It’s mind boggling how you continue to post long pointless stuff that’s just plain stupid. I am now convinced you’re a bored troll. Go back to classic please, thanks.
That’s why I belong to the PC masterrace.
Anyway, doesn’t diminish anything I said.
Not perse. But in the way that THEY do it; it is.
Agree to disagree.
If a game is fun, that’s THE single most important thing.
And there can still be accomplishment without harsh punishing difficulty.
Other then being a complete success without any modding on the table,
Hogwarts legacy for example, 85% of its sales were from PS5 users, therefore the vast majority did not buy it for modding.
How can u say the game belongs to pc masterace, when we make up 15% of the games sales?
Easymode isnt fun by default.
Actually it rly cant be. Not on a small scale.
For example.
Sure earning every achievement in the game is a accomplishment.
Clearing SoO on mythic a decade after its launch however isnt a accomplishment.
And I never claimed that.
You’re leaving out my main argument: The game has difficulty settings. Many of them, in fact. So why on earth would you believe people buy it ‘for the difficulty’?
The vast majority bought it because it was an open world game in the Harry Potter world - difficulty never even crossed their mind until they were creating their character and got to choose. I’m confident in making that claim.
Because PC is better.
Nor is a difficult one.
You’re being way too narrowminded.
Just leveling a character to max level is an accomplishment.
Doing all the quests is an accomplishment.
Exploring all the zones is an accomplishment.
Etc etc.
And btw; “Clearing SoO on mythic a decade after its launch however isnt a accomplishment” it actually is; you might not assign any value to that accomplishment, but it IS literally an accomplishment within the game’s parameters.
Because most will try to do it on all difficulties, tends to make it worth the money.
Errr. Not rly.
The game quite litterally makes u 1 hit everything. Accomplishments are someyhing you do well. U cant be good at something that has 0 ability to fail
Got some actual numbers to go with that claim?
Because I don’t believe that.
I enjoyed my first playthrough. I put 50ish hours into it.
I will eventually finish the game on 4 different characters; 1 for every house.
THAT makes it worth the money for me. Difficulty has NOTHING to do with it for me.
It doesn’t. You still get transmog, mounts, titles, achievements for doing it.
That grades the task.
On a personal level you can believe that it’s not an accomplishment and that’s fine.
But the game is giving me that achievement nontheless.
That’s nonsense.
i am not ok with this… but what can we do: every1 else goes on about how “awesome” this xpac is
Except thats earnkng a reward, not a accomplishment. A accomplishment is doing somethkng well.
To be capable of doing something well, the ability to do it badly needs to also exist, due to those parameters. No it cannot be a accomplishment.
As a example:
Partaking in a marathon is a accompljshment. Even if u become last. Because people can not finish the race. Therefore the sheer distance itself becomes a achievement.
Ur friend giving u a lift 40miles however isnt a achievement.
When its on auto pilot with no effort its not a accomplishment u dont have the ability to fail, so u cant succeed either.
Not perse.
Doing something for the first time is also an accomplishment.
Doing something that raises some bar for you personally is also an accomplishment.
And there’s more examples like that.
And I just don’t agree with that notion.
So let’s just agree to disagree on this matter.
We can at least agree that WoW can use more solo and/or world content. Right?
What kind and how difficult; let’s just let that rest for now.
Raising the bar?
Ur aware 60-70 levelling is harder then doing SoO
Agreed.
Whilst I don’t disagree on the content argument (things like the number of dungeons and zone size have been declining since Wrath) the problem is that a lot of the “content” was not well received.
Blizz have come under constant criticism for time gating things, AP grinds, Choreghast and pointless mission tables over the last 2 expansions so they have simply removed them or drastically dialled them back on the case of WQs and have been actively praised by a lot of content creators for doing so. Dragonflight is deliberately like this to deliver a more alt/casual friendly experience.
Personally, I am happy ish with DF so far but I do agree that the content cadence is an issue and on the raiding and gearing front the current content is going to run dry very shortly. Ideally, we could do with a mini raid or a rehashed older one to tide us over the next few months.
M+ IMO lives or dies on its 4th affix and the one for DF has probably been the worst one I can think of. It is basically quaking on a timer and can work to make a lot of other affixes more of a pain than they need to be. It isn’t creative or different in the way some of them have been in the past (e.g the one which let you change routes through the dungeon).
Crafting orders - I don’t really see the point of them, just let people with those profs sell their stuff on the AH and make it BOA. The new profs system is a big improvement.
Class Balance - This needs to be acted on far quicker than it currently is tbh. It almost feels like we have gone back to Vanilla where one class would get a major overhaul each patch.
Dailies - I agree that at present, there is not enough variety in them, the volume is ok but need more choice.
Keep/Feast - Again, not enough to be tied to the weekly meta quest on a rotation. Especially in the case of keep, we could have some different ones/locations and could even instance them like they used to do with the old scenarios.
I also think Blizz need to look at a lot of the things the cut again. I actually don’t think a lot of the ideas were bad, just the execution of them. They are far to quick to scrap things they don’t get right and never try them again for example:-
Player housing in WOD - This is still massively asked for by the community and WOD simply didn’t get it right in the way other games do (I still don’t think it was terrible tbh).
Mission Tables /Mini Games - Again, the issue with these is simply that they were all terribly bland and uninspired. There is loads Blizz could do with these, make it so you actually have to quest or rescue your followers if they fail or tie the whole thing in AR using the mobile app… take your pick.
Torghast/ Horrific Visions - I actually think I liked Visions better than Torghast (controversial) but Torghast was sold as randomly generated with crazy powers etc but was totally undone by poor execution on a lot of classes, being very repetitive in terms of the layout and mobs and having a really bland colour palette. I think if they nail class design powers for that or scrap the whole system and build something a bit more structured like visions then it could work.
Island expeditions - Again, i think the concept fundamentally works it just needs to be done better in terms of the structure and planning.
AP grinds - I still actually think we got this it was just moved from player power to professions which I am ok with.
Finally, I do think that Blizz try and cater to all at once and end up pleasing nobody a lot of the time. I think a lot of that is down to the way they measure player ability by the difficulty of what they can do in PVP/Raids/M+. The problem with this system is that once a player has either progressed as far as they have ability to or simply just wants to see a boss fight etc then they have nothing left to aim for. Not everyone plays the game with their dream being to smash their face off mythic Razageth for 5 weeks. There is a core of players who don’t want to massive hardcore challenge… they come to Wow to be social, have some fun and enjoy a moderate challenge. Perhaps Blizz should start looking at things in terms of time as well as difficulty and i do think that is where classic and tbc shone in as such that some dungeons for example took 20 minutes to complete and some took an hour. Some raids had 1 boss and some had 12. AV could eat a lot of a day if you wanted it to. This is also where the mega dungeons shine but once again the current format tends to mean they get sliced in half so we can have the M+ format forced upon us so we can all race a timer. My main point I suppose is that Blizz could be a lot more creative with Wow rather than the formulaic approach we have had since Legion.
Truee, bring back Torghast, Tower of Torture (to players) let us grind supplies in it.
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