You’re talking about the talents themselves, I’m talking about the lattice. Doesn’t matter what the talents are if you are locked into a restrictive lattice.
What exactly was the thought here?
As i play rogue for quite a while, i recon seeing everything in this talent tree at some point already, mostly is CURRENTLY in the game.
Basically the current passives and Talents were stripped into a talent tree where you can choose out some stuff… Why? Whats the use of this? It´s the same but different…?
I mean i get to have to choose between passive A and B, but how the hell do you come up with the idea to have Shadow Dance as a talent point for SUBTLETY ROGUE. THE ONLY REASON this spec exists is because of shadow dance, why tf is this a talent i need to choose? Why cant it be that you get X% more dmg in shadow dance instead of enabling the whole freaking spec with 1 talent?
This is just one example of… well… all of them.
Basically instead of spezialising a spec, you now build the spec from scratch.
Then for example why is crimson vial apparently default on rogue, but evasion and cloak of shadows are not? I just can´t figure out what the thought process was in here.
I mean there is some cool stuff which is new and interacts different and unique with each other, but other stuff is just ???
For example blade flurry as a talent point for outlaw rogues is just wtf? Not having this spell makes this spec absolute useless. Further if i dont pick this talent then i cannot pick the whole right talent half.
Why can´t we go back and forth? It should definitely be possible to move from top to bottom and vise versa, not only from top to bottom, if the talents are connected.
Restless Crew: Restless Blades also affects party members within 40 yds, reducing the remaining cooldown of a major offensive ability by 0.2 sec per combo point spent.
Dont change this, lets make a support rogue build.
Full haste & CP generation and waste, make the cds of ur raid ready every few seconds. I would really like that
I looked at the BM hunter tree and noticed that you can make builds without bestial wrath which I found odd, there are going to be some crazy random builds when DF releases and I kind of want to see how unique some players create their characters.
When it comes to Beast Mastery hunters I wish they put all shot talents on one side and all pet talents on the other. I wish I could talent a BM hunter that mostly focuses on pet damage, I’m not a fan of how Barbed Shot talents pollute every corner of the tree.
Also A Murder of Crows is BM only now I guess.
As a last note, it seems like Hydra’s Bite is nowhere to be seen. Alas I really liked the AoE DoT playstyle.
Wait, so Deeper Stratagem is on the general Rogue tree, but also on the Outlaw and Subtlety trees? Is that a mistake or on purpose? Will we be able to take it twice and get seven total combo points?