Recently Nerfs in both Shadow and rework in Holy. Both doing nothing to help this class at all during their dps phases with their cds.
Are the dev team sleeping or even caring to the class this season? Death knights Unholy and Balance druids are topping with 10mil.
You are so dead sent on trying to make void form work and target cast CD’s which used to be instant cast like halo and Dark Ascension work.
Is there any love for the class as a whole just asking I did take the hardest Mythic plus tour of my life and this season (In my own opinion is the first time I feel the dev team failed both holy and shadow priest)
Not here to rant but I’m very tired of the always having to move while using void torrent or having to press Dispersion during my void form/Dark ascension phase losing like 30 secounds of garanted dps meanwhile other classes takes no damage at all.
My Own take on shadow priest
Buff Up Devouring plagues damage to be higher than mind blast. It’s a start at lest towards the build and specc. Then care about buffing up Shadow crash to spread maybe 14 adds and 8 adds is the first build of the talent then the 2nd talent would be a choice for shadow if you want 14 adds dot spread or only 8 adds dot spread.
As for holy make
Make Holy Nova bigger make it heal for more it’s talent its so garbage at the current iteration for holy.
Then bring back circle of healing it was such a good talent make it instant cast as it used to be then buff up the Renew to be able to heal spread as a passive when you heal with Circle of healing.
Point is im very curious to why no one in the dev team want other specc’s rather than Dicipline to work.
Could definitely make holy nova more useful or even have it as baseline. Love trying knock ppl out from stealth with calculated guesses with abilities like these but Im not going to pick talent specifically for it if its no use otherwise.
Yea I hear ya, demo suffer the same, meanwhile any warrior can charge at them and send frontloaded instant 2-3mil mortal strikes and 3-4mil executes to their forehead
Yeah sadly priest is still in the we don’t see these people play dicipline.
if blizzard cared they rework the class specc Totally away from Void form keeping up and make us better in the dott spread. I Could take a 50% damage healing reduce in dispersion take 100% dmg reduction meanwhile you can cast while moving or something crazy like that
Also Make mindbender a optional thing that spawns instead and does some group healing. For both holy and shadow.
In holy mindbender could spawn of holy nova and it be a light spawn that heals and for shadow it could spawn of mindblast/shadow word death crits and its a dark shade.
Like we are mind controlling class atlest make our class cool looking people tend to follow a crunch Priest.
Mostly the same stuff that happened to fury in season 1.
Shadow is overnerfed because they were too good in the raid. They designed a raid where shadow is not only good, but needed, so they nerfed them in order to “balance” them. So I do not think they will make much changes this season.
It is simply disc’s time to shine. Holy is not drastically different from previous seasons (where it was good/played), so again tuning is the main point.
Because as it stands its not possible to balance out the Priest Class as a whole.
They can buff Holy all they want. As long as DPriest continues to have such amazing DR and mitigation there is no HPS in the world that will put it ahead.
As for Shadow Priest, the moment it becomes marginally competitive it will dominate. Because if the crazy utility Priest has. Namely, Fortitude, PI, Mind Soothe, Mass Dispel…
ect…
Priest is a “mini Aug”. And as with Aug, it is very disruptive to class balance.
So. I appreciate all your concerns about Priest. But I say NO to any Priest rework until they address the over-abundance of utility and support spells the Priest class has.
Disc is far stronger than holy. Due to the aoe healing issues holy has and blizzard don’t seem to intend to fix.
Then there’s also the fact that the shields are on low cd and shields for like 6-8 million with weal and woe, that’s a looooooot stronger than my serenity that has a 60 second cd(45 with talents) that heals for like 2 million and I can only do that once someone has taken damage. The shield is like 3-4x stronger, on a low CD and prevents the damage from chunking someone’s hp.
Disc is far stronger than any other healer. We’re going back to the same issue that was with disc in the past - shields making people immortal. I don’t understand why they repeat the same mistake again.
So Fortitude is instantly OP when the dungeon limiting factor is damage. Which is the case. If it was HP the limiting factor, then DPS and related raid buffs would be OP. Think for a minute that I get a 10% HP boost that costs 2 talent points. But ONLY to those with riptide, for 10s. You give a permanent 5% boost. Which is a better deal if you ask me.
And Mind Soothe is a spell that allows you to do special routes that you would otherwise not be able to do with out. And in a dungeon pool FULL of humanoids it becomes problematic. Just like Poison Clensing totem was in S1’s dungeon pool with so many AoE poisons.
On top, I find it utterly ridiculous that the “top” skill to plan out dungeon routes is a PRIEST spell. Cause the dungeons are full of “invisibility detectors” that render rogue shroud useless. So a Rogue… master of stealth… is useless. While a Priest is OP. Makes no sense.
And then there is PI. PI is pure cancer. Simple as that.
https://mythicstats.com/dps
You see that little “spike” in DPS of Unholy DK? Well the top dog DPS also had that spike in S1. And in S4, S3, S2 and S1 of DF. You want to know what that is? Is it because Unholy does 10% more DPS than everyone else? NO. That is PI. Right there.
So what do we do? We nerf Unholy by 10% to put them in line with everyone else? WRONG.
You do that, and Unholy will do 90% of a “normal DPS” with out PI. And what would happen then? You get a “normal DPS” that does 100%, and give HIM PI. Making that DPS do 10% more DPS than everyone else and we are back where we started.
So yeah… unless they put under control all that busted utility I am against ANY rework of any kind. Holy or Shadow. And Disc… well they deserve the Aug treatment. If they have not identified the blatantly obvious problem (after 6 seasons)… then they nerf it to the ground and think about what to do next it for a minute.
What I find incredible is that after 20 years blizzard still has not figured out that Normalization is necessary. They have always reverted to Homogenizing things (like with BL).
Shields are not intrinsically bad. They can be a “cool mechanic”. But it’s so game breaking that every other healer needs to have an equivalent “mechanic”. A totally different mechanic, but that produces the same results.
%HP buffs are equivalent to shields. And you can apply those differently. Some AoE, some Riptide, a direct spell (PWS)… many ways. And then blizzard designs the dungeons to take those into account. But you cant give it to 1 spec, and 1 only. In the name of “class diversity”.
Imagine for a second we did the same thing with AoE healing. Or Spot Healing. If only RShaman had a spell to AoE heal we would be instantly OP. Or in-combat Mana Regen. Imagine every healer ran out of mana. Except MW monks that have Mana Tea and infinite mana. They would become instantly OP.
There are certain “mechanics” that need Normalization. And only Normalization allows proper balance while maintaining class diversity.
I just said what my wife told me. She says for her holy feels powerful enough.
That does not mean that there isn’t things that can and should be buffed.
And I’d like to add I personally have no horse in that race priest is literally the only class I have not played to any extent
I’ve said this so many times. this topic burns me up. Priest has been scuffed for years and it honestly hurts. My first character ever was a priest back in vanilla. I played Shadow and Holy. Never touched Disc. watching what they’ve done to both those specs over time is just depressing.
Shadow Priest has lost its identity. It used to be a DoT based rot spec kind of like Affliction warlock was but with a different taste. Its turned into some strange turret caster hybrid. Why are we casting everything when we used to be weaving DoTs and managing pressure?
Shadow Crash feels terrible.
Void Torrent is clunky and always gets interrupted by mechanics.
Devouring Plague and Vampiric Touch still feel solid, Vampiric Embrace is weak and not impactful enough. The spec feels almost the same as it used to at its core, but all the bloat and weird talent design just gets in the way.
The Holy tree is one of the worst in the game right now. The talent tree itself is the problem. The design doesn’t allow and creativity so you’re stuck in one build. You can’t experiment or optimize because there’s just no room to move points around. Lightwell should be baseline. The fact that you have to spend a chunk of your points just to get it is insane.
The devs keep trying to force synergy through talents like poh or holy nova but the core talents themselves are weak so nothing they do with modifiers or synergies actually fixes it.