Blue post was a bunch of “other classes gets this, so you can’t… oh and also we’re removing these things from you as well, because we’re happy with this direction”. I’d like to see their take on what the design actually think we’re getting in DF. What new thing does DF bring to priests, that is exciting, and something to look forward to?
Honestly I haven’t looked at disc and holy, but for shadow is that supposed to be Mindgames or Mindspike? Because as much as I like Spike, all it amounts to is another proc to keep track of, and in niche situations, something to cast when locked out.
So yeah, since they according to the blue post “don’t plan any more major changes” I doubt the idols, which was what had the potential to be we shadow is “getting”, will see the improvement they so badly need.
They just added a bunch of stuff from past expansions without iterating or modernizing it. If Mind Spike is to compete with Mind Flay as a filler, I don’t think we should have talents to buff them, but each filler instead should represent their own playstyle-- Bake Mind Melt into Spike baseline, and Monomania into Flay, baseline. I’m also not a fan of how blast procs now interupt the flay cast…
Honestly, I liked the previous talent tree before this one better. If Tithe Evasion and Spike just had the changes from this one, and the capstones would be looked at, I might not even have minded if that went live like that. The new iteration feels much more clunky and unfinished to me. Although on a positive note, I do like how you can distinctly see how left side is dot oriented, and right side is blaster oriented.
Orbs are still consumed by spike, going with the “left side is dots” idea, this needs to be DP instead. We’re also still picking between Bender and Y’shaarj. Not to forget the talent "Pain of Death, is only actually good with the prior talent Deathspeaker, but Flay: Insanity is sitting at the same node. I feel like Pain of Death should do something with FI as well, if that is going to be the case.
They previously acknowledged that Piercing Shadows was naught but 2 points for 5% damage, which is why it was removed, only for them to make Throes of Pain into the same thing.
As for button bloat in holy(and others?): Redesign Mindgames into being a Mind Blast modifier(similar to the previous Mind Restrain) with reduced effect. Shadow would be happy, disc would get their Restrain back, and more reason to cast Blast, while holy(if they previously picked up Mindgames), would free up a button. Boom, easy.
I’m honestly not sure at this moment what in DF about priest would make me want to play it, over any other class.
The beta feedback forums if you all haven’t seen them, both EU and US are in complete uproar.