Killing the faction leaders, I can’t talk to as I never camped one to an extent you describe. But I have a feeling this might not fly as easily these days as it did in early days of Vanilla before bg’s (and I was something like 47 on my first ever char when they got introduced to begin with).
However I do know for a fact that if you keep camping a low level quest giver and frustrated people report you enough, you will get a stern talking to by a GM and if you do not agree to stop, he will teleport you to the other end of the world. Because while you can’t be outright banned for it, Blizzard does care if you make the game unplayable for a large number of their customers. This literally happened to a guildie in late vanilla, just before TBC prepatch.
This faction imbalance problem will never go away. Blizzard allowed it to exist with their poor game design choices but it’s because of the community it never gets fixed. In reality a huge majority of players prefer playing WoW while in the dominant faction.
That’s the bottom line I think. Gamers have no spine and very little honor. They don’t want an even playing field. They want things to be easy without any challenge.
I never have seen or heard anything like this, and I’ve camped enough people so far. But I’m 100% SURE that “your friend” had it happen to him.
Even if this super mysterious friend of your had it happen to him, I would remind you that a server has more than 2 players, just fyi. So, if at least a portion of players kill one quest giver only once a day, it means that the opposite faction players will rarely see that quest giver. In that case, I guess that will be hardly possible to report all enemy faction players one by one and I wonder 10k players will all get a “stern telling” from a GM for killing an NPC.
While I write this, I am in afking in a group camping tarren mill flight master and killing everything around. Actually, almost half of the players on my server are doing the same thing so I guess we should all wait for our harsh punishment.
If you really think that your mysterious friend example will stop players camping flight paths/ganking everyone that they come across and raiding enemy capital city on imbalanced PvP servers, you should be delusional. If any of this nonsense brought up by a crazy dude here will mean that in a server with 90% horde and 10% alliance population, alliance players will not have a bad time, than yeah I’m wrong.
So, let’s just skip the pleasantries and come to the honest truth: You just rolled on a massively overpopulated faction and you don’t give a flying farce about what other players will have to go through. You are well aware that having each pvp encounter is being ganked 1v15 is not fun, but you just want to have the status quo just because that is the only way you can win and have fun.
So, truth means nothing to you, all is about your own self-interest. That is what is rampant on these forums.
It would be true if you would be allowed to play both factions on a PvP server.
Thus, while having your level 60 ready to raid, you could just play your alt in the opposite faction.
Heck, an advanced system could count your hours and let you in to raid (queue priority) just because you’ve been playing the minority for sufficient hours.
The only thing a faction queue would do now, 2 months after the launch, is cause some people to transfer to different servers, if the option is available.
By the way, the 2x10k cap is just half a solution, since 10k players on a single faction are still overly dominant. To enforce balance, it has to consider current players on each faction.
However, this could also just lead to dual boxing, where some people create level 1 alts to jump around in the starting zone.
On the original vanilla I played a horde since A:H ratio was around 60:40 on my server. I choose the less populated side just to have the challenge.
This time around, I picked alliance for the same reason.
But, people like you and me are the very minority it seems.
Just joining the zerg, is the common mentality. Why would they even care about having a fair fight or a better server environment? Just join the zerg until it becomes 100% players on one faction and then ask yourself why the game is boring.
By the way, the 2x10k cap is just half a solution, since 10k players on a single faction are still overly dominant. To enforce balance, it has to consider current players on each faction.
I don’t know the details about the exact numbers, I just made up the 20k thing to give an example.
Numbers can be tweaked, but the general idea is there.
Well you can think what you want. The NPC he was killing was Talen, a Night Elf in a western Ashenvale. He did it just to see what happens, some 60’s came to fight him eventually, and then left and he continued etc. On the second day of this, a GM whispered him to ask him to stop, because there are many reports of his actions. When he refused, the GM forced the unstuck mechanic on him, which, if you didn’t know, puts you alive in the graveyard of you faction’s capital, which in this case was outside Undercity.
Look, you can think of this what you will. After all, why would I just go ahead and lie on the internet, who would even do such a thing
EVERYONE and thier mother knows that PvPrs love to play horde more than Alliance… It is a universal fact since the dawn of WoW and Blizzard can’t change people’s preferences… The vast majority of PvPrs rolling alliance are either:
try hard guilds (and those are a minority by definition)
people that don’t enjoy PvP much.
I have hopped on countless servers playing as an alliance before and found the biggest problem wasn’t actually the lack of alliance, but that alliance would rather afk in Stormwind than partake in PvP… PvP for most Alliance players is a side dish, whereas for Horde it is: appetizer, main dish AND dessert… and there lies the major problem
Yes, most servers will have a slightly bigger Horde population. This server though is already vastly more Horde than Alliance and as is usually the way, will usually get more and more distance between faction sizes as time goes on.
This isn’t about making PVP fair its about keeping the realm healthy.
Are you deliberately not reading what I am saying? I said to take preventative measures before it gets too extreme. Do you actually think if it gets to for example 90% horde 10% alliance that would be a healthy realm?
I don’t know how everyone’s mother got that idea but I remember quite well that all PvP brackets used to be dominated by alliance players for over 10 years since Every Man for Himself was OP in PvP.
Also, I don’t know where you get this wonderful insight but according to the survey on mmo-champion this summer, alliance and horde was very similar in terms of their PvP attitudes, and among different races, gnome players were the highest “pvp fight starters”.
I played horde without any breaks for 15 years, so I have all the sympathy for hunchbacks and tusks, but these purely speculative, weird ideas are making me question the purpose of this universe.
Yes, except the lower population will be ganked on a PvP realm. It’s very healthy for a PvE realm.
On vanilla/classic, there is a lot of outdoor content which is extremely important, such as world bosses, silithus events etc.
Without a second faction to fight with, they all become dull and colorless, they just become “which guild tags it first” issues, sheer gear grinds. On top of that, since there is no character transfer available, the low-populated faction players will most likely not bother levelling again from level 1 and quit the game, meaning thousands of subscribers lost.
To me, for classic wow, a PvP server with no guild politics/massive world pvp encounters/competition for grind spots/mass world events is absolutely unhealthy.
What kind of a server is “healthy” for you in classic? That you only have to wait in the BG que to see an alliance player since you levelled from 1 to 60?
Edit: sorry, realized you said “pve realm”. Well, PvE realms are less effected yeah, but still are effected. Imagine that in that server AQ gate opening will be super boring and all the mats will be farmed in such a little time with no effort. I wouldn’t find it very attractive.
The top PvP brackets being alliance read point 1 relating to try hards… your other point referencing some “survey” doesn’t explain the FACT that on PvP servers most roll horde and/or Horde participate more in PvP whichever way you wanna look at it (since I have yet to see a horde complaining as of yet on these boards of being outnumbered) so it means most players choosing horde to PvP or that they participate in it more than Alliance counterparts. on PvE it is generally the opposite… I’d take that over any random “survey” any day.
I think you misread the sentence you quoted. Read it again.
Anyway If Blizz intends to emulate Vanilla, then it would be in battlegroups, which are not region wide or realm type wide, but sort of 4-5 servers together. Dunno if that would mean matching the most Horde dominated realms with the most Alliance dominated (if there are any).
AFAIK, blizzard has not released any info about battlegrounds.
I don’t think there are any Alliance dominated PvP realms. I remember there are some that were close from the WoWpop addon before they broke it, but who knows now?
I thought they said it would be all players in one region queue for BGs. I remember players arguing about it. Maybe it was some players guessing.
This is not a “complaining” post, it is a suggestion post and it was long and well-written, unlike your yammering.
I don’t really know what is the ratio of A:H on these forums for “complaining posts” but I just had a quick look at the first 2 pages and saw 3 posts which could be described so, and 2 of them were horde characters. I think you need to seek medical help.
I would rather take a mmo-champion poll with 500k+ participants as a valuable source than your madman beliefs.
When you talk about a faction, it consists of millions of different players. You can’t just generalize personal behavior to millions of people, there is PvPers in both factions and cowards in both factions all the same. If, however, on a server one faction has 80% of the population, you can clearly see why that 20% faction players will try to avoid pvp because it turns into a gankfest eventually. And you should also understand why they would make threads on the forums about it.
When I give you real examples and actual facts, you tell me “those alliances are tryhards.” I give you proof, you give me your schizophrenic beliefs. And when you face the truth, you tell me “those are tryhards”. So, if an alliance player is good at pvp, its because he is a tryhard, but when he is bad, its because he is a PvE carebear. I don’t know how bad your situation needs to be in order to have such a deep bias.
Oh and by the way, even today, with no distinct racial advantage, alliance has a bit more players on the pvp leaderboards. https://worldofwarcraft.com/en-us/game/pvp/leaderboards/3v3 https://worldofwarcraft.com/en-gb/game/pvp/leaderboards/3v3
A lot of people just pick whichever side is more populated, it has nothing to do with any faction. Back in vanilla, alliance was in the same situation. When a faction has a population advantage on a server, even if it is 55% to 45%, more people keep picking the 55% one, eventually making the gap bigger and bigger. If you have read the OP, I have given you an example of my old server, which had a faction imbalance at first and over the years, it became a one-faction only server.