Dungeaon Gear and Valor Upgrades

Hi

Trying to find any news on how upgrading gear will work in Dragonflight.

One thing that made me stop playing in Dragonflight was the feeling of being stuck at 6-7 keys and people constantly leaving. So progressions just stopped as you needed a rank to to get the next upgrade/item lvl .

I really miss the days we could earn valor weekly just by doing heroics (or Mythic0 these days), where we could slowly but surely upgrade some items to catch up to the ones doing M+15 the first month. Will it be possible to this in DF? or will you still need a rating to upgrade your gear?

You will be able to upgrade to 392 with no rating, and 415 with 2400 rating.

I think you need +4s for 395, and +9’s for 402

1 Like

Hi

ok, that is sad, so when i have 395 and still a noob with toxic players leaving after we die ones i am basically stuck at 395 untill the next patch?

Why are they designing it like this, would it not be better that people that actually can clear +9 get the 402 direct, but the rest of us trying to progress could upgrade to that with valor ones every week/2 weeks.

We realy need a slow way to progress the dungeons as they are hardcaped in the way they are designed and that people can leave and ruin the runs.

so u want grind +2 to get +15 gear … that should never happen … u should have rating to upgrade at least … or remove upgrading completely

2 Likes

than why u are playing alone why u dont join guild … simply dont pug … play with guildies

1 Like

Been pugging for the last 4 years, usually I have maybe 1 or 2 friends with me, which helps a lot, and have never had problems with people leaving. It has happened, but its very rare.
It happens a lot more in the start of an expansion though, so many tryhards who will hit the wall 2 months in and leave. The same tryhards who will reroll FOTM after class tuning when world first is finished, and you get stuck with these idi*** in your lower key, flaming randomly, and usually they are wrong as well.

We have had this before, back in the good old days, we had PvP gearing like it is now, you get honor to get Honor gear and if you are good at Arena you got 1 -1,5 conquest piece every week, if you just grinded some conquest for cap only you got 1 piece every 2 week, same with Valor.

Should be no problem doing this. if you have a group clearing +9 you get 3 chest with 402 gear and you will progress a lot faster than me that just upgrades it with valor every 2 week?

Thing is hardcaps is bad for a MMO, because then players just quit if thye feel progression stops. And it is different with M+ than any other activity in WoW as it is the only thing that is time based and that is super Toxic in its curent state.

I play in a guild, but we are usually 3 friends playing together, and no matter how much we search for players telling them we are progressing and we do not RUSH,/Finnish key, people are still Toxic and leaves and basically ruins your progress for a week. it just feels realy bad

Ok so say they let you upgrade gear to max instead of 392 with no rating. You would have been struggling on +9 now you are struggling on +11 and the gear is capped.

What difference does it make?

Yes but it is at the start of the exp we usually play as progress stops really fast due to this :slight_smile: But then you must have been really lucky as leaving is a real problem in M+ since it got introduced in Legion. Atleast they could increase the lockout, maybe it would help

Atleast PvP gearing looks like it is back to a good spot so that can keep me interested, just wish we could have a feelgood progression in dungeons again also without the horrible rushing and leaving

Surely PVP gearing is worse for you as you can get all conquest gear really easily, then what? You already have max gear so what’s the point of playing if you’re only interested in gear upgrades.

We can turn it around, why even have +9 or + 11 or Normal/heroic/mythic. It is all just psychological and baked into RPGs which again feeds in to the feeling of progression, that is all, and with a system like this your runs and playtime does not feel wasted, as the insentive to leave would be much less if it gave you valor at the end of the run and it would still be “valuable”

That’s it though, the real progression comes from beating the harder content not from getting better gear.

Anyway, if you’re only doing +2’s or something it is going to take you a tonne of time to upgrade a full set even to 392 so you wont feel like there is no gear progression.

I cant remember the numbers but it was like 5k valor to upgrade a piece fully from minimum, and if you only get 135 from each run that’s 37 runs per piece of equipment if you start with minimum gear. Thats a lot of runs.

PvP is a different beast though as you are playing against others so it is still fun when you are max geared, but it will still take a lot of time and you will have many weeks of progression on this, while M+ stops really fast if you get to a key that feels just a bit to hard and people leave often-

Getting better gear in RPGS plays into the power in al PVE content, you feel stronger, you can maybe solo 5 mobs instead of 4 etc. it is just “progression”

It is also progression beating harder content when you get better gear, it just gives you maybe that one or 2 items that makes it easier to pass the next hurdle. as i said, the problem is when you are hardcapped at one item lvl, that never feels good

There is always a hard cap for item level though it doesn’t go on indefinitely. +20 is max gear and people are doing +25’s.

Also with pvp if the conquest for solo shuffle stays the same as prepatch you wll have a full set of gear in less than a week so really there wont be much gear progression at all.

yes ofcourse, the problem with WoW the last exp is that the gap has been so huge. i do not expect to clear +20 but i still feel there should be a slow progression over the course of the patch to prevent people leaving dungeons.

Mythic raiders and +15 runners will ofcourse be decked out much faster, and that is fine, i just want a system that lets the rest “slowly” follow in time, and not just get an insta 30 Ilvl gain when the next patch comes along.

There is a progression tho? Working toward certain rating, and getting upgrade to gear higher keys.

Yes sure, but…

say you are at 395 and that makes you clear +5 and you are trying for 6-7.
Yes you might have the gear to progress playing really well but it means your group must be on top and you might die a couple of times, when you then have 2 out of 3 runs were people leave, you are just stuck in a rot when you have 5 hours to play each week. It just feels bad. If end of dungeons gave Valor you could use to upgrade just a little bit to get closer to next lvl of gear you would at least get over that hurdle in the end.

I do not see why this should be a problem though and it would give many players insentive to complete dungeons and the “pros” would still be weeks ahead in progression, it would just not keep players in an absolute hardcap on gear.

I am not going to compare with other games to much, but the essence is the same, as if you feel absolutely stuck, you will not play the game. Like if you go to Margot in Elden ring at the start of the game and you feel absolutely smashed, if you had no option to grind up the gear or upgrade your weapons, most players would quit righ, As it felt impossible? Although WoW is an MMO, when progression stops, so does the subscritions, therefore i think it would be healthy for the game to keep players playing, as the drop of the last 2 expansion have been insane after the first patch.

This is not how it works and there is no “but”.
Following your example, if you are 395, and comfortably clearing 5, you can go way higher than mere 6/7 with the same gear. The scaling between a 5 and a 6 is basically non existant.

Always the same kind of topics.

Tbh I’m wondering why some of you are all that obsessed about what others get.

If these “bad” players suddenly have the same kind of gear than the l33t ones, they still wouldn’t be able to clear those “hard” dungeons.

That is, of course, if the dungeons are actually hard. If John and Darcy can clear these dungeons because they are well geared and only because of that, maybe they aren’t really hard. And that would call into question your “superiority”

Oh…oh…

I think I’m onto something…

If the dungeons are not hard then why johh and darcy struggle to get the gear?

Oh my.
You mean that, gear actually compensate for player skill?
You mean that if we give john and darcy(who are clearing 5), gear that come from 20s, they might end up clearing 15?

Oh my, our secret has beeen revealed.

Wonder why loot is better when content is harder