Amazing design and raid the best of the BFA raids, Jania fight was a great end boss.
I thought about your post and I think youâre right on balance.
On launch I was very excited. Dragon flying was new, new zones, story and what seemed like a huge amount of side quests and main story quests. But on reflection that was 1-2 weeks of stuff.
One thing they did improve was pvp gearing which has encouraged me to now level 4 max level characters all with full honor gear and enjoying BG without being gear stomped is now a thing again.
But unlike other expansions I donât bother with WQ as thereâs nothing in them I want that makes rep grind worth the effort. Recoloured dragons or cosmetics? Just donât care. So ironically with all the effort put into dragonfly it and glyphsâŚâŚI donât ever really fly my dragon any more. And I just donât care enough to do some grind to see if I can make it hairier or have bigger ears or whatever.
Many dungeons were annoying - the big outdoors ones donât feel like dungeons enough , basically youâre just flying around the non dungeon zone it feels like.
The story isnât emotionally investable. Itâs not defeat the Scourge/Lick King or defeat the Legion/demons. Itâs help one set of dragons beat another meaner looking set of dragons.
Youâre right, whatever Torghast fault it was repeatable solo content and I miss something like that.
Also makes me realise the class order halls was really good. You always had something to do and it really boosted class identity. I miss it and miss upgrading it.
And SL Covenants were better than the 4 DF factions. More impactful, very different feeling zones and vibes, made a difference to you both thematically and in terms of abilities. The 4 factions in DFâŚâŚApaches and Inuit, explorers and dragons ones. A bit meh. And the zonesâŚ. A bit similar really.
At this stage only 3 months in Im at the login and do Bg stage, nothing else is compelling.
I still rather have small content than alt-unfriendly Borrowed Power for the last 4 years.
If you spend 4 hours wiping on lfr its not the game that sucks.
One thing that annoys me most with many content creators is that they keep talking about how great DF is and how many things it has done in the right direction⌠And then they barely play the game? Blizzard even gave some of these people everything they wanted lolâŚ
Asmongold at least recently admitted on the stream that he actually just hates playing the game at this point. The problem for him is doing content like a +20 which gives the best gear is too stressful and he just wants a good time and chill in the game. Every single time he plays it he ends up in a bad mood runs around Dalaran or the new city and just talks about how bad the game is and how it is too hard.
Preach literally asked for this as a perfect expansion. So he could log in, raid log and be competitive with parses without any RnG like titanforging or corruptions interfering with this clown parse competition. This was the PERFECT Preach Gaming expansion, and then he is like, yeah I am just going to do AoTC with mah Mythic raider mates and stop (one of his suggestions was to actually make AoTC for heroic raiding HARDER back in Shadowlands). Given the awful AoTC completion rates in Shadowlands this shows how completely out of touch he is with WoW at the moment.
Like many of the other WoW content creators, very low, if any playtime⌠and it is a entirely new expansion, and yet they still call it the best expansion in a while?
Also crazy that SL4 which was just a lazy entirely re-used content patch and yet seemed more popular and alive than this.

Also crazy that SL4 which was just a lazy entirely re-used content patch seemed more popular and alive than this.
They even said before it came out it was an experiment patch to test systems plus go back and read blizzard offical posts before you make comments.

and it is a entirely new expansion, and yet they still call it the best expansion in a while?
But in fact, Dragonflight is the second worst expansion

But in fact, Dragonflight is the second worst expansion
Yeah, because, according to your profile, you played so many other expacs before.
itâs the buggiest expac, but certainly not the worst, far from it. Iâd say itâs the best since Mists of Pandaria.
Dragonriding was fun for a while but it has become boring due to severe lack of related content (which is Warmode PVP probably). I was pleasantly surprised with how decent the class talent tree reworks are and have leveled all classes to 70. However, I am severely disappointed with overall class balance, technical problems related with the performance of the game and other smaller issues.
Sorry but after 15 years more skins, toys and transmogs stopped being content for me. I will consider presubscribing in the future when more important matters receive much needed attention (player classes).
If it was fun to begin with, I wouldnât have been tempted with replaying the same thing 13 times on different characters. Take this as you will but three weeks into the expansion I was already back to farming stuff I may have missed out on in the older expansions. The game as a whole is good and has a lot of activities to participate in, but the latest product simply fails to properly capitalize at its main feature, which is such a wasted opportunity.
Can someone explain why Bellular keeps claiming that DF has more content than Legion⌠and a better patch release schedule?
It is crazy easy to disprove.
The reasons I love DF:
- No faction conflict.
Iâm tired of being reminded every single conflict how bad war is and why the Horde and the Alliance should coexist peacefully. - No borrowed power.
Meaning no infinite grinding and endless hours wasted for nothing. - Simple gearing process.
I donât have to go to Icy-veins to study how the new system works. - Flying available since early stages.
Meaning no path finder grinding just to be able to fly. Also because people can fly in early stages they get to complete things faster, which leads to âlack of contentâ. - 8 Dungeons are fine (I honestly would prefer 4).
People want challenges, more dungeons.
For me, more dungeons means more stuff to memorize, more chances of making mistakes, more chances of people getting mad at you. For clarification, I usually DPS, Heal and Tank across 25 characters level 64+. So far I studied in YouTube 1 dungeon: Ruby Life pools and I have no patience to study more. I hate studying both in RL and in WoW
I could do the traditional way and go and make mistakes but I already realised none likes noob mistakes, also you can do a dungeon several times and still donât get the mechanics because most times people are either doing them for you or covering up for your mistakes.
Itâs good to feel you can be done at the end of the day.
The developers are not wasting their time in content not everyone likes.
I would take DF over BFA or SL any day.
Cheers.
It has plenty of content, I have plenty of things to do, Iâm sorry you arenât enjoying them but people saying the expansion lacks content are running around with their eyes closed. The more frequent patches are a big win and I donât feel drowned trying to catch up with my alts.

It has plenty of content, I have plenty of things to do
Something is wrong, about the siege in Western Waking Shore, whenever I am not there, then the map appears the siege but when I land on to the Waking Shore, then the siege disappears
Happens occasionally, same with the hunt. The expansion is no doubt a buggy one.

I know people love to screech this games group based. But imho they could add more side activities.
Agreed, they definitely could (and imo should). HoweverâŚ

Challange mode dungeons were a thing in MoP
And not popular at all until the end when they were cheesed.

Clear all 8 dungeons get a responding reward based on the challange mode level completed.
I personally donât want dungeon content. I want world content.

This was what torghast was susposed to be
And I absolutely hated it.
As I hated Horrific Visions before that.
Their track record, imo, isnât good when it comes to âsolo dungeonâ content.
I would rather see them do things theyâre actually good at and that are fun.

Player housing.
Yes!
Would be an awesome evergreen activity that could make a lot of old content relevant again.

Guild halls.
Meh.

More open world events.
Thatâs on their announced patch list of 2023 (patch 10.1.5), so I think weâll see this.

And not popular at all until the end when they were cheesed
Correct in their orginal form they were not. However as a solo challange feature it could breed
Gameplay without a timer with a raw challange to come over urself.
Aswell as something competitive groyps could build a leaderboard around, and i didnt mean just copy snd paste old challange mode in.
I just think the concept could make for a interesting idea.

I personally donât want dungeon content. I want world content
True but everytime they do that, the open world lags to the point everyone unsubs, also blizzard seem directly against putting raw challange in open world content.
3ven when you look at current events open world, they are afkable with reward. U cant possibly tie player progression to them, as theyd cause they game to be interacted with like a mobile game.

I just think the concept could make for a interesting idea.
Fair enough. Agree to disagree then.
I donât want to spend my time in dungeons, whether theyâre group or solo based.

3ven when you look at current events open world, they are afkable with reward. U cant possibly tie player progression to them, as theyd cause they game to be interacted with like a mobile game.
Thereâs ways to combat that; the devs just have to be willing to do that.
I personally donât want or need a high challenge. Iâm not playing to be on the edge of my seat the whole time; I play to relax and immerse myself in the world. And honestly, I donât think solo players and/or world content players are often the type of players who want a big challenge - if they did, they would be doing other types of content probably since that option is available.
Player progression can happen in other ways: Time based, grind based, RNG based.
I personally think the best solution would be to give solo and world content players their OWN progression; gear thatâs not usable in group content (or at least not very good for that content). That way there can be good progress and not impede on group based rewards and their power (and before someone comes in and tells me that solo/world players donât need gear; thatâs not the point. Being rewarded and progressing is the point. Because thatâs fun and we all play to have fun, right?).
Now, Iâm not against challenging solo content perse. Iâm just pessimistic that Blizz can deliver something thatâs actually fun, because every time they tried to make solo or world content challenging, it wasnât (imo).

I personally donât want or need a high challenge. Iâm not playing to be on the edge of my seat the whole time; I play to relax and immerse myself in the world. And honestly, I donât think solo players and/or world content players are often the type of players who want a big challenge - if they did, they would be doing other types of content probably since that option is available.
while i agree, there is likely a audience who arent interesting, i think theres lots of solo players who do, I think things such as HoH as Shown how competitive even solo players can be regarding a leaderboard.
its just many dont want the hassle of following Metas, Dealing with leavers and the negative side to dealing with PuGS if theyâre not in a position to be within a guild for whatever reason.

Player progression can happen in other ways: Time based, grind based, RNG based.
time based sure, but if u can AFK the content and still get the reward, is it actually time based. i could give my 8 year old Niece Pocket money to follow u guys through Zones if this was the case.
is it really reasonable to expect such to grant a Reward comparable to raiding enviroments?
you have to also consider the fact. every Raider, M+ Player and more will look to abuse these systems for free rewards, thats just factual. and yeah thats a form of aAbuse.
but one ENTIRELY in ToS.
u are allowed to let a under 13 year old onto ur account as they still require supervision to play the game.

Now, Iâm not against challenging solo content perse. Iâm just pessimistic that Blizz can deliver something thatâs actually fun, because every time they tried to make solo or world content challenging, it wasnât (imo).
in my eyes theyâve never tried.
Timeless isle is basically as close as they ever got, Torghast wasnt challanging, Nor difficult. it was simply tedious and Time Consuming and maybe a pain in the **** for some classes to solo early on.
but at the end of the day:
you could quite litterally group up and faceroll the content, or u become so over ilevelled the content became a joke regardless, discluding the quantity of nerfs it took due to the continous Dislike shown towards it.
thats a major difference between
Unfun. and Challanging imho, something can yield high difficulty, yet be considered fun. why do u think things such as Hogswarts Legacy and Elden ring are beloved so much?
both games are hard. both games deliever a Solo expeirence, and both games have a high risk of Failure as in u can Lose quite easily, yet likely some of the leading games in Activity currently. These games arent comparable to a MMORPG ofcourse.
however these games show what a Challanging and Rewarding Solo Experience could get popularity wise, and its extradionarily high.

you have to also consider the fact. every Raider, M+ Player and more will look to abuse these systems for free rewards, thats just factual. and yeah thats a form of aAbuse.
Thatâs why I said:

I personally think the best solution would be to give solo and world content players their OWN progression; gear thatâs not usable in group content (or at least not very good for that content).

i think theres lots of solo players who do
Maybe, but neither of us knows for sure.

Unfun. and Challanging imho, something can yield high difficulty, yet be considered fun.
Usually thatâs not the case for me.

why do u think things such as Hogswarts Legacy and Elden ring are beloved so much?
Hogwarts Legacy has difficulty choice. Iâve played it on the easiest one available.
Me enjoying that game had NOTHING to do with difficulty in the slightest.
I personally despise Elden Ring (and basically all other games that studio has released; itâs my opinion that they are a bad studio making horrible games to torture people; and I will never understand players who like that sort of thing).

both games are hard. both games deliever a Solo expeirence, and both games have a high risk of Failure as in u can Lose quite easily, yet likely some of the leading games in Activity currently.
In the case of Hogwarts, that has almost nothing to do with its success. Itâs a well established franchise and this is the first game of its kind within that setting. I personally think that the fact that you can create mods for that game is a bigger addition to its success than its optional difficulty ever was or will be.

In the case of Hogwarts, that has almost nothing to do with its success. Itâs a well established franchise and this is the first game of its kind within that setting. I personally think that the fact that you can create mods for that game is a bigger addition to its success than its optional difficulty ever was or will be
On exactly 1/5th of its customers.
You cant mod on a console, nor on the switch.

I personally despise Elden Ring (and basically all other games that studio has released; itâs my opinion that they are a bad studio making horrible games to torture people; and I will never understand players who like that sort of thing
I wouldnt call challenging torture. If a game fails to challenge you thats far more a failure in design.
Considering theyve based data on gaming addiction disorder, a offical disorder. On the fact what pulls these people in is the sense of being able to be more successful in a game then RL. Kinda shows premise. Accomplishment plays a large factor in alot of peoples minds.