I’m asking since when twinking’s going to be a thing, they wouldnt be able to stay that level if battlegrounds really did in vanilla/classic
Nop, only if you do quests inside.
You don’t.
there is the turn 3x warsong, 3x arathi basin or 3x altheric valley tokens and it gives you exp and honor.
Ah i see, thanks for the replies, the vanilla wiki mentioned the opposite so i was confused, when did they make battlegrounds give xp then?
Was halfway through Wrath, when I was a new player I did the 39 bracket for a while. Then they added the exp to BGs along with the Experience blocking and it basically killed twinking for a while.
Edit: not even sure experience lock was available straight away but whenever it came I remember the queue times being terrible
No there is turn 3x token quest that gave you exp, honor and gold, it was in classic.
Well sure but thats a quest
No default experience. Wish there was though, because now twinks will probably be a thing again, ruining BG’s on the lower brackets for everyone wanting to do BG’s the regular way during leveling.
The turn in for tokens (1 token for a loss, 3 for a win if I remember correctly) gives decent XP.
Managed to level a toon almost completely on BG turn ins alone from 15 to level 60. Few mob grinds and quests for leveling into a new bracket a bit and some gear rewards.
Even with XP on BG you was able to leave BG before it’s over and avoid XP gains.
Yeah it was just inconvenient and there were so many in the community at high exp, you would get exp for objectives etc.
Why would you want to do BG’s if levelling is your goal in the first place, given that before 3.2 they don’t really give XP :?
#nochanges
There will be no probably about it - Twinks will be there in the usual brackets.
Leveling for the sake of it was never my main goal. I just entered a BG at lvl 15 and had so much fun I kept doing them over and over, and in the process slowly leveling, learning to use new skills and talents in PvP. My main used to be a PvE raid tank before that PvP alt, and had enough of that for a while.
If leveling is a main goal, then PvP has no use at all really.
So why then take issue with characters that gear for their given task as much as possible, if there is little reason to be in the environment they gear for in the first place?
Don’t take me wrong, I have always been in favor of the XP Lock (shouldn’t cost 10 Gold in a Vanilla context, though, if ever introduced in Classic) and the concept of ‘Marker BG’s’ (though historically the excecution of the idea has been rather horrible), but within the Classic context I see little reason for a split as many of the conditions that made it reasonable only started to really happen with TBC*
- to name a few: more high-power Enchantments that are more readily available to 70’s, no more Fishing random Rumsey’s but the strongest as a cheap Vendor item for 66+, the infamous Outland Leg Armor Kits, TBC showering cheap Gold with ‘streamlined’ ‘Quests’ vs Vanila ‘copper content’ etc. Also mechanics changes (eg Rating iso flat %) that made the impact of the aforementioned bigger than would otherwise be the case.
Again, I don’t understand why people take afront of gearing instead of behaviour - behaviour that often is encouraged when it happens to others (eg ganking grey targets in the Open World, premades PuGfarming)
Remember it was an option to freeze xp in late vanilla
No it wasn’t that came in WotLK when or shortly after XP gains were added to BG’s.
Capping flags / bases etc never gave XP in Vanilla, that came in WotLK, the reason the XP lock was introduced. Vanilla / Classic twinks have to be very carefully planned and levelled to get BiS without out levelling their chosen bracket.
I think you misunderstood me. I have plenty of reason being in BG’s, because I love playing them, and I do not play just to level up. Leveling up is just a side effect of playing
What I dislike about twinking is that it affects the BG experience for everyone who play them during their journey through all levels. A twink will never progress beyond their bracket, and will gear up and invest in their toon at let’s say level 19 or 29 as if it is end game. Best in slot items, high level enchants. Investments surpassing anything normally done before level 60.
Basically their toons will be unbeatable and one shotting everyone that does not want to invest hundreds of gold in their low level toon.
For me it feels like exploiting the system. Like layer jumping. Its possible, there’s no rules against it. It’s just using a system designed to be used otherwise to your own advantage. Now unlike with layer hopping though, twinking does affect other players gameplay a lot.
It’s not forbidden, I just don’t like it. Cant see the fun in it either. But is is just an opinion, my opinion. Nothing more.
I’d argue that layer-abuse actually does affect eg the economy and other people more than what happens in isolated PvP Instances you are not even required to do, but let’s shelve that for now.
I personally don’t see why gearing a character to the max for the content you intend to play with it would somehow be an abuse in and by itself, it just makes the most sense.
I personally don’t care much for Current Cap play, during all iterations of the game Current Cap has in my personal experience been a wretched hive of scum and villainy where most of the rule exploits, bad social behaviour, rush mentality etc etc concentrates, and so I like to have as little as possible dealings with it - yet the inflation, Content whines etc. etc. that takes place with Current Cap play does affect me (they should never, ever have introduced ‘Gold for XP at Account Cap’ - also leads to the rush mentality).
Yet if I make the logical choice to stay at a Character Level I do like and do exactly what others do at their chosen Character Level (maximizing my character), I’d somehow be ipso facto ‘evil’?
That makes no sense whatsoever, especially in a context where game-disrupting AddOns, Cleave Group/layer invite spam and abuse, flagrant ignoring of RP Ruleset rules and what not are all brushed over with ‘let people play like they want to play’.
In a PvP environment, you are going to get killed sooner or later.
In a MMORPG PvP environment, the stronger character will die less and kill more often, so it makes sense to get as strong as possible, which in Vanilla generally means entering BG’s at x9 - which is entirely feasible, due to the absence of XP, making your kit have as much mileage as you want and hence a purely personal decision.
But it may just be a difference in perspective, personally I am surprised that even though e.g. MC can be entered by characters in their 50’s (up till Legion at least it was 50; note that it turns out they put a cinch into 50 Raiding by putting additional Character Level requirements on the usual Engineering kit - rather baffling to do it NOW, all the Scaling and Squishing and Gear Type bonusses already made it more of a fashion choice than anything else) and it even drops pre-60 BoP’s, people are adamant that you need 40 ‘Cleave-classed’ 60’s (No Cats Allowed) to down it, same with the 5-mans (Strath and Scholo are now suddenly deemed 60-only content) , and otherwise the Raids and Dungeons need to be buffed (instead of just not overgear8ng and overlevelling the content in the first place).
I understand why people do it. And I understand there’s people who enjoy PvP being overpowered to most of their opponents. Or just like to min/max and it’s easier done at lvl 19 that level 60.
For me being on the top site (being a twink) would be no fun because half the playing field would pose no challenge at all. Only other twinks would. And being on the down side is no fun (from experience) because even if you are great with the BG tactics or really good at PvP, you still get facerolled simply because of gear imbalance.
Simply put, in PvP I prefer a slightly more even playing field. That’s the main reason I enjoyed the BGs so much pre level 60 (before twinks were a thing)