Features WoW could lose

I get that. But I don’t mind 3 shotting them in the slightest.
I don’t need difficulty in a game to make it fun for me. I really don’t.

If I play a single player game, I usually play with cheats or trainers. I don’t game ‘for the challenge’. I really don’t.
Having said that: I don’t always mind a challenge. But it’s not the reason I play games.

This did makes me think: The open world hasn’t been a huge factor for me in TWW. I definitely don’t like the underground zones. Most time I spent in the open world is on the Isle of Dorn. In that regard TWW has turned out to be quite the disappointment.

Normal is too high for an LFR player. So it would be more logical to remove Normal. However I don’t see that taking content away from people is a good thing.

1 Like

Well bloating difficulties doesnt help much either. What happens if for some “normal” is too difficult but heroic too hard? Then what what? Make new “normal +” or “heroic lite” difficulties? The more we chop and chop and chop the playerbase the more it becomes diluted and pretty soon we will single player player game which personally tailored difficulties for everyone :rofl:

For whom?
People who want that kind of difficulty, are already doing normal or higher.

You’d just be making things frustrating for LFR players. Is that what you want?

Thing is: LFR is by far the most played raid difficulty.
Blizzard have confirmed that.

So your idea wouldn’t make sense from that perspective either.
Cutting away a part of the game isn’t magically going to get those people to ‘rise to the challenge’.

Speaking for myself: If I couldn’t experience an expansion’s complete story anymore, because of the removal of LFR; I would quit.

No matter what you do you are going to screw over some demographic of players with removal.

However LFR was a fantastic way to give everyone access to the raids. Which I think everyone should have.

4 Likes

For those who can’t commit to a guild but want to still see the bosses in a higher level than a “cardboard cut out”?

Look Tah. We are already major disagreement. I dont want LFR to be mythic difficulty but still retain the feeling that the boss kill felt like an accomplishment. Even in FFXIV normal raids - which is the “FFXIV version of LFR” - after the fight, I still feel I did my part and I was more than a “empty space” which needed to be filled for the :white_check_mark:
Doing LFR in WoW(yes even I have my low level alts. Not sweatlording to get all my alts into mythic raiding/+10s) feels like I could just go afk and nobody would even notice me.
If me asking for LFR those few mechanics to at least sting if you outright ignore them is asking for “mythic level difficulty” then we can just agree to disagree and move on without grudges held. :beers:

2 Likes

Personally, I’m looking forward to the D.R.I.V.E. very much. We’ve had boring ground mounts for 20 years, it’s high time we’ve got an upgrade.

Just like dynamic flying - when it was introduced, I’ve never looked back at oldschool flying. Even though it can be a bit cumbersome at times, I really enjoy how engaging it is.

Again: That claim is just nonsense. LFR is not THAT easy.
Wipes happen.

If anything; if you’re looking for a challenge without too many strings attached, ask for normal to be made more accessible for that.

No, I’m not claiming that that is asking for mythic level difficulty.
I’m claiming that you asking that, is not understanding the majority of the playerbase that does LFR. Because what you are asking for is not what most people want in that particular difficulty.

And again: If we had a proper storymode (meaning: the whole raid), I would have no issues with your idea whatsoever.

2 Likes

Talents. They suck.

That’s because FFXIV’s normal raids are functionally about as difficult as WoW’s normal raids, except the difficulty is spread more evenly across every party member - there are usually no mechanics that only one person needs to know and handle, if you don’t know any mechanics for XIV’s normal raids, you will die repeatedly, if the whole raid doesn’t know the mechanics (as it usually is on raid launch), the group will wipe a couple of times.

Granted, if they do know the mechanics, two or three people can kill the boss all by themselves, it’ll just take way longer. But the same can be said for most Normal WoW bosses, too.

I see a lot of transmog costs.

Im okay with transmog costs but i wish we could have a transmog slot and then even if you changed the item in that slot it would take the appearance of whatever you transmogged. Instead of mogging the item you mog the slot.

2 Likes

Nah we still need FPs, I can be bothered flying myself every which way so it’s nice that I can sit back and chill during longer trips.

I’m woth this, don’t understand why this isn’t a thing. Let us transmog slots not just items.

1 Like

Not the flight masters! I enjoy my autopilot taxi flying, I can go afk during travelling and do something else. Just because we can fly, it doesn’t mean we always have to do it ourselves!

1 Like

I think the difficulty is that in LFR it’s fully pugged (well duh you probably think :wink: ). There are quite a few who join LFR without knowing the mechanics. Giving them the same responsibility as people have in HC wouldn’t work, it’d just cause frustration and many wipes, even if the damage was toned down.

The times where LFR was more difficult, there were many complaints. I think it’s sort of the equivalent of why some here say an M+10 can be a breeze while a +2 can be a total challenge. There’s only so much carrying someone can do who knows the fights and mechanics well. If LFR gets very difficult to complete, it defeats the purpose of its existence. And that purpose is ok. If anyone wishes for more difficulty, that too exists.

2 Likes

Have you done LFR especially during the start of a patch? Some bosses cannot be downed without 3+ stacks of Determination. I especially remember wiping on both Raszageth and Sarkareth with 10 stacks!

Granted, the wipes were not due to lack of output, but due to one-shot mechanics in LFR.

The issue here is two-folded, and the massive gear power creep is the big culprit. A character in 593 Adventurer 8/8 gear, which could be considered the “middle point” of an overworld player, has a significantly harder time over a 626 character, like 10x more difficult time. At 593 you have to avoid elite enemy attacks. At 626 you just facetank them because it’s less effort to hit a self-heal ability every 4th enemy attack than it is to hit E 4 times to strafe right.

The 2nd “fold” is that non-elite enemies are pushovers and therefore feel more like grunt work grinding them than it feels like an adventure.

TOO MANY TIMES because of my greed to get a 6th node when Overloading it.

1 Like

Hence, make the open world harder, only a little, but so that it feels interesting, you could even have fewer mobs if they offered some degree of challenge.

Optionally, not forced.
Not everyone needs/wants harder content.

2 Likes

The problem is the open world should be doable with about 510 ilvl. It was rather hard on the first char when dinging 80.

3 Likes

Exactly.
As I previously said,I just leveled this char from 60 to 80…and the gear provided by the quests did not make it a cakewalk at all.Also the gear in question gets you as far as tier 5 in delves,maybe more for really strong classes(dh is not one of them)but still not 8.
Ofc if someone comes with full m+/Hc raid gear/tier 8 delves after a few weeks, will feel no sense of danger.
But the start is not so easy.

2 Likes