I heard if you get 1 million bananas you unlock playable gorillas.
They are faction neutral IIRC.
I heard if you get 1 million bananas you unlock playable gorillas.
They are faction neutral IIRC.
WoW has extremely few RPG elements to it…
Doesn’t mean one can’t RP, but the game itself gives you few opportunities…
Most RP in this supposed “RPG” has to happen player to player.
What would qualify as a RPG element ?
Edit :
As well as the Tel’Abim island (home of the legendary Tel’Abim Banana which supported lvl5 adventurers since vanilla !) as player housing.
Well that your character can affect the world around it, I’d say is very important in an RPG. At least relating to your own characters story.
An example would be choices you make that alter the course your character takes.
They lightly touched upon it in the Horde War Campaign where you could choose to support Sylvanas or not.
While it changed very little, as you did many of the same quests anyway, it was an RPG element.
Choosing Covenants is also an RPG element.
But all in all WoW has few of these, and we’re given few choices.
It feels far too restricted imho.
The lack of impact in the story is more due to the multiplayer aspect (hard to have players play together if they each influence the world in their own way) than an actual design choice.
I never played these games but there are plenty of console storytelling games like the last of us (Dunno if i even got the label right to be fair) which should give you these major choices having an impact on the world, your character or the story.
Does that mean that they are RPG games beside having nothing but the story part of it ?
Maybe so… But it’s very possible to give you choices without contradicting story told to other players.
Other games have done it.
WoW has so few RPG elements that I can barely call it an RPG.
The only RPG element here is the character building.
But too much of your character is predetermined in my opinion. You’re given next to no choices.
The Last of Us gives you few choices, but they aren’t RPGs so I never expected them do.
They are action/adventure games built around a specific narrative.
Nah, it’s not. It’s a multiplayer action game.
Maybe it was in Vanilla. But TBC and onwards drawn a very specifc path for the player to undertake and “metagaming” was born as well.
I do not consider WoW an RPG primarily because you just can’t fail at anything. It’s impossible to break the game for youself by making wrong choices in the quests or the story. There are no such things like thieves guild, assasins guild, you can’t be the bad guy, the gamemakers shove you into the “hero/champion” fantasy even if you are a cutthroat rogue.
In actual RPG I can be a jackass, douche, criminal. With the consequences of it as well. Authorities and “good” NPC’s will hate a “bad guy” character. This isn’t the case with WoW.
Rocket propelled grenade ? uhm , nope not at all.
Joke on side ,all mmorpg’s are kinda "hybrid " role play games in my opinion. Not proper full rpg nor arcade.
It’s just an MMO to me.
Very few RPG elements still in the game. Too few ways to build your character, it’s just… all so incredibly shallow.
Yes i do, however i do consider it a flavourless one. I consider it an RPG because i have control on how i proggres my character/s and i can switch my builds to fit my needs for the time. However i do consider it flavorless because you dont really get to expirience the journey, and i believe this is why players cant see it as an RPG. Before we had trainers and class quests, some people didnt like them but they did bring in flavor, i can tell you stories about my warrior learning its stances for the very first time. Now we are getting covenants, which could bring in some flavor to some people, however tieing power to them isnt the way imo, for someone like me who will probably choose the covenant that sims best there wont be much flavour to this “meaningfull choice”. What i want to see is dialogue options and different story proggresions, spell effects that represent your covenant, hybrid covenant choices like fallen kyrian, drust and so on. Actual Role Play in a game, not a convoluted power proggresion. For some reason I am the Champion of Azeroth and no matter how many times Magni or someother nutcase NPC calls me that i dont feel like im the champion of anything, and here is why. I DID NOT CHOOSE TO BE AZEROTHS CHAMPION. From an RP perspective my warlock would never embark on a journey to save the planet, to collect the power and use it for myself - maybe but i wouldt call myself a champion much less Azeroths champion. Let us tell our own stories is what im getting at, you could have one end point destination point for everyone but not everyone needs to follow the same path in getting there.
Yes I do consider it an RPG, and in my opinion it is irrelvant on the MMO part of the single player part such as Skyrim or the Witcher. Any game that has a strong narrative that allows me to progress my character counts as a role playing game in my eyes.
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