why moan about something 11 years later? moot point
Donât give up on me Eliquis⌠Hang in there⌠Snap out of it!
Please go back to trolling AD trade chat its fun to watch you. But please do not derail this thaed with mindless moot points thanks.
Come on, man. Stop. Please.
If I think Iâm going to enjoy a game I bought from them based on assumptions derived from their marketing that are understood correctly, and then I do not, of course thatâs their fault. They told me one thing and sold me another.
And thatâs what I feel like with WoW at times. They sell you an MMORPG with levelling and give you an end-game that doesnât even resemble that and a levelling game that just barely works.
Because⌠well because I do, but more importantly because one of the core promises of WoW is a constant stream of content. The notion of telling people who are dissatisfied with the direction the game is developing that they should just play an old version of it strikes me as quite unserious, and a pretty bad attempt at handwaving away a real problem with the state of this game. The fact that its levelling and community systems were so bad they were literally forced to release the old one due to sheer community pressure.
No, itâs not a chore. The chore is first and foremost defined by the eggtimer problem, and secondly by the necessity to complete it, and thirdly by the sense of being on a hamster wheel as it doesnât actually bring you forward. Basically, itâs something you have to do every day, or every week. If you miss it, you irrevocably fall behind. If you do it, everyone else did too and you take no step backwards or forwards.
A chore is not having to go through content in a certain order.
Regarding the rest of that post, I think you just haven aversion to the idea of one piece of content before another. But thereâs really nobody saying levelling PvP and dungeons have to be dead either, but it is, soâŚ
As Iâve said earlier:
You know your game is fun when people are willing to pay money to skip 99% of its content.
Thread ended by AnnacondaâŚ
Please redo leveling into a fun experience making people ready for endgame rather than doing this.
Leveling needs a revamp. It should be a experience and teach you how to play. Not make you think ââI wanna buy a level boost rather than doing thisââ Not very new player inviting.
Every game has microtransaction boosts.
Ffxiv has it, AND PEOPLE BUY IT, which is very funny because ffxiv stories are brilliant.
It doesnât prove anything
I mean it does prove we mmo players are ââsweatlordsââ and weâd pay for anything no matter how we are treated⌠When it comes to wow at least.
If you pay to skip leveling in current wow where you can level your character within several days you are buffon imo.
Like, i heard people who used level boost and then were overwhelmed about number of buttons and mechanics that they dive into. Levelingâs prime purpose is to slowly intoduce class for you
I wanna answer and take this further⌠But the more I think about it. I think our conversation ends well here. I agree with your point. And I have made mine.
Buying a character boost might skip you trough the gearing process. But you still have too learn your class and rotation and be good at it regardless.
(And I think 60 euros is overkill for a barely ready lfr character but stillâŚ)
Iâve never liked the boost as a feature. But itâs been here for ages, and other people like them and buy them. I think the time to protest its implementation is long past, and protesting didnât do a thing then either when people did so at the start.
That said, I have no further issue with this version. Itâs clearly aimed at people who used to play, trying to tempt them back to WoW, and getting them up to speed to where the other players are at. I think anyone who was interested in DF itself would have started much earlier, itâs not for them so much I think.
If youâre trying to create goodwill (which Blizzard is still trying to do after the last few years) you make it fun and easy to get started. Making it a slog might turn off those who are tentatively trying WoW again.
Blizzardâs leadership has changed, so maybe.
Or maybe the old leadershipâs the same as the new leadership. Who knows.
Microsoft generally does not do stuff like this, and the only other MMO they own, that being ESO, has a giant cash shop but curiously no level boost.
I just think it makes the game less approachable, contrary to its objective. It puts the player in the uncomfortable position of choosing between whatâs fun but really hard, vs. whatâs no fun but easier to get into. Thatâs a choice from hell. One in which money can be lost.
I also think far too many parts of the game are just dead and serve no purpose. Which would be fine if I thought that the relevant content was big enough to justify the price of the game. I think 2-3 expansions of content is a more appropriate size.
But in any case I donât think thereâs any harm done in pointing it out. Whether Blizzard will go for it is another matterâŚ
Insane how people complain about ilvl of that boost, but not about renown. Why do you complain about gear when you can literally buy BOE 470 from AH?
People who say classic is different are just coping as well, you can buy really good gear from AH and many people buy gold in that gameâŚ
Renown 20 is the bigger problem here, itâs not something you can achieve at lvl 70, but 424 ilvl you can get basically at lvl 70 within a day.
Renown 20 with 5 factions is normal, so true
I mean leveling again in DF is crap. I rather bypass it.
I find there are two camps, those that didnât care about renown and have ignored it completely, and those that did it at least once on their mains.
Once your main caps and IF you carry on doing the weekly quest (Aiding the Accord) you can send the rep tokens to alts. You can also send the in game hand ins to alts if youâve capped that renown on a char. Beyond levelling Iâve not done any grind on these alts but they are all slowly gaining the base reps.
I do pick up the Accord quest on alts but only hand it in when itâs done, which is usually over more than a one week period.
Iâm not sure about this, as long as the audience that âshouldâ use the boost buys it. Veteran players who already understand what endgame looks like and want a particular alt but hate leveling, or returning vets who just want to dive into endgame on their main.
For new players a boost rightaway is not a good thing, it should only be available after leveling one character yourself imho, maybe there is such a restriction in place, no idea. And of course some people use their free boost on a class that appeals to them fantasy wise but not gameplay wise, which is why they didnât level it in the first place, and then discover they still hate the gameplay at max level, or find it too overwhelming.
But generally speaking most new players donât perceive the issues veterans may have with the game. Their definition of fun, and lack of it, will be different.
It is really that unlikely if it would actually generate more money?
We are talking about a massive corp that has to make a 20-30% profit at each corner
I have some sympathy towards this point of view. Giving players an unreal amount of sunk cost can be very bad as well, especially in a game that can change so much. When Blizzard completely destroyed Druid for me, I had a very bad time.
At the same time though, making it completely frictionless can lead to excessive alt-o-holism and cause the player to lose their sense of identity with their character, which is also bad. Itâs a fine balance between allowing players who want to switch to switch, and making it not a good idea to switch all the time for maximum progress.
There isnât, and more importantly merely buying the product in the first place actually gives you a boost.
But the thing is, I donât think not giving new players a boost would help in the situation we find ourselves in. If anything, it might hurt - and thatâs because the levelling system is so broken. Like it really is no fun at all. Even the stuff that Iâd normally associate with a good levelling experience is actually at max level.
Like, Dragonflightâs endgame actually has a ton of stuff that would be awesome for levelling and so perhaps the reality is that looking at levelling in the way weâve traditionally seen it isnât even the right approach at all.
In the past I suggested something that would be similar to Artifact Power in acquisition but in gameplay and progression more similar to gaining levels, and to just take out levels completely and put you straight on the isles ready to collect the power - and just call it experience, resetting it with literally every expansion.
Thereâs a bunch of details to work out here, a bunch of things to think through. Maybe itâd be too much in the way it interacts with talents, maybe you should keep some of the things between expansions, i.e. some rewards are based on the highest reward you have in any content cycle - I donât know.
What I do know is that just ignoring the first 30 hours of the game is NOT an acceptable situation, yet here we are. I genuinely think WoW is suffering a reduction in player count because of this.
That is an interesting approach. You donât think that would basically âeliminateâ older expansions and their content? Or would you keep a progression path through those too?
Iâm not saying btw I think boosts are a good thing to be clear. I understand the function they can serve and why for some it is a perfectly alright solution, and that those people feel it is a good feature. But personally Iâd rather have a game where itâs not necessary to even contemplate it. I get that for some everything but the endgame is simply an obstacle to get past tho, I donât really see a way around that. Especially after playing so long.
Iâm intrigued by your solution in that sense, I think if leveling got redefined and optional in some ways, itâd be easier to both overhaul the leveling experience as it is right now for those who enjoy that particularly, and the road to endgame for those who are focused on that.