Is it just me or are there too many item levels of gear, a lot of which are entirely pointless. I feel like a lot of the issues with WoW right now are the gear differentials. Looking at things from a fresh 60 or new players point of view, there is little fun to be had after hitting 60 based on this alone.
PvP - it is not fun to join BGs to get gear, its just not. You may as well not be there. The item level gaps are wild, on top of the crazy damage.
PvE - just whats the point? Reward things that last more than 1 expansion like transmogs, mounts and titles.
Why is there the need for all these different item levels?
What happened to the good old days of having 1 honor set, 1 conquest set. 1 dungeon set, 1 heroic dungeon set. 1 raid set, 1 heroic raid set.
In today’s game the gaps shouldn’t be so high and in my opinion, it should look something like this;
PvP
- Honor set: 200 ilvl → 220 ilvl in PvP
- Conquest set: 210 ilvl → 230 ilvl in PvP
- all other gear: 210 ilvl in PvP
PvE
-
Normal Dungeon: 200 ilvl
-
Heroic Dungeon: 210 ilvl
-
Mythic Dungeon: 220 ilvl
-
Normal Raid: 215 ilvl
-
Heroic Raid: 225 ilvl
-
Mythic Raid: 235 ilvl
Rewards
- PvP;
- Titles (as they are now)
- Elite Transmog armor sets (1.8k)
- Weapon Transmog (2.2k)
- Weapon Enchant (for winning X amount of games above 2.2k)
- Gladiator Mount (for winning X amount of games above 2.4k)
- Rank 1 title and a more prestigious mount for achieving rank 1.
- PvE;
Mythic + dungeons (there would be 5 levels, all levels have gear drop chance, increasing the with the harder difficulty, rewards are for completing all dungeons on that difficulty);
- Difficulty equivalent of mythic 5 - Rewards title
- Difficulty equivalent of mythic 10 - Rewards Class specific armor transmog
- Difficulty equivalent of mythic 15 - Rewards weapon transmogs and weapon enchant
- Difficulty equivalent of mythic 20 - Rewards Mount and Title
- Difficulty equivalent of mythic 25 - Rewards more prestigious mount, title and transmogs.
As for Raiding, it would be the usual achievements and mounts etc.
Edit:
I’d just like to add what a new patch would then look like because people seem confused at how its worked in the past, atleast for PvP.
PvP:
Conquest gear replaces honor gear and we get a new conquest set. Starting at 220 ilvl and increasing to 240 in PvP. Any other gear would scale to 220 in PvP.
PvE:
Dungeon gear would all go up by 10 ilvl for each difficulty. New raids;
Normal - 225 ilvl
Heroic - 235 ilvl
Mythic - 245 ilvl.
So everything just goes up by 10. There is no need for old raid gear to be made completely redundant with the excessive item level increases. Currently we make progress in a patch and then have to start from scratch every patch, making all the first patch hard work completely useless. It shouldn’t be like that. I can see why they do it. If you completed mythic raid in patch 1, there’s no point doing heroic raid in patch 2. But again, that’s another contributing factor of the item level problem. Too many difficulties causing huge item level inflation.