Dungeon respawns

Dungeon respawns must be the most annoying mechanic.
IMO If you kill something it should remain dead.
How many runs have tanked because of this. Lets say you made it last boss or near end of uldaman and wiped. Its long dungeon and most likely you now got respawns. “Ah we got respawns should we call it?”
We ran SFK as duo, killed nandros but he managed to call all 4 wolves and we died. All good we got boss down should be easy now on. Nope all the mobs had respawned. So the run took another hour to clear us back to wolfmaster room and we lost boss loot because of it, corpse had despawned. Otherwise almost flawless run, respawns screwed us over bigtime. We got arugal down but it was most annoying thing because it was right next to wolfmaster room where we could have just walked if not the respawns. If you wipe at dungeon its enough IMO to just walk back as ghost and not have to clear ENTIRE dungeon again.
Why even kill the mobs to begin with If they res anyway might aswell make them immortal

Edit. Classic is slow paced game and often rewards taking things at slower pace. Now you suddenly are on a timer to race against respawns.

Also i’ve seen clip of HC toons dieing because they had to run and ran into respawns :skull:

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