When we were doing the achievments, we didn’t even know you could do it individually on the last boss in tolvir. We all did it the same kill and it was still easy. Was only when we read that people were struggling to do it even individually that we understood you’re not supposed to do it all at the same time.
This was the tank:
On my priest, I was healing: https://i.imgur.com/IDR6XGD.png
We did 5 people at the same time, not the way it was supposed to be done. And people struggled to do it one person at a time, the way it was supposed to be done. It wasn’t hard even with 5 people. With one person it would have been faceroll but people still complained it was soooooooo difficult even with only one person.
Not everyone can afford to spend all day in front on the computer wiping all day just to be good at a video game ok ?
Also Blizzard had to tone down raid mechanics because raiders were complaining, that some mechanics that punished the whole raid for a individual mistake were too much.
But hey according to what I read here they should bring it back.
Yes people with maxed out corruption can ignore mechanics.
Eliminate that and there’s absolutely no point in gearing up.
Gearing is supposed to make your life easier.
Enjoy future expansions where no matter how much gear you get you won’t be better than a level 1 toon, since apparently that’s what you enjoy.
I am sure the developers would love that concept since that way you now will take 10 times more to finish the game.
No need to make new raids no need to do new dungeons just make it so hard none can finish it, like Kael’thas and Lady Vash when they were released in TBC.
I am sure that will be a lot of fun.
/S
“Make it harder.”
Than
“Why people are so bad ?”
Than
“Why people are so toxic ?”
Than
“I never PUG.”
People create the perfect environment for toxicity to breed than get astonished, baffled.
I can tell from my own experience, in leveling dungeons and TW every time they raised difficulty the number of player quiting and being toxic increased.
Hate wasting my time, hate wiping, hate see the party not finishing the dungeon.
I had such experience, in DM, the very first day BFA patch landed.
I spent more than a hour wiping in DM on my level 46 BE hunter.
The tank had 35 clear runs before that damn patch came.
After wiping endlessly in the last boss, a Satyr that kept killing us when he reached 50% and turned in to a wolf, we finally had to call it quits. One of our party members had to go to sleep.
I l"oved it so much" I quit leveling my rogue, hunter and priest all on level 40’s range.
I used my level 110 boost on my level 46 paladin and never look back to anything regarding dungeon leveling.
I also quit any type of group content on my level 110 paladin till I reach level 120.
Solo playing ftw.
Unlike some people here I give 0 to any kind of online validation, given by a game.
I only went back after they went back on those changes.
But fair enough increase the difficulty and see less people playing.
Enjoy your three hours queue and have the decency to not come here and complain when that happens.
Yeah, they mention it because they have no clue you’re supposed to get the bleed on you or dot themselves with the bulwark to break the paralyze and then get stunned and eat the shatter because they can’t move out of it or they’re standing in AOE. They’re clueless. That’s why. He’s faceroll.
You are not wrong he was easy if you just took some damage from something i prefered a potion myself.
He could be hard because of animations being hard to see but he was not a hard boss if you just did what you where supposed to do.
All you had to do was hit him to get the bleed on you or dot yourself on the bulwark to break the paralyze and move out of the shatter. That’s not something that requires 57843785934 iq or some insane skills to pull off.