The latest nerf to all damage and also to the “oneshot-build” completely gutted enhance.
You either played lavalash + pw for big numbers / oneshots with mastery stacking -
or haste/vers for the physical build which was inferior to the mastery build.
It doesn’t matter what you play now - it is underperforming, consistent damage is lacking, there is no deny for that.
NOT ASKING for revert, or a giga buff - also knowing that this might be ignored as usual,
But IF YOU READ THIS; PLEASE CHECK THE NUMBERS AND CONSIDER PVP BUFF ONLY; MAKE US DO PRESSURE WITH GIVEN TIME FOR OPPONENTS TO REACT; NOT AFFECTING PVE, as you should always do.
i do not agree here my friend, the healing numbers, EVEN with all healing multipliers are just bad, if you really tryhard and specc into focused insight, refreshing waters and even the HST multiplier you not even have so many globals before you press your heal, but also the healing output is underwhelming and you loose damage.
How do you explain your thought on nerfing the heals? big no.
I don’t like the Focused Insight and HST multipliers, not a fan of enhances main defensive being self healing as it will always be very volatile depending on if you face MS comps or not. I’d rather they prune those stress inducing multipliers and give us actual defensives that we can rely on. Sometimes you get a lucky crit heal and actually survive stuff and sometimes it’s just a big feels bad moment. You loose your whole momentum having to spend MW stacks on healing every other global instead of having other ways of surviving and building pressure. I’m sure you get what I’m talking about.
this! even with those talents my 10x MSW HS heals for about 65-70k due to dampening and MS effects, not only is it our only way to survive outside of our only defensive, we have to sacrifice damage to do it.