You won’t lure randoms into voice communication and your games will be of poor quality thanks to pathetic matchmaking, gear difference or simply for the lack of coordination among the players.
Basic solo queue system for 2s/3/5s might be interesting at first, but you’re likely to to enjoy playing with proper composition that works for your character, along with friends who you actually trust can perform (synergy, diminishing returns on CC and stuff).
Expand it to 10 and 15 player battleground teams, this becomes a complete clownfest. Do you allow class stacking at all? Do you match class for class, spec for spec? How will all of this affect the queue times or will there even be a pool of players to choose from to properly set up somewhat even teams? What if a player with half of your team average HP somehow joins, it literally makes him dead weight.
Unless they standardize everyone’s stats for this, it’s entirely pointless and literally no different to what we currently have to suffer in random battlegrounds if we manage to end up in a game where one side doesn’t have a 5-team premade.
Ofcourse, they hear SOLOQUEUE that players have been screaming over for the past decade but fail to realize it simply won’t work with current progression and gearing game design philosophies. They won’t allow a fair fight, but instead hope you keep playing for 3 months until you reach the max possible item level.
Take Heroes of the Storm for example; the game had proper solo and team ranked queue at start. Eventually they merged the game modes and everyone started complaining over how mixing premades against randoms in 5v5 format simply does not work well. In the end, they just hid the premade group indicators on loading screens so the other team doesn’t get demoralized and decides to afk at start. The game is now slowly dying but at the time the decision was made, it had very healthy population numbers.
Instead of all this, focus on balancing factions and fix war mode to place players into specific phases more evenly. Large scale mayhem is the most realistic and enjoyable thing this game can achieve and is more likely to lure in players that suffer from some kind of performance anxiety when it comes to small Arena teams and help ease their entry into competitive gameplay. Currently there are 2-3 large scale maps which are dead because there is little fighting in them, since the optimal approach is to rush objectives and expect a 5 minute match.
Lets not forget the fact how unenjoyable PVP is thanks to poor balancing, or simply because their class has been neglected by the devs for the last six months. For many it’s just an alternate avenue to acquiring gear that helps them beat scripted dragons, and If you ask me, absolutely no player power gains should ever come out of it, only ladder prestige and cosmetics. Participation should be its own reward.