This is almost my proposal too. Make the content slightly harder and definitely slower, but keep the reward per time spent the same (or even increase it!)
Uno Reverso bring back Reforge.
sigh
no!
I don’t see why not, it’s hard enough to get loot as is, why not let people change the stats on it?
It’s ok to have easy content in the game. F.e. last week was really stressful for me and when I logged in, all I did were some world quests, nothing ranked, nothing timed. The most intense content I did were world PvP quests in War Mode and that was enough for me.
Plus, I’d say there are many players who see blazing through easy content as a reward for improving their gear. Higher ilvl is supposed to make content easier after all.
Personally as LfR only Raid player there are two difficulties in Retail which prevent me from raiding.
First other people because I started to get a social phobia from aall the toxicity in my life.
Second no explenation in mechanics.
While in Classic back then it felt like with as few mechanics there where you could get by with learning by trying and finding out. But current WoW is way to big for this to not have a proper ingame explenation.
While Delves are at least having Brann raids still have not such a thing. So from my opinon LfR being replaced by a instanced version where you are with 9 NPCs which teach you nicely via ingame comments what to do would really help. This scenaria should work a bit like follower dungeon but so that you are not doing it as some AFK run I would be for that the raid is succesful as long as you play your mechanics while the NPCs do the rest of their part fine.
I dont see the point in removing something, just because it has become redundant. It doesn’t hurt anyone that its still there. Just because you no longer use it or benefit from it, doesn’t mean it serves no purpose to others.
If its not in direct conflict with the direction of the game, just leave it be?
Heroic Dungeons…
Yeah Blizzard absolutely do not listen to this nonsense.

Heroic Dungeons
One of the few sources of the aug shards, so atleast it has a purpose.
Dont like it, dont que it.

even a half-blind monkey can avoid it.
I can assure you that this is not true.
Last time I tried LFR that Fyrak meanie knocked me off the plaform to my doom. I couldn’t see what I was supposed to avoid. But I didn’t read any guides or anything (LFR is supposed to be story mode).
Personally I’d have preferred a Follower Dungeon version of LFR to see the story as in LFR the group just runs off at top speed. No time to look around, no time for Cut Scenes, no time to look at the loot (just click Need like everyone else seems to be how it’s done anyhow).
I’m not sure current LFR is fit for purpose but I wouldn’t make it harder, I’d make it easier or more accessible. Bliz do seem to be on a similar page but their solution was Story Mode which I didn’t think addressed the needs either.

oh please. The biggest “threat” IN LFR? Not getting kicked for being semi-afk while autoatacking the boss.
Not sure what you’re basing this on, you obviously haven’t done an LFR in a very long time. Some LFRs in Legion did seem a bit like this (if you exagerated it wildly).
I some LFR in DF (one evening) and every boss needed two or more stacks of Determination to down the boss.
If you made LFR any more difficult you wouldn’t teach players how to do challenging content you’d simply empty out that format (apart from real raiders going there for mogs if they could find enough other real raiders to form a full group).

LFR doesn’t really teach the players how to engage properly with boss mechanics. As a result, there’s a proportion of the player base who although would be curious to progress into normal or above, they simply can’t because the jump of difficulty is simply too high.
LFR is not about learning to Raid. It’s not an Introduction to Raiding.
It’s an Alternative to Raiding. It’s for players who don’t want to Raid. It’s to allow non raiders a chance to see the content.
Normal is not that difficult from what I hear. I hear that Heroic is not hard enough for organised geared groups.

Normal is not that difficult from what I hear. I hear that Heroic is not hard enough for organised geared groups
Honestly this patch normal has felt like older LFR just with all the bosses in one go.

So from my opinon LfR being replaced by a instanced version where you are with 9 NPCs which teach you nicely via ingame comments what to do would really help.
Firstly, sorry to hear about having such a people phobia because of the toxic community, that’s pretty unfortunate, especially as many of this game’s aspect are to be enjoyed with friends. It takes time to find the right guild/community of players to be part of, but the search is worth it.
As for the quoted bit above, to me it seems more and more evident that there needs to be a better solo version of experiencing raids, so people can
A: actually pay attention what lore/story developments happen within the raids.
B: actually learn the mechanics of the game. That could even be toggled and have its own “lfr to mythic” scale so to speak, so players can actually practice and learn mechanics at their own pace. Even as a, now ex, mythic raider this would have been so useful. Would save so much frustrating progress time.
I’d B is so important for the whole community. Seasoned raiders get to practice outside of set raid hours and new/inexperienced players can have a place to actually learn more about this aspect of the game.

LFR is not about learning to Raid. It’s not an Introduction to Raiding.
It’s an Alternative to Raiding. It’s for players who don’t want to Raid. It’s to allow non raiders a chance to see the content.Normal is not that difficult from what I hear. I hear that Heroic is not hard enough for organised geared groups.
Yes you’re right hence why I just proposed the above, but you beat me to it by a few seconds.
Normal mode is extremely easy for organised experienced guilds. Since DF season2, HC is also very easy, maybe besides the last 2 bosses that guilds might wipe a few times until the synchronise well.
Mythic is the odd one. In this raid, the 1st 4 were decent, challenging, but nothing that would need more than 30-50 wipes. The last 4, that’s where the raid begun for us.
Edit: spelling

I find that there is a dysfunctional disconnection between LFR and the rest of raiding
LFR is the participation prize.
LFR is for ppl who (for whatever reason) don’t do normal raid (let alone hc and mythic).

LFR doesn’t really teach the players how to engage properly with boss mechanics
Why should it? LFR is not the gateway to Normal raid, if you want to raid on normal (hc, mythic) difficulty then you should learn from those difficulties/watching somebody defeat the bosses on those difficulties.

if there was an LFR that basically has all the tactics of HC mode
No. I do LFR because I don’t care to do raids at higher difficulty, I don’t care about hc tactics.
If this should have any merit, then you should be taught those mechanics on normal difficulty, since that would be the the natural step before heroic

are there any features you think don’t have any purpose and could be removed?
Hard target cap.

LFR is not about learning to Raid. It’s not an Introduction to Raiding.
Usually about 90% of the normal mechanics are in LFR, so i do see it, and have used it as a stepping stone into normal.
I suffer from chronic migraines, dragon riding is a trigger, so yes i still use flight paths. dont like them? dont use them.

That could even be toggled and have its own “lfr to mythic” scale so to speak, so players can actually practice and learn mechanics at their own pace.
I’d love something like that. For M+ it has crossed my mind a few times as well.