Human Paladin jump out at me with some flimsy reasoning and essentially dictate that I will “take an L” then no, that’s not going to fly.
I always escape the battle when I’m about to lose.
The Steamwheedle tactic I call it.
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