Dragonflight Priest Talent Feedback Thread

Personally, I wish they’d return Vampiric Embrace back to shadow, baseline, but with smart-healing added. Shadow already hardly bring anything to a group setting that a disc or holy doesn’t. In turn, I think it’d be fitting if MoP’s Vampiric Dominance returned to take its place in the class tree:

Vampiric Dominance

  • When you deal damage or healing, 15% of the amount is healed to up to 3 low-health nearby allies- This is MoP version, but numbers can be tuned.

Rapture might be a little too potent for the class tree, but I like the rest of your ideas. Light Weaver especially, although they did say they wanted to move away from throughput in the general tree. :sweat_smile:

Blue post said Mind Flay would override, and currently we have three talents; Tools of the Cloth, Unwavering Will, and Surge of Light, affecting smite, at least on the ptr, as shadow(don’t know about beta). I’m hoping these are intended to instead say “Mind Flay” where they now say “Smite”, otherwise there’s no point for Shadow to take those. :pray:

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The holy tree is once again improved but still needs a bit more work. I’m not sure what last talents to take, I’m excited to try them out. It does feel like there is choice for personal playstyles/content.

This is absolutely a great idea!

Yes please!

On that note, I really feel improved purify should be backed in dispel magic.

On a lesser note, after playing wotlk classic, I’m not sure improved mass dispel should exist, it does remove a skill factor.

Throes of pain feels like 2 wasted talents just to get mindgames. Albeit I understand you do not want to give that spell away to easily.

I think the holy tree is laden with ‘boring’ spell modifiers talents. If a few appeared in the general tree instead of above named options it would not be so bad. Afterall you would have a choice for a modifier or powerfull spell.

I think it might be worth swithcing PoH and Holy word: Sanctify around, or swap HW:S with cosmic ripple. At the current iteration I skip HW:S because I doubt its worth the 2 points (especially when you don’t pick resonant words) Eventhough the spell is fun and adds some dimensions.

I’m very excited to see and play answered prayers, fantastic talent. After wotlk classic I like the desperate times talent modifer.

I like the semi choice nodes between resonant words - desperate times. And Light of the naaru-harmonious apparatus. It just feels a bit like to many modifiers, and not that much interesting.

Lightwell used to be alot of fun in PvP. Because players barely killed it, could click and use it while stunned, and healed for a lot. The current talent is not clickable, and feels like it has a low sp modifer, andplayers would kill it these days, meaning its not worth for PvP. But 15 charges feels to lackluster for PvE.

Searing light gives a 50% damage modifer. This implicated smite damage will be low without it. One of the appeals of Hpriest PvP is the damage output. I would personally increase smite base damage and lower the modifier. Change it to a 1 talent point (20-25% would still be good) Then add a new talent. For example The dot of holyfire also(or instead of dmg) heals a nearby target. Or While sw:P and holyfire are both up they give a chance to flare up for extra(maybe Aoe, sadge for pvp though :slight_smile: ) damage

I appreciate the time and effort

edit: Cascade was such an amazing spell
Edit2: Or an ability that consumes all echoing light around 30 yards of the target and turns it into a ST heal.

You really shouldnt value anything you’ve seen from that video. Ive seen it too and the priests werent that good and the DK abused a system where he could apocalypse every global. Things aren’t right yet on the beta so please dont value anything you’ll see atm

The newest has three more limps cut from Voidform(Surrender, Hungering, and DA getting access to Ancient Madness). This leaves Voidform in a weird state, that really only gives you a 10% damage increase(since it replaces shadowform), while DA adds 25%(although only to non-periodic spells). It’s very obvious to me that this build is far from the final, but as a specc that is supposed to be fuelled by the void, there is very little representation of this currently, and to me, this feels like a complete regression back to before legion, lorewise. While bringing back cool talents and abilities from the past is great, regression is not the way forward. When the patch stated that it removed Surrender, I was hoping for either it’s effects being implemented into voidform, or us getting something in it’s place, but I suppose we have yet to see what that is.

Regarding the talent changes: I like the change that Spike no longer removes dots, and that tithe evasion is in the class tree, but honestly, I felt like the previous tree was closer to something finished(still needing work), than the current one, and just the bottom needing looked at. Instead, it’s the upper parts that was changed, and the bottom still not seeing any changes.

Honestly, my cackling cultist is looking much less like a shadowpriest right now, and more like a second warlock, with access to healing.

Let’s wait to see what happens next changes, but honestly, I’m starting to worry a little for the time left. I’d like to see the idols being good, seeing as they’re almost the only flavourful left in our kit, at least from a void standpoint, but all of them are feeling mediocre at best. I don’t know if any of these suggestions are too strong, but, I’d like it Cthun procced a tentacle on flay cast 100% chance, but perhaps capped to 2 at once. For Nzoth, it feels like it needs a major dmg increase, but most of all, it’s stacks need to either explode on death, or jump to a nearby target. Yoggy is feeling fairly week, in terms of it’s feeling of having to build it up(50 apparitions), perhaps it could even have a cleave added into it’s cast as well. Lastly, Mindbender and Yshaarj choice node feels odd, it feels like they go together, not against each other. I’d love to Yshaarj improved, and moved to the capstone spot.

From purely a pvp standpoint, it’d be neat if flay: insanity was made to be uninteruptible(like warlock has so much of), and Mind Trauma was looked at.

Just my two cents on recent build.
Thanks for listening ! Hope to see more void representation coming
since right now, more and more of the reason I play Spriest is being removed :pray: :kissing_heart:

Reading the latest blue post has been disappointing to say the least.
The post in summary:

  • Here are some problems priests have, we are aware of them;
  • You have certain expectations and suggestions;
  • We are not fixing/implementing them for whatever reason we come up with.

Shadow Mend being gone for discipline is awful. You cannot just say that “losing a secondary healing school lockout may not sit well with Discipline Priests in PvP” and then not provide provide ANYTHING in return. Ability bloat is an issue, but removing what feels (and functions) like your main abilities is not the solution.

“Dark Ascension is currently lacking in identity” , but it looks cool, therefore it will do for now. You are kidding, right? Don’t leave abilities half-baked with the promise of reviewing them in the future. Are we to expect more of “we are not changing shadow mid expansion, wait for the next one”?..
A great suggestion going around was making Mind Spike not remove DoTs only in Dark Ascension, solving the Mind Flay/Mind Spike filler dilemma and making Dark Ascension rotationally transformative.

Silence or other form of interrupt not being available to healer specs is not a question of what crowd control priests have. When other healers have an interrupt available, that ends the discussion.

Shining Force is removed with nothing in it’s place to compensate. Great…

If you acknowledge that Mind Bomb is a lackluster replacement to Psychic Scream, then change it’s functionality rather than spinning tales about “every class having AoE stuns makes them not feel special”.

And lastly, in one paragraph you managed to say that “Healing Priests are understandably on the weaker side of the defensive spectrum”, then name almost every defensive option already available to them and finish off with a “we feel Priests are in an okay spot”.

Don’t say it’s too late for meaningful changes, when they must happen. And, most importantly, don’t diminish our excitement over Dragonflight with such posts. We all want to enjoy this game to the fullest, let us.

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Their blue post scares me to be honest, as a person who only plays WoW because Spriest flavour felt great to me, I’m now considering only briefly giving Evoker a try because it’s new and shiny, before waiting DF out…

For shadow as well, when it was introduced, we finaly had a way to sustain ourselves outside looking silly casting light spells. Now it has a cooldown, it at least functions as a second school for shadow, but they’re looking to flat out remove it? What?

This seem to be a theme for priest. They’re removing things rather than change or iterate on them… Feels awful to only lose and not get something in return.

And then they remove Greater Fade. :smiling_face_with_tear:

TLDR of the blue post: Everyone else is getting cool things, so priest can’t have cool things.

This blue post has me quite disheartened.

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The recent blue post has got to be the worst one they put out so far across all classes and specs…

Having access to an interrupt is not something we view as necessary for all specializations.

The why does every single spec in the game have one except healing priests? Unless they get crazy tuning, it will be very hard to get invited into M+ pugs as a priest.

Shining Force: This spell was deliberately removed in Dragonflight. Powerful spells being removed can cause frustration; however, the amount of control available across all classes in Dragonflight is causing concern.

Ok, but why did you add the same effect to two other classes (five specs) then when discipline priest already had it? Only to then remove it from priest altogether? What kind of thought process is this?

Mind Bomb removed

But you added an AOE stun to Binding Shot? Why do hunters get cool stuff and priest gets nothing?

Blizzard should just come out and admit they’re removing all utility because of Power Infusion (which should be self-cast only, as people said hundreds of times since it was introduced in Shadowlands)

Healing Priests are understandably on the weaker side of the defensive spectrum

Then why remove Greater Fade PvP talent?

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Holy feedback

I like this tree. There are many hard choices to make, many gameplay talents to explore, many ways to change our way of healing, and some dps options. More choices, even if it means that we can't pick even half of the tree, is good as it allows more gameplay styles.

1-Tree layout

I think it's good. I don't have a strong opinion on the layout.
  • I particularly like the clear identity of the three bottom diamonds (single-target, holy words and dps/utility)
  • The afterlifeTrail of light link is a bit strange, cosmic rippledivine hymn makes more sense and is symetric.
  • HW: sanctify: may be swapped with Prayer of healing, to have the three Holy words at the top. That’s the core holy gameplay spells after all.

2-first tier

Everything seems good, just some little nitpick:
  • HW:Chatise is a third-world holy word. It’s evicted of so many holy word talent… And vs holy fire, it does less damage, cost more and has a longer cd… I really don’t like casting it, it’s currently only useful for the stun. Adding it to Cosmic Ripple, Salvation, Miracle worker will make it a bit more desirable.
  • censure with an interrupt if the target can’t be stun?
  • Prayer of healing: the recent mana buff is extremely welcome, now I can see me putting it in my spell bar. But the spell is still in an awkward position, not as mana efficient as heal and with dubious throughput. I can’t see myself using it outside of Prayer circle. Why not shuffling things a bit, reducing its base mana cost by 25%, increasing its cast time to 2.5s, and making Prayer circle to only ‘reduce cast time by 40%’. It won’t change anything for prayer-circle’ed poh, but now it can be cast alone as the efficient group heal.
  • Circle of healing has better hpm, hps than many spells. It’s a no-brain cast if there is some health bars not top up. I don’t see any problem with that, but it may be a bit more interesting to buff its heal & mana cost and reduce its healing range, to make its uses a bit more situational/skilled & impactful.
  • Cosmic ripple: making it proc on the cast of the holy words instead of the cd recovery may make it more impactful. I can plan a move before casting a holy word. It’s much harder for the cd, as it can’t be delayed.

3-second tier

  • Holy mending / benediction: these kinds of talents create interesting choices. I can see another renew applicator in Revitalizing prayers and another consumer in Healing chorus. It may be cool to have a more of this kind of choice node. Something with pw:s? (create a renew, duration scaling with mastery / consume the remaining renew to improve the shield)
  • Enlightement is a boring talent that don’t bring any gameplay. Please remove it or create something more dynamic. Everlasting light is much better.
  • Prismatic echoes is, again, very boring. For what I understand, there is a need to bring a scaler for the mastery, like pontifex is a scaler for crit. These are dangerous, and (if powerful enough like Grace) will lead to nerfs in the subsequent patches as they will spiral out of control. But still, if there is a need to add a scaler for mastery, something more interesting is needed. An example: “Increase the heal of serenity and sanctify on each target by the amount of the remaining heal from echoes on light on the targets”. That way, it creates a gameplay (using Holy word as a “finisher”).

4-third tier

  • HW:Ssalvation/Aphoteosis: IMO it’s not mandatory, I rarely used Apotheosis in mythic+, and in many fights in nahtria heroic, I didn’t press it in many fight as it wasn’t needed when everything goes right (some fight needs it like Denatrius, but the point is it’s not mandatory for holy). With the new layout the node is mandatory, as it’s too good for its location.
  • Lightwell: boring and undertuned. Why not replace it with something more interactive and in line with the ‘single target’ nature of the diamond? Something like The lightwell heals every allies withing 10 yards for 20% of your direct single-target healing spells (H, FH, PW:L, HW:Sere), reduced if there are more than 3 allies. Last 10sec. 2min cd. That way, it adds a bit of group-heal & burst while retaining the single-target nature of the diamond. The cd need to be aligned with PI / DW / Apotheosis, hence why it’s 2 min.
  • Divine image: It’s a random proc. If it’s intended to be that way to add a little “randomness”, why not. but making it procs on the 5th holy word cast may make it more desirable (instead of 20% proc).
  • Say your prayers & Answered prayers : the problem with these is that they are incompatible with donjons. PoM often fades away, as the damage is very unequal and infrequent. I don’t know how to resolve the issue. Maybe something to proc the pom so it moves, like renew ticks?
  • Answered prayers & HW:Salvation: Allowing mini-Apotheosis may quicken the cd of salvation too much. I don’t know by how much it may proc in a raid fight (~every 35 sec?, and it can remove an extra ~65sec of salvation cd) , but it’s a concern (much more than Miracle worker that is a flat sub-minute reduction, and only if we can time it). Not a bad thing, I even like that. it empowers the right diamond, and creates a real race for the second Salvation. But maybe Salvation needs to be nerfed a little bit to balance things out. Even more now that it’s not a capstone anymore.
  • Restitution/: I think making it a capstone is a good idea, as it’s a powerful ability that can be used to bypass some mechanics, and allow a big mana-free frenzy cast if needed. If it’s not a capstone, it’s a mandatory spell (kind of like salvation).
  • Harmonius apparatus: +1 holy word every 2 minutes, Light of the naaru: +1 holy word every 3 minutes (data from a random Sludgefist heroic log with flash concentration). Very underwhelming now that every filler on the same levels has been buffed. For comparison, with 3 HW per minute (the minimum), Resonant word give us ~500-750%spellpower per minute. It’s more than double the throughput! And don’t start me on `Crisis management. If the 9th row needs to be underwhelming for balance reasons, Resonant words and the others need a nerf. If it needs to be almost on par with the 8th, some buffs are needed for the middle diamond. And Salvation isn’t here anymore to make the difference.

Thank you for reading.

For some reason I cant post in the feedback thread although i have beta acess…anyone know why?

Entire Post is from an Arena PoV for Disc and Holy Priest

Power Word: Life: Blizzard is discussing to remove this Ability for Disc Priest since it has so many Buttons to press. I agree on that but this Ability is so important for the Disc Kit and has been needed for a very long time. There is no instant recovery button for Disc besides Radiance which doesnt even heal that much single target and on top cost a lot of mana. Actually feels pretty bad to press for single target heal and especially without 4 set bonus where Radiance granted Power of the Dark Side. Losing this ability will hurt Disc really bad.

General Survivability:

Holy Priest losing Greater Fade is nerfing their defensive quite a bit of course, but with talents like Blessed Recovery, Angelic Bulwark, Divine Ascension and Phantasm it will be in a decent spot. Not amazing sure, but fine imo.
Disc obviously never had Greater Fade but since Shadowmend getting a 15 sec CD that sounds to me like a big nerf and a big problem when getting tunneled. Disc was already primed to getting tunneled by Melee Cleaves and this Shadowmend Change certainly won’t help. Phantasm cant really make up for that Loss in my opinion.
Maybe consider making Phantasm grant like a 2 or 3 second freedom instead of a snare removal.

Modifier:

Why is it that Disc healing and damage spells across the board do significantly less than on Holy Priest? I can understand damage being modified to some extent since Atonement healing scales with it. But for example Holy Priest Smite does double the damage of Disc Smite, that feels absolutely awful. Disc probably goes oom by casting Smite before you can actually kill someone with Smite, thats how low its damage is. Besides that, Atonement doesn’t do that much in Arena anyways, even with Inner Shadow. If you are actually going to remove Holy Word: Life from Disc you should atleast buff Atonement in Arena, whether through more damage or an direct buff to Atonement. Its not like you cant do that. Before Trinity PvP Talent got a revamp it increased Atonement healing. So different dmg numbers on Holy and Disc are atleast understandable why is the healing different too? Renew heals more, PoM heals more, Flash Heal does more on Holy Priest. I dont get it. And its not even only damage and healing numbers. SW:P on disc is literally 5 times the mana than it is on holy, Smite being double the cost. Doesnt make sense to me.

Twist of Fate and Desperate Times:

Twist of Fate got nerfed to 10% but Holy gained a Talent where its healing is increased by 20% under 50% hp. Can we just scrap that and give Twist of Fate its former value so all 3 Specs can profit? With those 2 talents Holy Priest does 30% more healing below 50% hp, sounds really strong to me.

Mass Dispel:

Is it intended that Mass Dispel does not remove Block/Bubble anymore? Shattering Throw still does. I would love to hear the reasoning behind it.

Class Tree:

Overall, I like the class tree, its pretty well done. Some tweaking of numbers is probably neccessary to make some talents a decent choice. For example “Inspiration” which reduces physical damage by 5% after a critical heal with flash heal, heal or serenity. Sounds a bit too weak for me to spend 1 point there.

Rezz Lego:

Yeah, you put it into the 10th row and it now competes with double serenity but its design is just toxic, no one wants to play vs something like that, why not just remove it completely?

Final Thoughts:

In the end, it all comes down to numbers so im excited for the final tuning. I think Holy Priest looks good and fun but Disc seems pretty weak, it has some fun mechanics like Harsh Discipline, but regarding PvP I see Disc in a pretty bad spot if changes like the removal of shadowmend and Power Word: Life push through without any compensation in form of an Atonement Buff or even Radiance Buff which does very little healing since the loss of the conduit did not get compensated (yet).

If you agree with this Post and can actually reply on the Feedback Thread in the Beta forum feel free to copy paste it there. Appreciate it

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From a shadow standpoint, they also removed Vampiric Touch’s dispel protection(3second horrify on removal/dispel).

I really hope their sentence in “no more major changes” and “we’re happy with where priest is” doesn’t mean no more changes to the spec trees, but just changing how spells work or something… :smiling_face_with_tear:

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Need to check if they removed unstable affliction dispel protection aswell, but since they werent consistent with immunity removal abilities, i wouldnt bet on it.

If they were unhappy with the VT dispel protection maybe putting a DR on it would have been the better solution

Edit:

Nope, UA dispel protection is still there, apparently a silence as cc is fine, a fear is not :smiley:

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Firstly, I would like to thank the devs for their continued work and continuing to iterate on the class. I can see a lot of the feedback that has been given by the community being included in the latest builds. I thought I’d post some feedback. I will hit on a couple of issues regarding the shadow tree and overall design philosophy as laid out in the latest feedback post (here).

Our initial thoughts on Voidform being optional is something we stand by. How to accomplish this while continuing to support Voidform and improve its gameplay is a challenge we want to continue to discuss and work on. Currently, we’re happy with where we’ve landed with Void Eruption competing with Dark Ascension so there’s not too many cooldown spells. With that said, Dark Ascension is visually exciting, but we feel it is currently lacking in identity. We’re discussing changes like Dark Ascension being more rotationally transformative while active or having a different cooldown than Void Eruption, so that its use cases over Void Eruption are more clear. We don’t have plans to make major changes to either spell for Dragonflight launch, but they will be on our radar for the future.

Mind Spike and Mind Flay coexisting is something we’re going to try but are wary of. Shadow has many spells to press rotationally, and this isn’t helping that. At the same time, being able to build your own Shadow Priest was a goal with this iteration and we believe the tree allows for that.

In my opinion both voidform (VF) and dark ascension (DA) need extensive work still. Reading that this is not planned for dragonflight launch is incredibly disappointing. As blizzard don’t make major changes to specs mid expansion this would mean waiting ~2 years for changes that I feel are needed. Currently both DA and VF feel unfinished and lacklustre.

Voidform (VF) being optional is great. It allows for the “build your own shadow priest” style that seems to be the desired intent. However, VF is a husk of what it was. It is barely recognisable other than the animation and void bolt to what it originally was. Uncoupling shadow priest from VF as a core part of its identity should open great opportunities to really make VF great. Give it stacking haste, make it extendable with consistent rhythmic void bolt usage, allow high VF uptime as it was in legion/BFA. Ryeshot has made an extensive post on the topic along with other members of the community if ideas are needed.

In terms of DA missing identity, this is true. My idea would be to have it be everything VF isn’t. Be bursty, not have a ramp, lean into mind spike and maybe procs. I would echo Publik in that if DA cannot be fleshed out in time it should be cut.
Collectively, I would argue that the tree has failed it’s design intent of “build your own shadow priest” because neither version is complete and if this is what VF has become it doesn’t fulfill the criteria expected of VF shadowpriest (again see Ryeshot’s post).

Moving on to Silence, shining force, mind bomb and other utilities. I completely understand some specs not having access to certain utilities. However, shadow is still having to trade damage for utility and survivability at the top of its tree. Can I suggest making silence baseline for shadow. Picking between throughput and utility feels incredibly bad. You could argue with the latest tree we get one of the two for “free”. However, in smaller group content where these things are a greater drawback when missing it feels bad. Further, fear and the new root being target capped feel horrendous when you need to use fear as an interrupt or want to help your tank kite necrotic or you’ve pulled more than you can handle and want to run away completely.

Brief mention for the healing priests - not having an interrupt when every other spec does feels bad. Make it a pain to get to on the tree, make it an interrupt not a silence, but make it possible. Or, alternatively, remove it from some other specs if it as mentioned.

Having access to an interrupt is not something we view as necessary for all specializations

This brings me onto my last point from today’s post.

This is especially true with how much control is becoming available across all classes in Dragonflight.

the amount of control available across all classes in Dragonflight is causing concern

Overall, these quotes make it feel like other classes now have these utilities with their class trees and we cannot now also give it to priest. Many specs have gained lot of utility and cc in their dragonflight tree. If these quotes represent a new design philosophy since those tree were made I’d expect the amount of control available to these specs to be reduced prior to release to be more in line with the new priest trees. Alternatively, go all in give priest shining force, etc. You cannot have priest be the class that couldn’t get its cool things because other classes did. Resto shaman never had a knock back and now they can have the elemental knockback but disc and holy, which could bring shining force no longer can. And shining force is unique as a knockback as it knocks from a target rather than the player itself making it a cool, niche ability.

Ultimately, I can see that a lot of feedback has been taken and iterated upon. However, there still seems to be quite a way to go, so today’s blue post was incredibly disappointing as it appears that priest, and shadow in particular, will once again be unfinished come pre-patch and then not iterated upon until next expansion.

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I would take the DR on horrify over it being removed anyday. Some of the things blizz is trying with priest, I feel is done to make us unique from others, in not having our healers have access to interupt, aoe stuns and what not, but then they remove what makes us unique, in mass dispel, and having two schools etc. Without adding anything in return.

I play shadow mainly so that’s what I can say most about; our prior iteration, from what I felt, and heard from other shadowpriests I talked to, felt somewhat decent, with just a few thing up top needing a slight change, and our capstones actually needing looked at to feel impactful, but their change was then to change everything we said was fine’ish, and not change the bottom rows at all.

I’m still hopeful that we’ll reach a point where we feel good, but my hope is slowly degrading with this blue post. :sweat_smile:

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I’m afraid that their empty words in the newest blue post made me consider putting in an application to join the shadow doom squad :sob:

It’s not shadow doom squad any more, discipline players joined lol

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Further thoughts:
The idol talents were kind of a cool idea but never felt really interesting or interactive. They needs lots of iteration or, preferably, cut them and really play into DA or VF identities

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While I agree they’re very non-interactive now, I’d rather not lose tentacles, as I really want a flay/dot/rot build to work, though it seem unlikely with their statement of no more big changes. I feel like the Idols is what currently have the potential to make shadow unique from other casters. Right now, we just feel like a second warlock, without demons.

I’d like to see C’thun with a vastly higher proc rate, but limit it to like 2-3 tentacles at the time or something. Naturally the other Idols would need similar impact, seeing as they’re capstones.

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Log out and log in on forums. That fixed it for me.

Ok with the new revamp of the tree I don’t see why DA is not increasing the damage of dots, making it a dead pick for aoe. Ofc VF needs to be buffed to 35% damage increase to make them equal

The capstone abilities seems worthless for both single target and aoe builds

Best single target build in my eyes: https://www.wowhead.com/beta/talent-calc/priest/shadow/DARQQQBVRUBUBFKBQqEQBVMVRFFUlUakEggCBE

If my Bender idea from later in this post, were to be implemented I would move it’s point into Death Speaker. And move Maddening Touch 2 points over to Malediction

Best aoe build in my eyes: https://www.wowhead.com/beta/talent-calc/priest/shadow/DAQUQQBVRUFUVFKBAoEBUMVRFVFkWKRQIgCAA

And I really don’t agree on PL being 2 point talent for 15%->30% - I don’t agree on it being 30% either, but I haven’t tested it so it might be alright, but it just seems low seeing as we can’t really get the MB damage increasing talents if we want dot spread

Tithe Evasion being in the class tree is a good change

And at this point in time I really don’t see why they haven’t just replaced Fiend with Bender or at least given Fiend a shadow modifier at level ~35 changing it into Bender

And our mastery obviously needs a complete rework or cap out at SW:P and VT

They should probably buff Shadow Mend quite a bit more now that it has a CD, because if I did the math right, after it has dealt it’s damage the heal would equate to 176% spellpower healed, where Flash Heal does 203% spellpower healing for 0.1% more mana and the same cast time. So either they need to buff the base version of it way up above Flash Heal, or they should bake Depth of the Shadows into it, which would only make it slightly stronger

And give Shadowy Insight a proc % rather than rppm, so that it actually gain some value in aoe

Their reasoning for not returning Spectral Guise is awful, “We do not want Priests entering stealth especially in PvP, as it removes the Priest from the target and focus frame and occurs frequently”. They could simply take the code that gladius use for their frames and apply it to the focus frame. GG problem solved

a bit disappointed in the blue post. the tree update feels like priests are getting closer to a good place but again, we are missing the mark on some abilities and passives. at this point I think we need to look at some of the spells in the class tree and how they interreact with spells and abilities in the speculation trees.

Interactions.

Negau previously mentioned a blue post suggesting mind flay replacing smite for shadow priests, which should mean that unwavering will and surge interact with mind flay casts. but I still don’t see this in the tooltips for said spells?

in my last post I mentioned Vampiric Embrace currently only transferring single target shadow spell damage into healing. but holy only has 2 shadow spells ( 4, if you spec SWD and MG) 3 of all 4 available shadow spells have cooldowns so how would this be viable as a holy priest? Again, this needs to be changed to spell damage and not specifically shadow spell damage. As a holy priest, I think abilities like empyreal blaze and other holy fire/smite modifiers could be much more meaningful, impactful, and rewarding if used alongside abilities like Divine word: chastise and vampiric Embrace.

Another point I mentioned is void shield. Currently, its only triggered after casting power word: shield and dealing damage. The issue here is,

  1. Power word shield does not absorb enough to be constantly used as a Holy or shadow priest to truly benefit from power word: shield or void shield.
  2. Void shield is only triggered while its active. (similar to the issue with tools of the cloth)
  3. The effect currently is only triggered by dealing damage not healing.

I was thinking to suggest re-designing the talent similarly to how tools of the cloth was designed, but the quickest and easiest change that makes sense in terms of class fantasy is swapping void shield for Divine Aegis (which is currently a discipline priest talent) this would mean there’s no real reason to do anything with the talent except change the name from Void shield to Shadow hield as discipline does not use the void.

Body and soul and angelic feather… I don’t know how other priests feel about this but personally I prefer angelic feather as a holy priest mainly because 1. it costs no mana and 2. i don’t get any real value from casting Power word: shield. If power word: shields effectiveness was increased as a holy priest I doubt there would be any need to spec into Angelic feather.regardless of it costing no mana and having a longer duration. It should then be removed in my opinion.

Depths of shadows is alright I suppose as disc and shadow, provided you have a lot of targets to stack the buff quickly or having high enough haste. it isn’t that great as holy seen as there no real value to casting shadow word pain. A suggestion would be from dusk (discipline 9.2 two set bonus) which would give all specs, mainly holy incentive to cast Power Word : Shield. however I understand blizzard are looking to remove shadow mend.

Again, crystalline protection as holy/shadow is not worth taking and surely isn’t worth being with the stronger abilities in the class tree. There are currently no modifiers as holy or shadow that increases the effectiveness of power word: shield to see any value from this talent. it should just be moved to the discipline tree along with void shield.

As i previously suggested, Light weaver (holy talent) could be moved to the class tree to increase flash heal/heal/penance healing but also (if implemented) increase Power Word: shields absorption.

Alternatively, weal and woe (discipline talent) could be moved to the class tree and affect Penance, Holy fire amd Vampiric touch to increase the next mind blast/Smite or Power Word Shield.

Divine Star/ Halo, remove and replace with cascade or other meaningful spells that interact with the priest tool kit such as inner focus.

Tithe evasion, please remove and replace with Catharsis (DF pvp priest talent)

Apathy, instead of mind blast reducing the targets movement speed, i think all shadow spells that crit should reduce attack/casting speed for 7secs.

Thoughts?

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