Elite mobs damage is way too low!

For warcraft 3 there is an official website.I was wondering if blizzard has a similar thing for wow classic,and if not - do they plan on doing so? My curiosity comes from questionable elite mob’s damage, in dungeons specifically.
For example lvl 36 elite mob “Scarliet Soldier” from SM Armory hitting me (lvl 37 warrior with 35,8% damage reduction) for 43-61 damage. Meanwhile, normal mob “Dread ripper” lvl 39 hitting me (lvl 38 with 32% damage reduction) for 40-48 damage.
Only source,which is showing stats for npcs in wow classic/vanilla is classicdb.
For Dread Ripper it says 85-99 damage, and with 32% damage reduction its about 58 damage .
But,for Scarlet Soldier it says 295 - 351 damage,and with 35% damage reduction its about 190 damage, which is 3 times less than it dealt to me.
So,by only having x2 more hp than normal mob,so called Elite mobs have nothing Elite about them,which to be honest kills gaming experience for me personally. Because of this, people literally only farm dungeons, skipping zones as being way less efficient both exp and gear wise, since they don’t posses threat to them as being hard place to get through.
I’m sure many people who played on private servers and got used to hard dungeons got “fooled”,hoping they will see again challenging experience and not only old content of vanilla. And they were main audience that made this wow classic happen in first place.
Its a no brainer to leave it like this, since it will kill the game eventually. Core players wont have the passion they had on private servers with way more hardcore gameplay, which was one of the main reason people played this version of WoW.

19 Likes

we are playing pre TBC patch nerfed content . thats why dungeons and raids are a joke

11 Likes

thats how it is sadly :slight_smile:

even without the 1.12 MC, Onyxia and Dungeons would be a joke. The difficulty was never in hard mechanics but just numbers. Sure MAYBE it was harder but that would be due to some classes being worse than they are at 1.12 which would be easily negated by waiting a couple more levels and doing dungeons that way.

Why you refuse to admit that vanilla was easy before BWL is beyond me

11 Likes

its just items and the specs DONT be that dude.

Then it is not “authentic vanilla experience” as they promised… This is not vanilla everybody wanted.

4 Likes

Bulls***… Why you had to wear blue spell hit rating items to go to MC or Onyxia to even HIT that ?? Level Boss? Cuz you would 4/5 frost bolts resist and would be without mana when doing maximal 3k damage on your mana pool. Why you had to farm Stratholme, Scholo, Ubrs and so on for items before going to MC? And why it is now so easy that you can go to MC with green items? You are wrong. You had to have big numbers for every raid, not green crap.

2 Likes

ofcourse its not , im just explaining why everything is nerfed into the ground

2 Likes

Hyperbole much?

1 Like

1.12 is not the tbc prepatch, just fyi.

5 Likes

Of course it makes a difference if you have 200 spell damage and 4% hit before stepping into MC.

The argument that it’s only numbers is a bit weird. If mythic raids had all damage reduced by half and you could just ignore mechanics I dare say it would be a “joke”.

Yes, MC will not be a big challange, but it’s still rather relative.

1 Like

we r not playing 1.12 either. we r playing some patchwerk patch of what they thought was the right content and since its blizzard they messed it all up as per usual

2 Likes

Yet you wouldn’t be able to present something that everyone else would agree was “correct” either.

No, 1.12 is not the pre-tbc patch. 1.12 came out in august.
2.0.1 is the pre-tbc patch which came out in december, a month before tbc launched.

2 Likes

whatever you say

Patch 2.4.3 in TBC originally also nerfed previous raid content as SSC, Gruul, etc. so people could catch up with others before wotlk came. Same story as with 1.12…

Sure, but 1.12 is still not the pre-tbc patch.
Pre-tbc patch introduces tbc talent trees, new and updated spells and summoning stones.

4 Likes

Only reason why M+ becomes challenge is because of numbers, not because of hard mechanics.

Still, m+ trash got more mechanics than MC raid bosses.

6 Likes

Do you actually play classic or just troll around on the forums?