Enhancement Tweaks

Hello as someone who did a lot of PvP. Playing Enhance over other melee’s was some of the worst experiences this game has to offer.

Compared to ALL other melee’s Enhancement-Shaman lacks a lot:
-Low Damage. VERY proc based. And even than its not significant compared to other melees.

-Low Healing. Incredibly low Self-Healing capabilities, its not worth to cast healing on yourself at all most of the times.

-ONE defensive CD. Astral Shift is a very bad design of a Defensive CD, which doesn’t justify its 1.5 minute CD. Worst of the worst from all other classes.

-NO CC. Stun totem is INCREDIBLY easy to dodge, or just plainly destroy. Hex can never be even considered using, as its the ONLY ability we have to cast on other people. And as such everyone got Kick ready for that.

-Bad rotation. Keeping Flametongue, Frostbrand Up at all times with switching into Ghost-Wolf to close gaps, Purging, fishing for Landslide procs is very tedious, and not rewarding at all. Its a BASELINE torture you have to go through to just PLAY your class. Which is incredibly stupid.

-It seems like Blizzard test Enhancement on TEST DUMMIES or Raids only. They don’t have 1% of Insight into PvP problems the class is enduring for last 7 years … lol…

Enhance won’t be any good until:

-Feral Lunge - Implement to be base ability. Having no base gap closers as melee with little to no CC is just plain bad.

-Frostbrand/Firebrand - Starting every fight by going through 3 GCD-s just to be able to START the very fight is ultra-bad. Flametongue > Rockbiter > Frostbrand Is the very requirement to even start the freaking fight with anyone. And keeping them on every few seconds is very bad design as well. Instead make WIndfury refresh our Flametongue/Firebrand enchants on our weapon. So when we fight with someone we are rewarded for staying on the target and can pay attention to other stuff than going through same GCD locked rotation which kills the gameplay.

-Ghost Wolf- Make Purge and Totem’s usable while in Ghost Wolf form. So that we can purge while kiting other OP classes such as Paladins for example. We are spending more time in wolf form trying to kite/chase other viable classes anyway.

-Spectral Recovery- Change to 2% every 1 sec. Instead 3% every 2 sec. We need that healing ticking for those 2-3 seconds we switch forms in PvP. Like this you either get it or don’t. Druids have OP bear form, We deal no DMG in Wolf Form, so we should get proper bonuses for it at least.

-Earthgrab Totem- Should be baseline instead Earthbind. Or just give Earthbing the root effect. Whichever way…

-Increase SELF-Healing- to at least 10% our HP. With every second melee having some healing reduction, its the least a spell needs to have at least SOME usability.

-Astral Shift:- change CD to 1 minute.

-HEX-: Use 40maelstrom to instacast.

This is the very least we need in terms of QOL changes.

5 Likes

I feel like that 40 maelstrom insta hex is a little too much, the rest I agree with though. Perhaps make Landslide a 4 sec stun and stun totem an incapacitate effect instead?

Its not much for hex. Since hex is on a 30/40 seconds CD. Its not spamable.

I guess you ment Sundering instead of Landslide. That would be bad change as Soundering would become even stronger talent than it already is.

I would rather for our FOA to get smth like:
Enemies inside the FOA do 10/15% reduced damage to you.

some things i would like to see, mainly for pve.

  • Let windfury do some meaningful dmg… make it nature damage for example so it can scale with mastery.

  • remove hailstorm and make new talent unleash elements wich gives you the hailstorm effect and bind both abilites to one button, unleash elements, no maelstrom cost like flametongue.

  • give stormstrike some additional effect like in the past. something like increases the damage taken by the shaman by 10%

  • Natures guardian baseline (our survivability is low) and in this row an additional talent like for example “winds reach” your abilites have 3 yard more range or something. would be nice in m+…

for the pvp guys i think most of the things he suggested are ok. 2 things i could imagine were

  • double the effect of healing surge and if we spent maelstrom on it it shouldn’t cost any mana.

  • Make a pvp talent for cap totem to be instant.

1 Like

Because for example DH which is a class similar to enhance that does dmg by stacking resource and than spamming Chaos Strike beside SUPERB-IMBA-WTF-MOBILITY that it has compared to ENHANCEMENT SHAMAN is often mentioned when Enhance starts doing damage. Lets compare some basic stuff:

AHEM , BLIZZARD:
Enhance: 1.5 min CD. THE ONLY DEFENSIVE CD!

Meanwhile DH, Class with more CC than us, and much more mobility than us:

1 Minute CD, lasts 10 seconds, gives 50% dodge on TOP of all that. Simply 2x stronger ability.

Aaaand lets not forget:

Because why not… And than they come and compare Shaman’s damage with other classes… LIke… but you guys got almost same damage as Furry/DH… Really now ? Really Blizzard ??

2 Likes

Yeah that is A LOT, atleast for PVP. Or atleast make cap totem instant in pvp scenarios, perhaps a pvp talent.

Static Cling should also come back as a PVP talent imo. 15% dmg buff to enemies once you hit them with 2 stormstrikes.

instant hex is not alot if they nerf it a bit. while being that squishy and immobile it is so hard to cast hex.

Well since they are spiting in our face and intelligence, giving us one crappy defensive CD, while you got DH for example with 5 gap closers, and 5 defensive CD-s, its not much at all. Its a requirement actually. We got nothing to defend ourselves.

I am trying to believe that Blizzard want us to be in Wolf form running away like pussies while BL and E-spike is on CD, and than once in a minute, jump someone to do burst for 10 seconds, and than run next 50 sec like useless garbage they made us to be. As we are kited by ANY class easily. Or outdpsed by most others when fighting 1v1.

As such, than buff our wolf form, and give us instant HEX, since its the ONLY ability we are casting and people don’t have any reason to use their interrupts for any other spell that we might cast, any spell that is a threat to use a kick. So in a PvP reality we can never get a HEX of vs anything.

If they are spiting in our face so much to make us useless crap for 50 seconds and than useful for 10 seconds. Than give us insta-Hex and better healing in Wolf-Form so that we can do just that. Have 10 seconds of glory and than run around pillars, trees, rocks, tossing some purges here and there for next 50 seconds. Not like these days 90% of the spells are un-purgeable and those that are, are not that important either.
We can argue that purging HOTS from druid is strong but its a very specific scenario where I can tell you that while you are loosing the GCD to purge very HOT , you are not using it to deal damage either. So its not like you got any advantage over other Mongol classes who would push a DPS button instead. Not to mention that you cannot throw no where near as many purges as healers can re-apply the HOTS/buffs.

If more buffs became purgeable like Rogues, Healing Pot, Evasion, Paladin’s 20sec op dmg buffs, than we would get those classes ON OUR LEVEL to fight without defensive CD-s and could duel them. But as it is now, we are no where near good for PvP. Our kit lacks a LOT to stand its ground vs any other melee.

Enhance used to be a class which you would consider dueling only if you got strong CD-s up. Because they USED to be able to stand toe to toe with other melee, and WHEN THEY PROC, they get the dmg spikes which other classes countered by utilizing their powerful CD-s.
Nowdays, you require constant PROCS just to be able to stand close to DPS of other classes. Which is complete nonsense given how much defense we lack.

Of course, Blizzard wont employ anyone competent to do the tuning and balancing for our class. Don’t get me wrong. We(SHamans) are BEYOND grateful to the VISUAL EFFECTS that we have as a class. We look pretty. But that’s about it. No one lives from having a tight butt in fantasy world.

8 second instant CC hahahah xDDD

Learn how to fake cast, it’s really effective.

Like are you for real? are you actually serious? just purge a 2 minute burst cd like that? xD Instant hex and purge stuff like that? xD Jesus christ your suggestions to make Enhancement better suck more than some street h*okers.

Now, I do agree with you, Enhancement is in a bad spot atm, and they deserve to be better. I don’t like the playstyle of bursting for 10 seconds and then running around for 50 seconds either. But you gotta find better ways, your ideas would completely destroy PVP, and from what you are suggesting, it sounds like you’re the guy at blizzard that thought Maledict and Void Stone would be a great idea.
Since major class changes won’t be a thing in BFA anymore, I would suggest these changes:

  • Bring back the Static Cling mechanic. When you hit a boss with 2 Storm Strike’s you gain a 15% damage buff on them. Perhaps remove the Range limit that it used to have.

  • A QOL change with Fire and Frostbrand so you can start the fight sooner.

  • Give Earth Shield a 10% damage reduction, increase the healing that it does by a little bit. Maybe make this talent baseline.

  • Reverse mana regeneration nerf on Enhancement.

  • Reduce Astral Shift’s cooldown to 1 minute, and it now heals you for 30-35% HP over it’s duration.

  • Buff Healing Surge by 15%. Perhaps Swelling Waves could replace Earth Shield in the talent row. (Now, I do know that Healing Surge was nerfed due to the fact that Enhancement had insane healing capability when your healer got CCd. Therefor I suggest a healing reduction on allies but keep the heal stronger when you are healing yourself.)

  • A PVP talent that makes Capacitor Totem 4 seconds and also stuns targets instantly in PVP.

  • Crash Lightning damage increased by 10-15%

  • Fury of Air damage increased by 15%

It would make Enhancement much better. Now, these are not the best changes, but like they said, major changes won’t happen until next expansion.

what do you mean 8 sec instant CC ? Hex got 30 seconds CD. Breaks on damage, etc… Its not a Stun. Paladins got more burst, more survivability, the heck even more Mobility but got a 1min cd 6 sec stun on top of 50 defensive CCs, 5x stronger heals and what not. We can have ONE instant CC lol.

I agree with all that you said. As pointed in the first post, all those things need change.

I would like to see:

  • Rockbiter doing more damage, and apply 1% dmg reduction per stack. 10 stacks.

  • Lava Lash costing 20 Maelstrom and applying fire DoT for 5% of its damage per second stacks 10 times. So we become good over longer fights and have some sustained dmg and threat to people we face.

  • Windfurry talent should be reduced to (500%) > 300% but refresh the 15 sec duration when it procs.

Like there is PLETHORA of ideas that can be changed to make Enhance good.

At the moment I wish Landslide to.be reworked as well as its a nobrainer…

There were some talks here about making Hex instant. Making Hex instant would make it very overpowered due to how easy you could kill people and how unpredictable it would be. It would ruin the whole “stay behind pillar, peak to throw a quick heal and to avoid CC” thing that a lot of classes do, mainly healers in arena, healers such as Mistweaver monks for example.

It’s not about how Enhancement can’t have ONE instant CC, but what kind of CC you make instant and for how long the duration would be. There is no other class that has an instant 8 second CC that makes you unable to control your character.

You would force trinket the whole time, there would be no thinking or strategy behind it. You don’t use Hex on a target to kill it, you use it on his buddies to stop them from healing or peeling, sometimes in a defensives manner to stop them from dealing damage and getting too offensive. in 8 seconds you can do a lot in an arena, now making it instant and unpredictable is just…yeah, I think you get the point. No. Instant. Hex.

As for your arguments about paladins.

  • Paladin’s burst is overtuned, enhancement’s burst is undertuned. Changes need to happen to both.
  • Paladins are plate wearers, they are supposed to be tankier, their defensives are not overpowered.
  • Paladins do not have more mobility than Enhancement due to ghost wolf and Spirit Walk.
  • Paladins healing is slightly crazy yes, but then again, they do not have a damage reduction ability baseline. Enhancement does. Their heals are not 5 times stronger, only during wings which is a 2 minute cooldown, you know, the cooldown you wanted to be purgable. Either way, yes paladins need some tweaks when it comes to some of their healing.

I must say, I do like your Windfury suggestion, Rockbiter one not so much, but personal opinion I guess.

I see where are you going with instant Hex. I just tought that instant capacitator totem which is AOE stun would be more OP than Instant Hex. But i guess Hex got more use. Eitherway I would like for any of those to be instant so we can CC somehow.
And to get our Earthgrab back baseline.

Paladins are not the only Overtuned class to be honest.
We got DH with more:

  • mobility
  • cc
  • more sustained damage
  • more healing even if you check data.
  • and 5 (five) defensive CDs
  • Consume magic STEALS the purged buff.

Back then you got Arms Warriors who I wont even bother to comment on.

Unholy DK which is beyond OP.

Windwalker monk who is Everything enhance i missing.

And every spec of:

  • Mage
  • Rogue
  • Hunter
  • Warlock

All of theese classes got:

  • More cc than enhance
  • More Damage than enh.
  • Dont need to spam Firebrand > Rockbiter > Frostbrand every 10 seconds to keep their class working going through 3 GCDs that are a Must.
  • Got more Chasing-Power than Enhance
  • Got more healing than Us
  • Got 3 to 5 TIMES more defensive CDs since we got 1 (one).
  • Got higher sustained damage.

We are better of with old 1h buff type Frostbrand and Firebrand. We got Windfurry baseline .
Or if Windfurry procs would refresh the duration of our enhancements. So that we need to use those spells only on start of a fight with an enemy we.manage to cling on and proc WF’s.

Yep

I wouldn’t call the classes you listed to be overtuned, a lot of them actually needs buffs or reworks to talents/abilities because class design in BfA is nonexistent. Enhance is just weaker, they aren’t overpowered.

Unholy is overpowered due to Necrotic Strike and self healing. I would personally see Necrotic Strike get a 10-15 second cooldown with a 20% healing absorb instead.

And since Necrotic Strike deals the same amount of damage as Scourge Strike, you might aswell take off Scourge Strike from your bars, again, a big design flaw. Now, as for Unholy’s self healing, they heal for stupid amounts because Death Coil does no damage, Death Strike, your heal, does the same damage. I mean, would you rather press a button that does damage, or a button that does the exact same damage PLUS heals? Yet again, another big flaw.

I can assure you though, without burst cooldowns, enhancement does more sustain damage. However, when Unholy gets to use their burst, enhancement can go say bye bye because their damage is terrible compared to other classes during Enhancement’s so called “burst”.

Enhancement does have more CC and mobility than Death Knights, so there’s that. But of course, that’s for good reason. Death Knights are very slow walking tanks that deal incredible…damage…well…yeah…bfa…oh well. Used to deal incredible damage. Atleast unholy is doing good in PVP. Unholy burst in PVE, aswell as Frost Death Knights damage in PVE and PVP is sadly very bad.

Not every spec of those classes you listed is better, they didn’t delete Arcane, Subtlety (PVE), Affliction (m+), Marksmanship (speaks for itself if you’ve seen them) yet.

Hunter does not have more healing, neither does Rogue or mage. Warlocks does in some situations.

Please do not say that Subtlety has more sustained damage, I will laugh my a*s off for real.

Hunter only has 2 real defensives, Exhilaration and Aspect of the Turtle, 3 if you talent into Roar of Sacrifice in PVP talents.

Also, I actually like how we have to refresh Frostbrand and Fireband every 10-15 seconds, what I don’t like about them is how “unworthy” they feel pressing. They should be more powerful. Otherwise, Enhancement would only be a 3 button spec.

Doesnt sps boomkins rets rogues dhs insta cc healers?

Yeah they do, at the cost of shorter duration of Crowd Control, some of their longer CC is casted.

That is what i said we can get a instant hex with nerf. Maybe with a talent like dhs

Maximum 6 seconds instant, but then at a longer CD, like 45 seconds. Still, this would make some comps suuuper deadly, take Turbo for example. Perhaps make it 4-5 seconds.

Or just learn how to fake cast.

Yeah 4-5sec duration would be enough for insta hex.
But yeah you said Hunters got up to 3 defensives. Enh got 1. Thats the problem.

I don’t say other classes don’t have flaws, but they are all a LOT stronger than ENH that was my point. To compare Enh with everyrhing else.
Also I talk only from PvP perspective. I dont care 1% for PVE and toping Dps meters in M+++. As i see PvE as a tool to get gear to PvP with.

Actually DK does have more CC.

  • grab instacast
  • deathvader choking
  • pets grabs/stuns
  • additional +1 talent cc.

Enhance:

  • 5sec cast time Hex that gets interupted since its the ONLY ability a smart player would save kick for. and fake casting makes you stand like idiot instead to DPS.
  • Cap. totem which You walk out from.
  • some totem aoe slow thing which doesnt impact pvp almost at all.

So except for the totem slow, other CC is non existent in PvP. When did you stun anyone in PvP who had a brain or wasnt disabled before that. Not to mentioned it costs you a GCD…

Hunter has more healing in PvP and Rogue as well with their ONE 30/40% HP heal. Which is around 10 healing surges. Doesnt cost them 6/7 GCDs and doesnt cost them all the mana/damage resource.

And believe it or not but good Sub rogues do more sustained dmg in PvP than we do. I encourage you to test it :slight_smile:

You are right for mage tho. But they got so much more than enh in every way. anyway.

I agree that for the GCD crap rotation we endure and have to monitor and upkeep c9nstantly, our DMG from Firebrand and Frostbrand is ultra low / unrewarding. But you know Blizzard, they didnt buff those for 5 years. So i doubt we will get ANY usefull buffs on the numbers.

As I notices people and Blizzard have Huuuuuuuuuuuuuuuuge problem if Enhance does ANY meaningfull damage.
The thing is if we want to.be viable. We just CANT ask for dmg buffs. Only for utility ones and QOL, Because those are only ones we will get. As for any DMG, forums will be full of crying retarded demented kids who will QQ how we did more dmg than them on M++ or some similar crap.
But no one cries if you got 10 CCs or 10 Defensive CDs (looking at you DH)
As long as you do same or 1% less damage all is fine.

You could give enhancement 60% passive speed. and few would care. Give them 3% dmg buff, forums overflow with QQ.

Because the first 2 places on the DPS meter is what its important to 99% of our forum… ahem 9y old retards, that cant sleep without making a qq post before bed if yoi were first in DPS even by 0.5% today.

I rly wish they asked Rank 1 players of specific classes about class flaws and such than random.nerfing whenever 9y old halfbrain retards who dont even know their own rotations, Cry because ENH shaman who played perfectly outdpsed them today for few %.

Dude stop with that learn to fake cast bs.

So let’s see here…

  • Asphyxiate = 4 second stun, 45 sec CD.
  • Pet stun 2 sec if Transformed (1 Min CD, reduced by 1 sec per Death Coil, but no one uses Death Coil) otherwise it’s 1 second.
  • Pet Kick 2 sec, however your pet can only interrupt from range, so if your pet where to attack your target, it wouldn’t be able to interrupt it. You’d have to make it target something else first, and this is only available during Dark Transformation, 1 minute cooldown.
  • Death Grip really isn’t a CC, sure you CAN use it to interrupt someone’s cast, but it’s not like you do it the whole time, plus it only works on casters.
  • The other ones you can talent into are talents no one uses. So basically, they don’t exist, and even if you were to use them, you’d replace your stun, or make the cooldown of Remorseless Winter 45 seconds, not to mention that they have to get 5 stacks first.

I count a total of 8 seconds of crowd control, however one being pretty much impossible to use 1v1 unless you don’t have your pet on your target. So 6 seconds.

Enhance:

  • Hex 8 sec duration, 30 sec CD, about 1 second cast, some people will have to learn how to fake cast first though. Whoops, already beat DK in terms of longest CC chain possible, however, not in terms of how disruptive they are yet.

  • Cap Totem, 3 second stun, 1 minute CD. Slow the target and they have no time to walk out. Sure, you can hit it with a melee attack to kill it, hence why we want it to be instant.

  • Sundering = 2 second aoe incap, 40 sec CD.

  • Shorter CD on Kick aswell

13 seconds, compared to DK’s 6-8 seconds. Yeaaaa Shaman in most cases is still the more disruptive one, not to mention Tremor, Grounding and Counterstrike aswell as Purge.

AOE slow is VERY good to have my friend.

xDDDDDDDDDDD are you a troll? 30% on 2 minute CD, if you play Survival you get another heal on I think 30 second CD, but you can’t take damage while you heal, if you do, you won’t get healed. BM healing is trash and nonexistent once dampening kicks in.

Sit in Ghost Wolf for 10 seconds and you got hunters healing every 2 minutes.

30% every 30 seconds. 1 Healing Surge is ~ 10% HP. Let’s do some basic maths here. How many times can we fit 10 into 30? 10+10+10=30. 3 globals. 1 global with a nice amount of haste = ~1 second. Their heal is 30% over 6 seconds I believe.

hahahahaahahah nuf said

Read through the rest of your post but saw only salt and some over exaggerating stuff.

Now, can we continue to the Topic of this post or shall I create a new post so we can continue arguing?