Except people have, and people still will and there were huge discussions about this in the past in the forums. Gear progression is fine for world content, aslong as it’s limited to the type of content that it is. Torghast for example could have been a great way to add a gear progression to the game for world content players but sadly they butchered what Torghast could have been into a slog and boring experience with no change of pace.
Why does it have to be limited to World content only?
they just need to add 1% stat buff for each renown lvl
No, they removed this because it was lame and tied power to farming rep
Another good change in Dragonflight.
I do think you could make a case of casuals needing gear to some extent because of soloing old raids, something which Blizzard keeps moving the goalposts over. If you need high-end gear to do BfA content in Dragonflight, that’s not really ideal.
In Shadowlands (9.2 at least anyway) you could solo Mythic Antorus at around 235-240+ ilevel which I found acceptable as you could get up to 252 gear from outdoor content, as an example.
Anyway, going back to the factions, it looks like Paragon reputation might be gone now? Which would make me VERY happy if so. I’m not a fan of ‘infinite’ grinds either, it’s good to actually be done with something.
I’d love to see a coliseum type of area in the world that holds different waves that you have to fight off with every wave you fight off alone you get a piece of gear that is slightly better than the previous one. And if you’ve completed all waves you can redo the highest wave for tokens, tokens to be used in a vendor that would include all slots.
It’s a small idea of how they could implement world content gear progression that makes sense. Currently world content is so bland and pushover it doesn’t make sense to add progression to it in terms of gear.
Because world content is the only content to have no meaningful scaling that would require the need for a progression system to be in place. Changing the availability of things to do that have different difficulties and even scaling in place to those activities could allow a progression system to be attached to said activities, as it stands world content is to bland to have one added to it.
It doesnt really need to be super challenging, it could just be long and grindy. It would need to be timegated to a degree like all content in wow.
That’s the thing I believe it should be super challenging up to a certain point. Why limit world content? Allow people to progress to as far as they can with the rewards that are attached to said difficulties.
It can start as a pushover with a pushover reward and scale x many times to the point where you actively see the difference in difficulty and have to get more gear to progress, only to get more gear from finally beating the thing you got stuck on.
I wouldn’t mind mythic ilvl gear to be accessible in world content if there are activities that would make those rewards make sense.
Heck I’d love that type of activities in the game world.
Read my words carefully… I said ‘quite fine’.
And that’s completely true. Of course it depends on how you would personally define ‘quite fine’, I get that. But I said it, so I used MY definition. Logically.
As opposed to the ‘you’re not allowed to get more’ mentality that quite a few big 3 players have?
Yeah, it’s just an excuse. People will always ask for more no matter what content they do, so that’s no reason to not give ‘us’ SOMETHING.
Then we will have to agree to disagree.
Oh don’t get me wrong: I don’t want cosmetic rewards to go away.
I want world content specific power progression AND cosmetic rewards. Just like the other activities are getting… they’re not getting only 1 of those; they’re getting BOTH.
Im sure many people would, its not something that i would probably touch but there are for sure a large number of people who would work towards these rewards if they were in the game. It just needs to be done in a way that it doesnt make everyone feel that they NEED to do it. That would just add another problem.
A system like that would be completely fine imo.
It would give us something to work towards when it comes to power progression.
And that’s all I’m asking for.
In YOUR opinion. Because you only look at it from your point of view.
A lot of people enjoy getting stronger and completely overpowering content. That’s just one simple example of why it does require it, for those kinds of players.
I half agree. World content could do with some actual progression in its content itself.
But that’s not what I was talking about and I don’t think power progression REQUIRES difficulty progression. They are two seperate things.
I wouldn’t. I don’t play for ‘the difficulty challenge’. If I did, I’d be doing the big 3.
I like relaxed, fun content. But that doesn’t mean that I don’t like power progression.
Getting stronger is FUN. It’s really as simple as that. No more reasons needed. It’s a game. Games are about having fun.
I can agree some still get burnt by this, however i wouldnt say the same mistakes, the higher open world goes, the higher they will elevate dungeons and raids even higher.
Which means the difference percentage wise will be identical, its just ilevels will fly off the handles again.
You cant keep every enviroment going up and up constsntly when each are designed to be above the last
Sure they could change thst but we are starting to move into guild wars 2 terroritory with that, and i think gw2s status is proof that it doesnt rly work as the game has suffered several cons for working in such fashion.
I think the concepts to put the proffession systems in df designs is the good compromise in this position really.
No no no. Once again, like others before you, you’re assuming I want ilvl in general. I don’t. I want power progression FOR WORLD CONTENT specifically. So; gear that would be really powerful in world content, but really mundane in other content.
Also; I am not opposed to it taking a long time. I like upgrading gear. The way Korthia gear worked for instance, was fairly good imo. It gave me something to work towards and it took a while.
I don’t want to be done gearing within 2-3 weeks after reaching max level. That isn’t fun at all.
I don’t. Because to craft higher ilvl stuff, you STILL need to do that high end content for the materials/reagents needed. So it’s still limited to those kinds of players.
The only thing that the new profession system gives players such as myself is a way to make high end stuff FOR OTHERS. Well; screw that. Not doing it. I refuse.
That’s a prime example of ‘making the rich richer’.
I’d hate it if it were “mundane” in other content. That just encourages me to get a separate set of gear for instanced stuff.
That’s the idea.
If you want gear for that content, do THAT content.
That makes sense, doesn’t it?
No, it doesn’t.
I want one set per spec per character tops, period.
I hate the idea.
I get what you’re saying, but I don’t like the idea at all.
Well, then we disagree.
And that’s fine.
I’m still hoping Blizzard will stop treating world content players like ‘barbie dress up online’ players. We play WoW. We want gear too. Rawr.
I will just do LFR, see story and leave till next update. But I always come at the end of each content cycle to get everything on a silver platter. I think renown will give some gear plus tons of cosmetic. Maybe upgrades to a rather low ilvl.
dragonflight rep grind or so called renown 2.0 is just a timegated grind system what does not belong in to a MMO you pay a montly sub same with timegated crafting matrials