Dragonflight Class Tuning Incoming - 8 May

We have continued to closely monitor data on class performance and feedback from players. With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes that are over- and under-performing in group content and PvP.

Classes

  • Demon Hunter
    • Vengeance
      • Sigil of Silence duration reduced to 4 seconds (was 5 seconds).
      • Sigil of Silence cooldown increased to 90 seconds (was 60 seconds).
      • Cycle of Binding now reduces Sigil cooldowns by 2 seconds per trigger (was 3 seconds).
      • Soul Cleave damage reduced by 8%.
  • Druid
    • Balance
      • Season 4 (2) Set Bonus now increases the damage of your next Wrath or Starfire by 50% (was 30%).
      • Season 4 (2) Set Bonus new reduces the Astral Power cost of your next Starsurge or Starfall by 30 (was 15) and increases the damage it does by 60% (was 40%).
  • Monk
    • Brewmaster
      • Keg Smash damage reduced by 10%.
      • Spinning Crane Kick damage reduced by 10%.
      • Summon White Tiger Statue damage reduced by 30%.
      • Effectiveness of Stagger against magical attacks increased to 55% (was 45%).
      • Healing Sphere healing increased by 10%.
  • Rogue
    • Assassination
      • Ability and auto-attack damage increased by 6%. Does not affect PvP combat.
      • Fixed an issue that caused the Assassination Rogue Season 3/Season 4 bonus to do slightly less damage than intended.
  • Warlock
    • Affliction
      • Doom Blossom damage increased by 10%.
      • Vile Taint damage increased by 25%.
      • Soul Flame damage increased by 20%.
      • Soul Rot damage increased by 5%.
    • Destruction
      • Chaos Bolt damage increased by 3%.
      • Conflagrate damage increased by 5%.
      • Incinerate damage increased by 5%.
  • Warrior
    • Fury
      • All ability damage increased by 3%.
      • Season 4 Set Bonus (2): Rampage damage and critical strike chance increased by 15% (was 12%).
      • Season 4 Set Bonus (4): Bloodthirst bonus damage increased to 35% per stack (was 30%).
    • Protection
      • Developers’ notes: Our goal for these changes is to reduce Protection Warrior deaths to the dangers that are most likely to kill them, like burst or magic damage. There are some talents that warriors have for protection against these threats, like Disrupting Shout, Bolster, or Battle-Scarred Veteran, but it can be difficult to find the talent points for them. To provide more build flexibility we are reducing the power of the Battering Ram talent and moving its damage and defensive benefits into core abilities. We’re also increasing damage across the board and buffing some defensive talent options.
      • All ability damage increased by 5%.
      • Devastator damage increased by 30%.
      • Ignore Pain healing increased by 6%.
      • Disrupting Shout’s cooldown reduced to 75 seconds (was 90 seconds).
      • Enduring Alacrity increases Stamina and Armor by 10% (was 5%) and Haste by 2% (was 1%).
      • Battering Ram now increases your auto-attack damage and speed by 10% for 20 seconds (was 20%).

Player versus Player

  • Death Knight
    • Frost
      • Frost Strike damage increased by 95% in PvP combat (was 75%).
      • Frost Fever damage increased by 25% in PvP combat.
    • Unholy
      • Death Coil damage increased by 75% in PvP combat (was 60%).
      • Festering Wound damage increased by 190% in PvP combat (was 180%).
      • Frost Fever damage increased by 25% in PvP combat.
  • Druid
    • Balance
      • Moonkin Aura’s Starsurge now grants 2% increased spell critical strike chance per stack (was 4%).
  • Evoker
    • Preservation
      • Time of Need healing reduced by 25% in PvP combat.
  • Hunter
    • Marksmanship
      • Rapid Fire damage increased by 45% in PvP combat (was 30%).
      • Aimed Shot damage increased by 55% in PvP combat (was 40%).
      • Sniper Shot now deals 15% of the target’s health (was 20%).
  • Monk
    • Mistweaver
      • Clouded Focus increases healing and reduces mana cost by 20% per stack in PvP combat (was 15%).
  • Paladin
    • Holy
      • Word of Glory healing increased by 15% in PvP combat.
  • Priest
    • Discipline
      • Atonement healing increased by 11% in PvP combat.
      • Power Word: Radiance healing increased by 10% in PvP combat.
      • Shadow Word: Pain and Purge the Wicked damage increased by 15% in PvP combat.
    • Holy
      • Spirit of the Redeemer now reduces the duration of Spirit of Redemption by 9 seconds (was 8 seconds).
      • Mana regeneration is now reduced by 40% in PvP combat (was 35%).
  • Rogue
    • Assassination
      • Kingsbane instant damage reduced by 32% in PvP combat (was 20%).
      • Kingsbane damage over time reduced by 8% in PvP combat (was 20%).
      • Improved Garrote damage bonus now reduced to 20% in PvP combat (was 30%).
    • Outlaw
      • Between the Eyes damage is no longer increased by 12% in PvP combat.
      • Ace Up Your Sleeve now has 4% chance to trigger per combo point spent and grants 4 combo points in PvP combat (base 5% chance and 5 combo points).
  • Shaman
    • Enhancement
      • Healing Surge healing increased by 40% in PvP combat (was 25%).
    • Restoration
      • Riptide healing increased by 10% in PvP combat.
  • Warlock
    • Affliction
      • Oblivion damage increased by 25%.
      • Drain Soul damage increased by 30% in PvP combat (was 15%).
      • Shadow Bolt damage increased by 90% in PvP combat (was 60%).
      • Agony damage increased by 25% in PvP combat (was 40%).
    • Demonology
      • Shadow Bolt damage increased by 90% in PvP combat (was 60%).
  • Warrior
    • Arms
      • The Arms Season 4 2-piece and 4-piece class set bonuses are no longer reduced by 50% in PvP combat.
    • Fury
      • Rampage damage is now increased by 50% in PvP combat (was 40%).
      • Raging Blow damage is now increased by 30% in PvP combat (was 15%).
      • Execute damage is now increased by 80% in PvP combat (was 65%).

We will see if Vengeance DH will be fixed :slight_smile:

1 Like

Is it enough? :thinking: I think you can do a bit more :stuck_out_tongue_closed_eyes: let me see a bit of more pink and orange in those keys cmon

2 Likes

you dont have to be a prophet t to realise that no it wont be :slight_smile:

they would have to literaly gut out the double sigil talent from talent tree and this wont happen till prepatch if ever.

you know how DH will manage ? they will start using seal of misery much more often :slight_smile:

what about dbk and sv hunter? you fixed maybe balance and fury but these 2 still running around with s3 sets :thinking:

also remove 2 sigils from the game or give others something similar

5 Likes

Sadly, just wait until they get CR and a BL :smiley:

1 Like

Blood dk season 3 2-set still better than Season 4 4-set

1 Like

what are these changes lol

not addrrssing any problem properly.

e.g. nice to give affli a bit more dmg but that is the least problem that affli currently has.

also why no buffs to sv and feral which are literally garbage tier in m+

1 Like

Not addressing damage output of prot pal or healing and damage of holy paladin? Instead just going for a pvp buff? 15% WoG would be a small step in the right direction in PvE

Fury is doomed…

2 Likes

You promised tuning for the voted sets survival is still running s3 sets for AOE

2 Likes

they know nobody really plays that so why bother :slight_smile:

3 Likes

As more people are saying, there are still specs that use old tier 3 in their BIS setups.

When voting for tier sets was announced you said that old tier sets would be increased in power and we only needed to worry about playstyle. Please make good on your word for those that voted for the old tier sets and trusted you.

4 Likes

Thank you blizzard 3>

Surv hunter tier set need some work. I would love if you brought back the season 3 tier set, but if it is out of the question, then atleast tune the S1 tier set to perform better in m+ environment.

Also, I think there is a typo in the destruction warlock changes. Surely you are not buffing the number one dps, right? … right?

1 Like

Could someone, who understands the logic behind these end-of-expansion nerfs, explain to me the thought process of whoever is making these decisions?

I mean bros, is the end of the expansion, is bad enough that you gave us recycled content, at least let us have some fun. I feel like they are going out of their way to
make me quit while I am desperately trying to see the reason to keep going.

I main a Brewmaster, is fun to play atm because he does dmg but let’s not forget that after a dungeon that is timed i look like Rocky Balboa after he wins. ( which let’s face it , the guy looks like he lost from 2nd round)

Sad times

1 Like

A dev at Blizzard proposed a BWM nerf and the rest of the team went “hell yea”.

billion dolar company have no idea. this company needs a rework. still no buff for survival tier set? amazing.

1 Like

at least some tank changes which are understandable

why? srsly why? not popular in raid, not popular in m plus, but u nerf the dmg
ICANT
you play mistweaver atm in raid, so you dont need a brewmaster for the 5% physical debuff and you nerf a reason to play it even more :smiley:

extra take: no prot pala set buff/change? there is no reason to play the 4 set because its useless

1 Like

Hey Murbastic, you’re finally getting buffed :grin::+1:

1 Like