Hello as someone who did a lot of PvP. Playing Enhance over other melee’s was some of the worst experiences this game has to offer.
Compared to ALL other melee’s Enhancement-Shaman lacks a lot:
-Low Damage. VERY proc based. And even than its not significant compared to other melees.
-Low Healing. Incredibly low Self-Healing capabilities, its not worth to cast healing on yourself at all most of the times.
-ONE defensive CD. Astral Shift is a very bad design of a Defensive CD, which doesn’t justify its 1.5 minute CD. Worst of the worst from all other classes.
-NO CC. Stun totem is INCREDIBLY easy to dodge, or just plainly destroy. Hex can never be even considered using, as its the ONLY ability we have to cast on other people. And as such everyone got Kick ready for that.
-Bad rotation. Keeping Flametongue, Frostbrand Up at all times with switching into Ghost-Wolf to close gaps, Purging, fishing for Landslide procs is very tedious, and not rewarding at all. Its a BASELINE torture you have to go through to just PLAY your class. Which is incredibly stupid.
-It seems like Blizzard test Enhancement on TEST DUMMIES or Raids only. They don’t have 1% of Insight into PvP problems the class is enduring for last 7 years … lol…
Enhance won’t be any good until:
-Feral Lunge - Implement to be base ability. Having no base gap closers as melee with little to no CC is just plain bad.
-Frostbrand/Firebrand - Starting every fight by going through 3 GCD-s just to be able to START the very fight is ultra-bad. Flametongue > Rockbiter > Frostbrand Is the very requirement to even start the freaking fight with anyone. And keeping them on every few seconds is very bad design as well. Instead make WIndfury refresh our Flametongue/Firebrand enchants on our weapon. So when we fight with someone we are rewarded for staying on the target and can pay attention to other stuff than going through same GCD locked rotation which kills the gameplay.
-Ghost Wolf- Make Purge and Totem’s usable while in Ghost Wolf form. So that we can purge while kiting other OP classes such as Paladins for example. We are spending more time in wolf form trying to kite/chase other viable classes anyway.
-Spectral Recovery- Change to 2% every 1 sec. Instead 3% every 2 sec. We need that healing ticking for those 2-3 seconds we switch forms in PvP. Like this you either get it or don’t. Druids have OP bear form, We deal no DMG in Wolf Form, so we should get proper bonuses for it at least.
-Earthgrab Totem- Should be baseline instead Earthbind. Or just give Earthbing the root effect. Whichever way…
-Increase SELF-Healing- to at least 10% our HP. With every second melee having some healing reduction, its the least a spell needs to have at least SOME usability.
-Astral Shift:- change CD to 1 minute.
-HEX-: Use 40maelstrom to instacast.
This is the very least we need in terms of QOL changes.