Why wouldn’t it make sense ?
Others MMOs, that Star Wars game for example, have made grinding for gear pretty easy.
Everyone is equally geard, and skilled players are still able to clear content that less-skilled players can’t.
It’s the purest form of “get gud” there is. No nonsense, no timegate.
I’m not saying WoW should be like that, or should’ve ever been like that. I’m just questioning why WoW should not try to change a decade old formula.
And we’re far from this kind of system anyways. You will still need to get rating to upgrade your gear to max-level (thank you Tsjoh). I have not read yet information about a weekly valor cap. If there isn’t, skilled players will still have higher gear quickly than others.
I don’t know, they were pretty vocal on the forum last season. I might be wrong though, you’re right.
To be fair, I don’t think I am. As I’ve stated in a previous post, “pushing” in DF will maybe mean you start from 20, or 25, or idk, as opposed to pushing in SL at 15 or 20+.
Giving gear to people (that will most likely don’t play with you anyways, because of score) does not negate the challenge that you will face.
This kind of environment is already there. I don’t think I have to remind you of S4 of SL, and that valor farm.
Anyways, as I’ve stated, people will tend to group up with people that have the same kind of score. That won’t change in DF.
I was under the impression that the appeal of M+ was the challenge part. At some point, people will have equal gear, but the challenge of M+ is endless, and skill tend to more and more important as you progress. Gear then is just a mean to an end, and not the core reward.
I would love to be proven wrong though.