As was announced, with the removal of Dungeon Finder, the “disenchant” button will also be removed from the game’s need/greed table. Two main reasons for this mentioned are: Blizzard doesn’t like the fact that people were able to use other people’s profession without permission and the fact, that “disenchant” button was only added due to the fact, that Dungeon Finder was cross-realm, while cross-realm trade was not possible.
I do understand how some people may get behind such change. It does, however, have broader implications than social interaction alone.
First of all, this mostly concerns dungeons. Outside of them people rarely group for long enough to get a significant number of disenchantable items drops. In dungeons we will have two types of drops: greens, which will be only slightly affected by this change, and blues & purples which will be heavily affected.
Greens are BOE items, so greeding them and disenchanting later is not a real problem, but blues & purples are BOP, which makes them undisenchantable once rolled by a non-enchanter. In my opinion, not being able to disenchant a large amount of blues & purples will affect the economy.
We have to keep in mind, that WotLK will bring us dual spec (albeit probably somehow “restricted”), heirlooms and ability to create level 55 character (DK) right away. This, in my opinion will create more demand for enchanting (double gear for dual spec, alts). At the same time I find it hard to believe that it will be compensated with huge influx of new enchanters. This will result in surge of the prices of materials, or even shortages. It’s a long shot, but that in return can potentially lead to more people running with unenchanted gear due to prices or materials shortage.
One can argue that it will be a welcome benefit to enchanting profession, and I agree that enchanting will become more beneficial with that change. I would not like this thread to evolve into “which profession is harder to level, and therefore deserves more benefits”, but would like to say that enchanting already receives a huge benefit in WotLK, and a one that severely limits player interaction at that – tradeable weapon and armour vellums, allowing for easier money-making.
As I said at the beginning, I do understand how some people may get behind the announced change due to reasons stated by Blizzard. I believe, a middle ground can be reached in this issue. While we can remove “disenchant” button from need/greed roll menu, how about adding “disenchant” window to trade menu, to allow safe disenchanting of BOP items? The way I envision it, it would work similarly to opening lockboxes.
This will allow more items to be disenchanted, and at the same time disenchanting will keep its social aspect untouched.
I’d like to know Your opinion about it. Do You think removal of “disenchant” button will affect economy? If so, how? How do You think it will affect enchanters and non-enchanters? Will it affect gameplay?
A little disclaimer, just to cut all the arguments about “my own agenda” – I do have max enchanting on that character, and won’t mind the “disenchant” button if it was implemented. I treat it the same way I treat conjuring food/giving buffs. I do that without being asked, and in return I receive buffs without asking. Everyone benefits if we all use our character’s abilities to the common advantage. I know people may have other opinions on that, but that’s how I view things.
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