Dunno why people are against RDF in WotLK

Rofl and you think players will keep playing for years same freaking raid for ever? You need new content lol.

They actually think that any expansion without RDF is like vanilla and every expansion with RDF is like retail. its not about content, not about class design, not about features, but only about what they think might influence their social experience. I came to the conclusion its completely useless to try to argue with them, because its all about their feeling/perception in the game and you cant argue against those.

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Not everyone, but some of us yes, the real target audience i mean.
Who played Wotlk over 5 years, 10 years etc.
I mean, again, not you, you are a random player from another expansion who want to ruin our experience with your selfish change and then quit the game, LOL.

Yes you’re right.

YEah not like having proper player intearctions is what makes playing mmos fun rofl.

Yeah thinkg is some of you isnt good enough.

Minority. Thats who played it for 10years. Thats not sustanable audiecne worth developing for.

Its true I cant argue with you. You say to a player on a low pop server its better to dont play dungeons at all or waiting hours to find one, than having the option to just play the game. Just accept that other players might think differently. Thats all I can ask for.

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Yes its better to run 2 dungeons per week what will be fun than 20 per day comnpletly hollow experiences.

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Yes it does because at the end, there is no reason to not put the RDF.
But again

No because the design of Wotlk is fast food dg farm because 90% of the player base want to being full stuff and farm emblem to buy gems or whatever, you are dreaming.

If you want 2 dgs per day with social, ask for a Cataclysm pre nerf with a simple mythic mode added for dg and raid

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How about this.

For the very first time since launch the game took a nosedive and lost 2 million players after RDF was introduced.

Assuming it’s true, then Wotlk get the double after that, because we know all that Wotlk ended with 12.5 millions of players what is more that the beginning of Wotlk, and even Cataclysm got the same amount of sub, even Cataclysm

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Get off your high horse. Not everyone enjoys the same things you enjoy.
I definitely don’t enjoy trying to build a group for 4 hours with maybe a 30% chance of success.

It’s better to play the game than spend your whole time in the game just trying to meet the requirements to be able to play the game. This isn’t an enjoyable experience. And this is definitely not an experience I will pay for any longer.

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The player numbers stagnated for 1 year before RDF was released. After that the numbers slightly increased until cataclysm. Only after cataclysm the player numbers dropped. That was like 1 year without negative influence on the player numbers of RDF. There is no indication the RDF had any negative influence player number wise.

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Prove this! Every data I’ve found only states the opposite.

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More truth when the game is known at 10000%
“WoW damn, we cleaned Nexus and Old Strat in 30min total” “Hey go stop now !”

https://www.techspot.com/news/61642-world-warcraft-loses-another-15-million-subscribers-ahead.html

Wrong, and again, even on Cataclysm it wasn’t the “Cataclysm”

If you make statements like this, how about you prove it?
I can’t see any of it here:
https://i.kinja-img.com/gawker-media/image/upload/t_original/1241945255815773287.png

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Or this https://www.reddit.com/r/wow/comments/2nbqau/wow_subscriber_numbers_by_expac_in_millions/

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The period is already the end of wotlk LOL what are you talking about.
Between 3.3 and 4.0.1 it’s also the end of the game, and many people unsubbed also because of that and don’t care about Ruby Sanctum.

And again, we don’t give a s… about that because at the end, Wotlk still got more sub than the begining

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Ok, first of all this isn’t official player data, but estimated player counts based on Google searches.

Second, what I see is a decline in Google searches before the RDF. And after the RDF it rises and stays at about the same level. There is just one point, that is a bit further down.

But Google searches might not be the best metric to determine the player count.

Edit:
You should also notice the errors that are marked in the same diagram. There are often discrepancies of about 1-2 million players between the estimation and the official data point. This should show how unreliable this data is.
At least if you assume, that Blizzard was honest with the player counts they communicated. But if there were not, we don’t have anything to go by and this would all be a waste of time.

Which it actually is anyway, because it’s not 2010 and the world moved on.

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Because 3.3 is like 30 or 40% of the total of Wotlk roadmap ?

Yes and also when players killed Lich King the “real end boss of World of Warcraft” so they just unsubbed because of that.

Or Lich king killed.

Reported troller.
You can also go Classic ERA or Retail if you don’t like Wotlk you know, Wotlk isn’t for you i think.

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