Arguably you nailed one of the major flaws with the game, the design/flow doesnt change.
Open world in DF was short term great, long term dreadful.
I actually think it is another facet of poor design.
How? Any other season had some similar squish of ilvls.
Never saw much loot selling there.
You can get yourself boosted to atleast 2k rating each season if you want anyway
Itâs a 19 years old game, what do you expect?
Innovation?
If all you can do is repeat the same process for 19 years with declining results, then it would be time to review, rethink and try another approach.
Good change. Iâve havent done a single Heroic dungeon in DF.
You donât rethink a cash cow, you milk it as long as you can while breeding a new one.
What does it matter? You can already buy gold and buy boosts to mythic raid with said gold. Itâs already pay2win to its bones.
The only limitation here, basically is graphics.
They showed with dynamic flight they can change gameplay systems, since it will work in Azeroth aswell. Although those zones will feel awfully small at 900% flight speed.
but you will fix the transmog first, right?
define âwinâ
Means 1 mistake, like wipe
Which is not going to work as
Because between performing consistently bad and having 1 unfortunate turn of events there is a BIG difference, and it addresses different problems
If everything stinks maybe check yourself
Unfortunate, you lost, but having this kind of person in group higher than +20 is unlikely and cant confirm statistic, its an exception not worth discussing, same about dcs or afk
Also, depleting keys for casual noobies that do low keys anyway mustnât invoke rage, theyâll still gonna get their gear, yeah Joeâs +12 key is now +11 so what, he doesnât play higher than +15 anyway.
Thatâs why I like league of legends community, maybe they are toxic weirdos but they have more or less healthy approach on how to get better.
Usually
Here is my feedback on this:
While its greatly appreciated to cater to the crowd that does keys 0 to 15 today, there is also a substantial amount of people playing in the 15 to 23 (and more) range today.
And no changes to affixes or rewards have been announced.
So while all the changes proposed are welcomed and good, it seems like an incomplete system to me.
grabs more popcorn and fresh coffee
Eew popcorn and coffee
Iâm eating pineapple pizza rn
I donât think any new ingame system could make me as excited about wow as i used to be.
With dragonriding youâve actually hit a nerve because i think thatâs the most annoying gimmicky pos system ever introduced. I would rather they just increased flight speed to match it.
I played that range back in Legion. Last few expansions i never really bothered due to âlack of rewards above 15sâ
Portals are easy to have, especially now they will probably reuse all m+ dungeons the next expansions. But its not enough for me to bother
https://i.ibb.co/NKXY7w6/billede.png
Regardless of your goal in terms of gearing in WoW, you can get that gear by paying a sufficient amount of money - hence, if the result you desire is getting gear, which is the context of the post I was responding to, your will always win with sufficient amount of money, making the gearing aspect of WoW pay2win. Because of the token.
Technically a wipe will almost always come about as a result of a series of smaller mistakes, but none of this matters, either. You are splitting the hairs of a bald manâs head, arguing about a definition that is only tangentially if at all related to the subject at hand.
I havenât got time for this.
All of it completely irrelevant. I donât care if the chance is 0.00004% (which of course it isnât), itâs still an unnecessary punishment. There simply is no good reason to do it at all.
snort xD
We will have no further conversation.
Currently, a +10 has 85% more hp and dmg compared to m0, while +20 has 380%.
That means⌠a squish back to BFA levels will also mean pretty much a 300% increase over the levels most people will try (0-10 next season). Seems more meaningful than the current 85% spread thin the first levels