Dont get Catalyst charge after compleate q

Hi, i today compleate catalyst q like last week but i dont recive new charge as reward and i cant convert any gear because i dont have any catalyst charge

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As far as I know, it’s only a frontend (UI) bug. The charges should work normally, if you convert gear.

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You are correct :slight_smile:

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Nope, when i try to convert gear its tell me i “not enought catalyst charges” … and quest is compleate

This is the script you can run in game to see how many charges you have if the UI is bugging still.

/run local n=(C_CurrencyInfo.GetCurrencyInfo(2167).quantity or 0)print(string.format("You have %d Catalyst Charge%s Available",n,(n==1)and""or"s"))

You just type that into the chat box. I have it set up as a macro.

I did notice a similar report in CS this morning, although that is the wrong place to post about bugs.

We report bugs in game for the EU or you can set up a starter account for the US on your existing bnet and post on their bug report forums.

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I have 0 charges when i try this command.

I make ingame ticket now.

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same problem. i had 1 before (should that not have been two when i have used none?) Did the weekly quest and still only has the one i had before

thanks. Says i got 3 charges but at the catalyst itself it says 1. Very annoying

Seems to be an UI bug, I got 2 charges out of 2 weeklies done

No, sadly not only UI bug for me, i compleate q and still have 0 charges this week

This is correct.

But it has unfortunately left me in the predicament of not knowing how many charges I have left and which characters I haven’t used charges on. :smiley:

Yes there is a UI bug and i had it with one of my chars last week
however what OP is talking about is different and a friend of mine had it today too

the ‘Transform’ button remains grayed out and cannot be clicked due to ‘not enough charges’

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Amazing how this simple script yields the correct amount, but having it display properly in the UI is a task with too low priority to have been fixed by now. Considering how much FUD it generates, it should have high priority.
In my case it said 1 charge after the first time and never changed with following quest completions. - And eventually one might run into a limit invisibly, and then what?

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Issues that are a problem for people who are not RWF raiders are low priority.

What is truly high priority is any issue that benefits the players. Aka “fun detected”

So fixing exploits yeah

Fixing exploits is good.
But fixing the other stuff should also be given the same energy.

It probably is it just takes longer to fix

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