Yeah, a major glyph. They updated the tooltip that it only worked in defensive stance, not glad.
And yeah it was 2 weeks. Happened the same hotfix they nerfed frozen ammo duration from 6 to 4 secs (didnt matter tho lol).
They removed all my utility from all of the classes i used to play, or gated them behind talents. Every class was pruned to bare bones. Bm and mm hunters didnt get their traps back until 7.1.5
There was rng on top of rng game design (you could go sometimes full 30 seconds as arms warr before proccing tactician, which gave you a brief window to deal damage, or as mm hunter getting procs to get guided shot or wtf it was called).
Legion also introduced a lot of failsafe, zero counterplay game mechanics (e.g. separation anxiety BM hunters, automatic bubble for paladins, sub rogue main builder always teleporting you behind the enemy, etc). Spell reflect and grounding now reflected/absorbed all spells for the duration, not just 1 like they had for some 12+ years with no issues up until that point.
Legion is also where we start to see things like Sharpen Blade make it into game, another cooldown, to respond to healing cooldowns, and not almost all melee have the god damn mortal wounds effect.
And they also added DH. A class whose single target is also their aoe, their best defensive is also their offensive, their mobility better or on par with a monk, and they also gave them utility on top of that.
Ah, but they die in stuns. But so does everybody else…
Legion was well and truly the antichrist game design expansion from which it has never recovered. All the problems of modern class design can be attributed to those devs.