As I see it, there are three areas people need to learn:
The basics - the VERY basics - are where I find most “bad” people fail. And they fail because they haven’t been educated or trained. By basics I don’t mean getting out of fire; I consider that “mechanics”. When I say basics I mean movement with a mouse, some sort of sane layout of spells on the bars, and the ability to use mouse and keyboard together.
When I was trying to help people through Silver in Mists, these were the kind of things I was trying to convey. Would have been a lot easier and more effective if I was sitting beside them. It’s not the kind of thing that works well remotely.
What makes it worse is that for most of these people, they have been doing it their way for a long time, and they have to change a lot and break their habits. That is tough to do.
Yup. If you can’t play your spec to near-potential standards against a Target Dummy, you sure can’t do it in an encounter. That’s a lot of work, if you are coming from a place where you don’t have the basics.
MECHANICS
There are general mechanics and specific mechanics, general mechanics being things like don’t stand in fire, and interrupt, and specific mechanics being something like kite the adds between the barrels, avoid pulling that pack on the left, and for God’s sake don’t interrupt the harmless cast but save it for the nuke.
So, considering all that, rethink your
When you already have calculus and Newtonian physics and vectors and trig and all that under your belt, orbital mechanics isn’t a big stretch, but for people who have not yet mastered algebra, it really is rocket science.