For the affliction talent tree. I love a lot of the ideas. I love the new stuff, especially the new vile taint, affliction was in desperate need of a tool to spread agony more efficiently. A lot of cool old stuff like soulflame and Soul Swap is back. However the tree needs quite a few adjustments.
Xavian teachings. This talent shouldnât be a talent, it should be baseline. Spending a point in this feels bad. Drain Soul should be moved here.
Pandemic Invocation. This talent is an old azerite trait that nobody played, because itâs a very bothersome and complicated talent to benefit from. It has a lot of anti-synergies with all the dot extension mechanics affliction has, which makes the bulk of the bottom part of the tree. Also real pandemic windows for DoTs are earlier than 5 s remaining, itâs around 7/8 s, so itâs just a poorly designed effect.
This talent is too complicated to play around, it should be removed. It should be replaced by the other azerite trait, wracking brillance. When agony generates shards, we get an intelligence boost for a few seconds.
Agonizing Corruption. I like the idea but two points for this is too expensive. With writhe in agony going baseline, seed of corruption having a 2.5 s cast + sow the seeds, by the time youâll cast your second seeds, all your agonies will be near 18 stacks already with just one point in this.
Drain Soul. It should be moved in the first part of the tree where Xavian Teachings is.
Grimoire of Sacrifice. This talent being here, in the middle of the tree is a big design mistake. This talent is a dps loss, meant to be used in PvP or extreme niche situations. This talent should be moved to the side of the tree, it has nothing do to here.
If there is to be a talent in the middle here, itâs summon Darkglare.
Soul Swap. I hope this talent will also apply siphon life if talented into it.
Soul Swap and Sacrolash being the only path to Darkglare is a problem. None of those talents are useful for every fights, whereas youâll probably always want darkglare. Moving Darkglare where Grimoire of Sacrifice currently is would partially solve this.
Shadowâs Embrace. This being back with haunt means an extra layer of set up for affliction that the spec doesnât need. This should be removed, Iâd prefer a boring generic increased damages to UA for example instead. Or Haunt could be moved here instead, and be replaced by something else.
The bottom part of the tree has good ideas but itâs a mess right now.
Deathbolt and its following talents. This looks fine, an old stuff updated, weâll have to see if this is tuned so that you should always get a free instant deathbolt or not. I think it should, and the % chance might need to be increased.
Malefic Wrath. This legendary power, now talent is a problem. Affliction Single Target since 9.1 has been tuned around this and itâs bad. This talent is very hard to benefit from. It only works in pure single target fights where there is close to no movements and having a spec ST damages tuned around that is horrible. The duration is too short, and the cost in shards too expensive. It should be much longer or there should be only one stack of the buff, not 3.
Malefic Wrath + Deathbolt + Nightfall + withering bolt + execute creates yet again a pile up of damage amplifiers to drain soul that the blue post said they want to avoid. Itâs extremely annoying to play around. I wish Malefic Wrath was just removed from the game, or made much longer, 20 s.
Affliction already has a lot of things to do in ST, maintaining a 10 s buff on top of it is too much. Itâs not until late into an expansion that weâll actually generate shards fast enough to actually maintain this.
Affliction warlocks already play Shadowâs embrace instead of haunt with Malefic Wrath in SL because you just want to drain, nothing else. Having to manage haunt in DF will make this even more painful to play with.
Creeping Death. This talent should be removed from the game and replaced. Itâs a dead talent, it has massive anti-synergies with how affliction works, we donât want to refresh our DoTs more often at all. Itâs a bit like Pandemic Invocation, it doesnât work with the spec mechanics. It should be replaced by the old Deathâs Embrace talent, a passive execute baked into our DoTs.
Deathâs embrace wouldnât make sense below Soul Rot, so it would need to be moved. Or instead of Creeping Death, there could be another talent that further improves Soul Rot, by increasing the number of targets and or its duration/decaying soul satchel duration, just like in Torghast.
Deathâs embrace talent from Legion could replace Malefic Wrath in the tree, Iâd prefer that. Passive execute baked into our DoTs.
Deliberate Malice. I wish this would also extend siphon life if talented into it.
Calamitous Crescendo. This effect from the tier set is nice, but it has a lot of anti-synergies with other part of the kit. With Decimating Bolt and Nightfall, weâll want to fully channel our drain souls. However if we have a proc of Calamitous Crescendo during a buffed drain soul. We have to make a choice that feels bad between rapture as not to waste a proc or finishing our channel.
This talent should be updated so that the free rapture can be cast WHILE channeling drain soul. Itâs also a weak talent on its own, the free rapture could/should also have a damage amp on it. Idk if it should to also affect seed of corruption, I donât have a strong opinion on this.
Deliberate Malice and Calamitous Crescendo. The first, Deliberate Malice, has made the spec so much better to play with, I think it would be better to move it up the tree, and be in the same line as Harvester of Souls, Sacrolash and Withering Bolt. It would give us more choice in the middle section of the tree. The second, Calamitous Crescendo, is not powerful enough to be a capstone and could/should be moved even further up the tree, to be a node following Drain Soul.
Seized Vitality. This is extremely weak. The damage amp to haunt should be 100/200%. Haunt hits like a wet noodle, even a 200% buff wouldnât make it a small nuke (of course the healing could be adjusted). The following talent, haunted soul, seems very good though, but this double point talent before is way too expensive for what it does.
Antoran Plating. This is extremely weak. Darkglare hits like a wet noodle even when you have 20/30+ dots out. Extended duration on Darkglare also doesnât matter at all. This talent needs a redesign. It could make Darkglare do cleave damages on targets affected by our dots and/or it could give additional dot extension when using darkglare. A combination of this would be very strong and appealing.
Death Dealer, Decaying Soul Satchel, Seized Vitality and Antoran Plating could also all just be one point talents. Those are all wery weak talents at the moment that need tweaking/redesigning. This would also allow more diversity in builds, get 3 capstones out of 4, more cool stuff. Moving Deliberate Malice and Calamitous Crescendo up the tree would achieve something similar.
Wilfred. Because Antoran Plating is so weak, and because of how affliction generate shards weâd never pick it. To make wilfred appealing, affliction would need to be able to lower its cooldown to 1 min, to align it with Soul Rot, which requires spending 30 shards a minute, itâs impossible. Either Affliction needs another talent somewhere to lower the duration of Darkglare. Or the cooldown reduction needs to be much bigger.