Dungeon decorum

Hi!

I’d like to voice some concerns for the community as a whole when it comes to normal dungeons, especially for the 50-60 range.

Why aren’t people respectful of others? Just because you sign up for a dungeon and want to finish it ASAP for the XP, that doesn’t mean everyone else in the group wants to rush through it. It’s group content and your desire to speed through it does not outweigh someone else’s desire to just relax and enjoy the dungeon.

Example being that as I leveled my newest (brewmaster, haven’t played it in years), and in every single normal dungeon while leveling through Threads of Fate at least one person would take it upon themselves to pull extra packs to speed things along, even after me telling them I wasn’t comfortable with it on my current character. In fact, when they get asked to not ninja pull, they get very toxic and it often ended in me getting kicked so they could get a tank that would pull the entire dungeon in one or two pulls, which is insane. Especially since that incurs a 30min deserted debuff on the person being kicked if the first boss hasn’t died yet. And let’s not even get into when healers spawn in, demand super big pulls because they are personally comfortable with that and then get super toxic and instantly vote to kick the tank if they don’t adhere to their selfish needs.

So please, respect that others may not want to rush, or even feel comfortable with that, and let the tank decide the pace. The only time the tank shouldn’t decide the pace is if the healer can’t keep up with said pace. Overpowered gear or level 60 friends carrying you doesn’t take away from the fact that tank/healer may be practicing and/or just enjoying their time leveling.

It’s very important that if someone in a group, especially in the group content that is supposed to be chill and relaxing (leveling dungeons, gear catch up, lfr), says that they need to go at a slower pace that you are being patient and let them learn the game. One or two ninja pulls can be enough to stress them out because they anticipate the pulls and then get overwhelmed or mess up (which often leads to toxicity as well).

We’re all here to play a GAME together and not fuel your 50th level 60 that you desperately need to level up ASAP. If you’re speedrunning then say so. We have enough of that in M+ and Raiding content.

Remember, we probably have a year at least left together in this expansion and if we make the dungeon experience a living hell for tank and healers by rushing them and pulling and being generally mean and toxic, the dungeon’s won’t be enjoyed by anyone soon enough.

So I beg you, respect your groupmates and leave your selfishness at the door.

5 Likes

It’s a 2 way thing though right? You don’t want to be rushed and take your time, others want to go at a decent pace and not waste all night on dungeons. If 4 people are voting you out, are you not the issue?

It’s like an old man driving at 20mph on a 30 road. He’s fine and dandy, other people stuck behind him not so much…

Not saying your wrong OP, it’s a tricky subject. The last thing I’d want to do personally is spend hours of my limited time at night going through a dungeon I’ve done 100 times slow.

2 Likes

I understand what you mean, and I think I wasn’t clear in my post. It’s not like I go slow personally, nor do I think most people choose to go 20mph on a 30 road. But the majority of people expect the tank to go at 50mph on that 30 road when the tank just want to go at the 30 that’s expected. Does that make sense?

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Tank sets the pace. That’s the only rule that should matter.

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Yeah I get ya, there are people that expect mdi pulls in a normal run. Which obviously new players won’t be comfortable with. And there are players that pull 1 mob at a time happy to spend an hour in a dungeon.

It is rude for DPS to pull for a tank as a general rule of thumb. But at the same time there’s absolutely no rule against it either. If people are being toxic though deffo report them, people should be held accountable for toxicity.

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This is really where respectful communication comes in. If the rest of the group says the pace is too slow and the tank refuses to speed it up from one mob at a time to maybe a pack or two at a time, then perhaps that’s a valid reason to kick. But if the tank is actively learning the group should offer advice and help them figure out how to make it more comfortable rather than say a few choice words and then kick them. It’s simply not fair.

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I’ll be happy to throw you a like in memory of the days when I argued for the same thing.

We lost the battle, though.

Even the devs are against us. They made the main dungeon-running experience a race, and ofc that poisons levelling dungeons as well, not that they were ever by default taken at a pace that was comfortable for everyone.

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They’re filled with what your username is (emptiness).

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I know :frowning: But it doesn’t hurt to post things like this on occasion even if it just means a handful of people will rethink how they approach it! :slight_smile:

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Just dont make dungeos,most toxic content in wow,even more than pvp.

I think this is the thing people forget with dungeons, it’s a five man activity, not your own personal stroll through the gardens that you can take at your own pace. You have to match the group to a certain extent.

Sometimes communicating works, other times it doesn’t and people ignore you. I absolutely hate people pulling for me and it’s one of the reasons I don’t tend to tank even when levelling much, unless I’m with a friend. I don’t really enjoy tanking on the whole but one of us going tank or healer really speeds up our levelling queue :rofl:

If I have a quest objective in a levelling dungeon that isn’t part of the usual completion route I will ask if we can please do it. Sometimes they will, other times they wont and I’m good with that.

There are dungeons that people go purely to last boss for quick completion. The one in SL was changed because it actually gave people a fast way to farm renown, and that was something Blizz didn’t agree with. The others still exist outside of SL expansion.

True thatt

But it doesn’t.

Usually, the most impatient person in the group sets the pace, regardless of their role. (Though uisually not healer unless they have abandoned heals altogether and are just Deepsing.)

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set a macro so at the very beginning of the dungeon you openly state what you are comfortable with. i did with my healer back in bfa and it sorted out most issues.

I tried to do that for a few dungeons and it got me instakicked. I said something along the lines of ‘‘please don’t ninja pull, it stresses me out. Don’t worry, I won’t be slow!’’

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well that’s to be foreseen, and it’s better immediately than later, their loss.

No, sadly, it’s everybody’s loss.

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The problem is many times that one rage person dictate the whole run and four just goes with it since the fight isn’t worth it!

True when ever people kick off I usually keep quiet. Say something back and it’s 100% end of the run.

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They did, even some of the bosses are dps races/checks, otherwise more waves of pain/punishment metrics incoming. :running_woman: :running_woman::unamused: :roll_eyes:

(Blizz please get rid of respawns, if mobs die they stay should dead imo)

I think there is a sizeable section of the community that mostly boycotts dungeons altogether (either soloing them later or doing the barest minimum while hating it).

While another section of the community seem to live in them, getting better and faster with tons of practice. :man_superhero: :crossed_swords:

Which means the experience/skill gap widens between the two sections.

Less players are doing dungeons than could be = bigger queues, potentially less new tanks and healers in future.

Personally, I would love a speed toggle in the LFD to join a slower pug group for a very chill run with learners for fun rather than efficiency.
Might even have to time to make some new friends. :laughing:

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