There are improvements, but the dev team are still building on a weak foundation, namely the original version of the General, MM and SV trees (BM was good from the start, on par with the best trees out there such as the shaman ones).
Ideally, they could have redesigned bigger parts of the trees as early as possible, following the feedback. Tweaking the current ones can only make them more tolerable, but will not improve them to the level of top-tier talent trees some other classes have.
- Still no utility options
- Defensives lacking
- The pet-centric part of the General tree is still unattractive (10% pet hp, misdirect talents, etcâŚ)
The biggest, and probably hardest problem to solve, still not addressed, is the non-synergistic parts of the trees:
- As MM, if you go for the âkill command buildâ in the general tree, how will you incorporate this in your rotation? Will you drop Arcane shot and spend the focus on kill command? But if you do, a lot of the MM-tree top-level talents that you must pick to go down the tree, become redundant.
- As BM, you must go for the kill command/pet dmg talents in the general tree, as these buff your main dmg sources a lot , so you are mostly bound to the left side of the tree.
All of this could be avoided if the general tree was truly centered around utility/movement speed/defensives/cool stuff and such, which actually was the original intention, announced during the DF reveal ceremony. They literally said âwe split them into 2 trees, general and spec, because we didnât want to mix damage and utilityâ. But since the general tree is centered around damage, and has almost no utility options, itâs mostly predetermined - you have to lock in certain talents as a certain spec.
For example, I canât imagine having more than one build for PVP as any spec of hunter with the current iteration of the trees. I would use the same build for each situation - there isnât basically anything you can swap around - nothing to change if against a caster-heavy team, nothing if against double melee, etcâŚ
In my opinion:
- The general tree must be redesigned to be more utility oriented and less damage oriented
- BM tree is almost perfect, I would consider it release ready more or less
- MM tree is far from perfect but could probably be tweaked with enough iterations
- SV tree must be reworked from scratch - still disjointed, artificial nodes for the sake of it, boring 3-talent nodes
However, all being said, playersâ feedback taken into account, blue posts describing the teamâs ideas, weekly iteration builds and the whole development process is on another level - never seen this in more than 10 years of playing this game
BR