Sounds like a good concept and something I would be interested in
We have an event tonight at Thelsamar, if people are interested in seeing how we do things!
Heh - although, having hosted the hunt itself ⌠while completely failing to actually successfully hunt something himself ⌠very comical for Morgrim to say the least haha!
Lucky we got some old Bronzeh lads who knew their way around the mountains! As they managed to snag two boars, leaving the hunt with an end filled with some good grub - drinks and laughs!
Lovely time! Will definitely be more of that in the future! Stay tuned for more dorf stories!
Had a great night tonight, out on the second leg of our âCraftkinâ plot. We found and searched the ancient tomb of the Armour-smith âHornigâ. Battling dangerous Golems, out-witting clever moon locks and sniping titan built laser-traps!
The return leg saw us arrive back in Ironforge, ready to scour the snowy slopes of Dun Morogh for the third tomb!
âMorodnir!â
The Dwarves of the Morodnir set out on the third chapter of the Craftkin storyline where we hunted down the key of the Gemcutter Azarfi. But getting there was no small feat and the group had to really rely on each other to get the job done in the end.
A wonderful chapter and therre will be alot more to come in the remaining 4 chapters and beyond!
With the help of Hruroth we managed to return to Ironforge and we are now preparing to join in the revelry at the Bareknuckle brawl!
Having an Absolute blast at Thundermarâs Bare-Knuckle Brawl tonight! Many thanks to ThrorgĂ r, the Stormhearts and the Wildhammers in general for hosting!
Tonight was tall tales night and we had an absolute blast! Strangers and friends alike revelling in story and song. What a time to be alive!
After a brief time relaxing in our mountain home and sojourning briefly in Stormwind when the desire takes us, the Morodnir now turn their eyes further afield, an invitation from a mysterious stranger, to undertake more acts of stunning bravery and skill.
But first, we must travel by the treacherous waters of the sea without vomitting over the side the whole way.
Dwarves? on ships?!
OCH-- no⌠Iâd rather Keep our feet on the ground
Oâby tha anvil ⌠why did eetâ havâ ta be across thaâ sea âŚ
Weâve ârocked upâ (and very nearly didnât fall down a mountain on the way) to Greywatch in Stormheim as our mysteries adventure begins, summoned by an unknown benefactor with an offer of a quest and glory!
Not suspicious at all.
We rounded the night off with some fine mead , better stories and good company around the fire.
After arriving in Stormheim the Morodnir set out to answer the call of a mysterious stranger.
Accepting the strangerâs quest the group scaled Thorimâs peak and brought battle to the storm dragon Morvakor. After battling him from the foot of the mountain to itâs very peak the Morodnir managed to not only take a horn as proof of their deed but also claimed the dragonâs skull as a trophy. With their jouney to stormheim now complete and a great new tale to tell the Morodnir now refocuses on finding the remaining tombs of the mythical craftkin.
But first! A little bit of hunting in the stormy hills.
Tonight weâre going to delve into the archives of Shadowforge to find clues on our next target. The tomb of Astri, Lady of stoneshaping. But I have some doubts that those secrets are going to be laid bare with any degree of ease.
Furthermore a new date for the next tall tales time has been decided. It shall be held on Monday the 14th of June near the slaughtered lamb in Stormwind.
âJust a trip to a Libraryâ he said.
âItâll be fine, whatâs the worst that could happen?â He said.
Neglected to mention said library was in the heart of Shadowforge, guarded by a fine selection of ancient traps, Dark-iron portcullis gates, verbally abusive Golems and an ancient trap that summons illusions born of the book that is openedâŚ
Should be glad we picked âarchaeological toolsâ and not âHistory of Ragnarosâ.
The adventure continues as we are now on part four of our amazing Craftkin plot, searching for the tomb of the fourth of the legendary crafters, Astari the Stonemason!
OCH?!? how was I supposed to know?!??
Itâs not like my kin to have a library, built inside a volcano, guarded with traps, and golems, curses, both words and in runes, information granted to only those wielding Magicâs- oh âŚ
.
.
.
That does sound like what my kin would do, heh. Ooppsehâ! Supposeâ âTrial by fire,â aye? Shrug
Woo! Tall-Tales in Stormwind tonight, canât wait!
Had a wonderful time in Stormwind hosting the tall tales time! With over however we shall focus on the fifth tomb of the Craftkin. The tomb of Nolwunda the brewmaiden.
Stay tuned for more updates.
Quite the mountain hike was undertaken last night as our âCraftkinâ plot continues.
Seeking entry to the ancient brewery of Clan Fiercewinter, the Morodnir undertook a little bit of helpful bandit thwarting in order to gain some favor. This led to some rather unusual shenanigans including a localised lightning storm, a blizzard tornado, some documents of plot and intrigue and a rather unfortunate case of Arson .
The Morodnir have had a bit of a stop and a break after last venture - by having a grand time in Boralus! A request for dwarven crafting later - they headed off for the isle capital of Kultiras!
Starting of with a rest - along with a tavern-crawl through the city âŚ. Ending with loud cheering as they were given a reduced price for a whole barrel of OlâIronforge! Ending their first night on the tops of mountains in spirit!
The visit, where initially due to Morgrim being requested by a few locals to aid in demonstrating smithing!
Although as luck would have it, Eadwald got to display his own family craft by selling homemade brews and ales a plenty! Capping of the market evening with smiles and laughs with old and new faces - and lots of brews!
Now, the fellowship sets their sights on the wilderness outside the city - catch a bit of hunting to end their grand time on the isles!