ok sorry!!
So let me guess you do not stand in the blood pools in AD or kill the totems at the same time what about the spiders on last boss do you just walk over them?
Do you get purposely hit with the charge on first boss in shrine? And so many more.
I joined the game in 4.3 where cataclysm heroics were nerfed multiple times by then and groups were still wiping sometimes. This content was simply too hard to be queuable with LFG tool. Not too hard in general, it was just meant for coordinated groups of players, not ragtag matchmade groups.
They were more fun than current mythic+ dungeons. I donât push 25+ keys, just doing my 15s and trying to complete keymaster mount. But we almost never use CC in them, just herd the mobs and AOE them. Oh, theyâve thrown some annoying crap like bolstering or tyrannical to make your experience more miserable in timing those keys.
Mabe stop do it overgeared? Do m+ 15 in 460 gear without corruptions.
Am no way over geared for +21 at 469 with 3 ineffables and void ritual II, as holy paladin.
And im not complaining about gear, im complaining about people not understanding basic dungeon tactics or mechanics at that level, because you can survive that far by facesmashing keyboard if u are overgeared apparently.
Ive healed +15 as 445 with like 1 corruption, it is not hard if people know what to do. (and most often they dont know anything in pugs it seems).
Go to the Temple of Sethraliss as a pug group, and if all 4 randoms know first boss mechanics, youve won the lottery.
Today I 6 times died because I donât see pools on flot in underoot. Are you playing on easy mode with graphic turn off?
Yes (Clown face that I need to pay for using)
What I agree on is that even the heroic versions of the dungeosn should be tuned so you can feel the mechanics.
I did not really learned half the dungeon bosses until I attempted them at 9++
But you shoud do heroic dungeons in blue gear. Not epic.
2000+ score holy palla
does 10k hps while tank is slowly dying
⌠Literally outhealed him with drain life
⌠And thought holy shock could only be used on enemies âŚ
And judgement heal âŚ
âŚ
477 ilvl btw âŚ
I mean, with all the gear and corruptions people have, 21s are literally free.
Thatâs the beauty of m+ though, if somethingâs too easy, just do higher level keys. And m+ scales exponentially, so the higher you go, the more noticeable the difference between keys.
The difference between a +21 and +28 for example is massive, everything has double the amount of HP and dmg done.
You could still get wrecked just fine on the 3rd stonecore boss with epics back in the day if I recall
Only people who didnât move out of shatter.
Never have problem with this as a caster. This mechanic shoud kill like mechanic hearthstopper in toldagor.
Edit: you shoud try do heroic in day 1-2. Not in last months of expansion.
Its not that cata was hard. Itâs that it was harder.
Ilevel growth in BFA is so large you have to climb very high in keys to begin to feel the burn when you mess up a mechanic, and itâs largely punishing because it slows you down with the timer, not because it wipes the group.
In cata ilevel growth was slower, you had to be decked out in gear way above heroics before you could begin to ignore mechanics, and even then some of them couldnât be ignored, and if they did, would still claim a party member.
Theyâre easy if you do mechanics sure, all dungeons are. But the point is you can reach the âletâs just ignore themâ point much quicker in BFA unless youâre running the very highest keys. And even if you fail them, itâs only on tyrannical high keys where they oneshot. Otherwise itâs something a healer can patch or you can blow off with a defensive.
Throne of tide heroic was a good example on release. The Gilblin packs with their poison dot spam. If you couldnât cleanse poison as a healer then you sure as hell hoped your group would burn them down one by one quickly because if they spread it around the group people would die quite quickly. If you got a faceless add during them who stunned the group into the air, it was in most cases a guaranteed wipe. You had to be very careful of your pulling and recovery from a bad pull was very difficult in cata.
A good group wouldnât find issues. They never have though. But a couple of pro players could in no way carry a group in cata heroic if the rest didnât know what they were doing. In BFA this can happen outside of the very highest keys, and itâs only because the content is timed like it seems like itâs ânot possibleâ.
What bothers me is that one right now needs to delve to multiple affixes etc to get to the point where they can feel the mechanics.
I was really shocked to learn that the barrels for the third TD boss can be moved or that the big cannons also hurt allies
Thereâs a difference between being carried and dungeons being too easy.
Are you saying if everyone in the group didnât know what to do youâd complete a 20+ in time
There are plenty of oneshots in +20s too. If its not difficult you can go higher.
Cata dungeons were a big deal for a week. Sure they nerfed them but lets assume they didnt. End of expansion gear, you go back and roflstomp through it.
The whole point of m+ is that you can play challenging dungeons through a whole expansion without it becoming absolute.
Saying 20s are easy just means you didnt go do high enough keys.
One question: when you did that dungeon the first time, did you did it without a single wipe ?
It seems people ask for increased difficulty, but than complain when the difficulty is increased.
What exactly you thought it was going to be ?
The same exact dungeon which you did 50 times and you can simple do the mechanics as before ?
That would never work, people would probably complain a +20 is the same as a heroic if you know the mechanics, the only difference being is the amount of HP you lose.
Any difficulty increase must come with different mechanics.
Did I enjoy seeing TW damage increase to 1000 when I did them already in leveling content ?
Absolutely not.
But than TW rewards 425 ILV with a reward of 445 being given after 5 runs, where a heroic rewards 415.
Imagine my shock to find that mechanics in Cataclysm TW could actually one shot you.
To see WoD having the same afixes.
I just repeated them untill I got better.
Would I want to experience such mechanics while leveling ?
Hell no.
I would just go outside and level up.
Btw I donât like Mithic + and i would prefer that content to be restricted to that area.
Just because a part of the player base enjoys them to the point doesnât mean the rest of the player base enjoys them.
I fail to understand why someone that doesnât do Mithic + have to see his heroics runs changed just because a couple of players playing high level content are not happy with the quality of what the groups they are getting.
Increased difficulty comes with mechanics and the players that comes with it.
I can safely say I am a better player now because of the groups that struggled to do the dungeon and forced me to go that extra mille, than the groups that carried me through the dungeon and made me ignore the mechanics.
Also some players fail to understand where their limit lies on.
Especially when they think all the time:
âItâs my group fault.â /Quit
Than proceed to do higher content and repeat the same behavior.
Thatâs why everyone is welcome in my groups.
Bad player ?
No worries will teach you if you are ready to listen.
But if you wanna die 10 times none will kick you.
Next time you will get better âŚ
Cheers.
Objectively, they were. Cata hcâs caused a huge amount of complaints and ragequits, which is a very obvious measure of difficulty. I have seen no such complaints about BFA dungeons.
The difficulty of pre-nerf Cata (compared to the relatively gentle Wrath) was a big shock to a lot of people.
Now if you mean ânot difficult for meâ thatâs fine, but you canât claim that as an objective standard. You can only judge that by looking for a wider consensus and it was quite clear, at the time, that a lot of people found them difficult.