Feedback and Solutions for Improving Ret Paladin PvP by Lvladen, Vanguards, Pikapal, Sean, Beatman, Frumples

Hello Paladins!
I’m posting this here for Lvladen, since he cannot post on the EU Forums


Hello everyone,

To keep it brief, here’s some feedback from experienced R1 Ret Paladin PvPers (Vanguards, Lvladen, Beatman, Pikapal, Sean, and Frumples).

The Problem:

Ret Paladin’s damage is currently too weak in PvP. The class also suffers from bugs, difficulty balancing spells, a long list of PvP modifiers, and a lack of meaningful PvP talents. Though designed to be forgiving, some spells like Divine Protection (a spell used while stunned) only reduce damage by 10% in PvP, which feels underwhelming.

Proposed Solutions:

Short Term (Hotfixable - Tuning and Bugs):

Even after recent buffs, Ret Paladin still lacks burst damage, which has historically been a core part of the class. Bugs with Herald of the Sun’s talent, Sun’s Avatar, and changes to Hammer of Light are making matters worse.

Even if Hammer of Light dealt the expected damage, the increased HP pools in 11.1 make burst less effective.

We suggest the following:

  • Remove PvP modifiers from Avenging Wrath and Crusade (this would be a good starting point but may not be enough).
  • Significantly buff Final Verdict to improve damage.

Medium Term (11.1.5 - PvP Talents):

Some PvP talents are either useless or underwhelming. Here are a few examples:

  • Ultimate Retribution, Spreading the Word, and Shining Revelation have minimal PvP impact.
  • Luminescence (passive healing not from the Player), Hallowed Ground (lack of control), and Spellbreaker (passive damage) all fail to meaningfully contribute to the Ret Paladin’s toolkit.

Wish List for PvP Talents:

  • Mortal Strike: A Mortal Strike effect would help Ret Paladins in PvP. It could be applied through a PvP talent on Expurgation (15-20% Mortal Wounds) or a similar effect on Wake of Ashes (25-30% Mortal Wounds). This would allow Ret to play in 2v2 arenas and open up viable compositions.
  • Undispellable Hammer of Justice: A PvP talent that would make Hammer of Justice undispellable with a slight tradeoff (e.g., -1 second duration).
  • Steed of Glory: A skill taken from Protection Paladin that could help improve mobility.
  • Emancipation: Adding a magic root and slow cleanse to the current Cleanse ability would give Ret a useful utility without being too oppressive (8 second CD, single target) compared to old Judgment of the Pure.
  • 50% Slow: With Ret Paladin’s low mobility, a moderate slow would help make up for its lack of crowd control. Even Illumine is nerfed in PvP combat to be a 30% slow.
  • Cataclysm Word of Glory - Significantly increase the healing of Word of Glory in exchange for some type of cooldown on the ability and potentially the inability to use Lay on Hands in PvP.
  • Vengeful Strike - Reduce the range of Final Verdict and Justicar’s Vengeance by 40% (returns them to their prerework range) and increase the damage of each by 40%.

Long Term (11.2 or Beyond):

Ret Paladin has become complicated due to the number of talents and modifiers, many of which don’t work well together or have unclear PvP tooltips. This makes Ret difficult to balance, and stacking modifiers has created problematic gameplay.

DAMAGE Spells with PvP Modifiers include:

  • Blessing of Dawn
  • Final Reckoning
  • Execution Sentence
  • Avenging Wrath: Might
  • Crusade
  • Empyrean Legacy
  • Divine Arbiter
  • Wake of Ashes
  • Hammer of Light
  • Blessing of An’She
  • Divine Purpose

All healing spells and talents for Ret Paladin also have PvP modifiers, aside from A Just Reward and the nerfed Lightforged Blessing and Seal of the Crusader.

Balancing Ret is difficult because of the sheer number of modifiers that stack on each other. This can lead to toxic one-shot scenarios, as seen after the 10.0.7 Ret rework, or cause key abilities like Final Verdict and Holy Power generators to feel underwhelming.

Currently, these modifiers are all tuned down, but it highlights the need to adjust multiple aspects of the spec when making balance changes.

Trade-Offs & Long-Term Suggestions:

Ret Paladin’s future design is ultimately in the hands of the developers, but we believe it needs a shift to return to its core as a powerful single-target DPS class, not a tank/support. We are willing to trade the following for power improvements:

  • Lay on Hands and passive healing talents removal in return for significantly stronger Word of Glory and Flash Heal.
  • Increase the cooldown of Sanctuary by 15 seconds.
  • Increase the cooldown of Blessing of Sacrifice by 30 seconds.
  • Remove the ability to use Divine Protection during stuns, in exchange for removing its PvP nerf.

In return, we need:

  • A Mortal Strike talent.
  • Removal of PvP modifiers on Avenging Wrath and Crusade.
  • Significantly higher damage overall.
  • Spells that deliver meaningful single-target damage instead of weak AoE effects like Blessed Champion. Although we understand the need for these AoE talents to exist for PvE it has greatly detracted from Retribution’s ability to land kills on a single target by shifting overall damage away from one target.

Ret is a DPS class and should be focused on delivering strong, impactful single-target damage, not prolonging games as a tank/support. I feel as the aforementioned point might be a design disagreement between the players and developers. As a PvPer it is much more enjoyable to have short, bursty two to three minute matches rather than drawn out seven to twelve minute games. Although it may look like Ret is designed to make games longer via Blessing of Protection, Lay on Hands, Divine Shield, Sacrifice and various other team utility spells it ironically does very poorly in drawn out games.

We all really appreciate you reading our feedback and hope to see changes soon!

Thank you,

Lvladen, Vanguards, Pikapal, Sean, Beatman, Frumples + The Ret Paladin Community

9 Likes

I can not agree more! We have a big big isue here which lesds to a rediucles lag in gameplay motivation and play design! I insist on Blizzard to think about this post and start with sensefull changes as described! Please Blizzard, we need your understanding here.

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As this thread has gained some attention and hopefully Devs would take a note of this, I would like to take this opportunity to request that besides tuning of different specs, retail PvP is suffering from some very basic issues, which needs immediate attention. I have made forum posts related to the same which can be read at

On a shorter note, I would request that all PvP currencies be made account wide without any taxes and without involving any RNG loot box. Honor, Bloody tokens and Conquest should be account wide like Timewarped badges, Paracasual flakes etc. :pray:t3:

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So basically unnerf pvp modifiers, lessen the 10+ dmg modifiers while buffing dmg to compensate + buff dmg some more. Oh and add MS.

So in the end, “gief more dmg” with 0 actual long term solutions that i see.

Its 4 sec in pvp atm so a 3 sec stun with 10y range on a semi ranged class.

Problem with a dmg buff is that its ALWAYS short term fix, might last a patch but WILL NEVER last to the next expansion!

its because we are nerfed and have a lot of modifiers on our spells and wings they need to lift it it will bring us in line we still wont be s tier but we will be good

If blizzard dont fix this issues, they take away a lot of peoples from World of Warcraft, actually we have in Europe only 2 RETs on 2400+ CR in SQ that means something is wrong. Wait no something is wrong, retribution paladin dont work.

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In the meantime mages will be able to blink 8 times a min/30 sec while probably getting a stun or 2 during this expansion trillogy.

Paladins will remain the class that stands still with less tools then a vanilla era warrior!

they will do nothing we are doom

Its odd how one of the most played classes is being unrepresented by Blizzard. Meanwhile Rogue get aoe silence, gauge that breaks on damage, Hunters get the nonsense one shot from stealth. Monks press a button as well and stuff dies.

As a paladin you get a stun that can be dispelled. A bubble that can be dispelled and about 3 dps.

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yeah this is true what i dont understand about blizz is how they have classes be bad nerfed to the ground how about make everyone op ? like the good old days when ever class had something they were good at and could do damage when they wanted to burst

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the spec is struggling and blizz ignores us, i don’t see any changes soon, i am always the lowest dps in arena no matter what i do, someone in there just don’t like paladins i guess.

So dmg buffs were given and the masses are happy, the cycle repeats.

Fabricate low dmg → masses asks for many things → toss in the tiniest bone ever and the masses are happy til the next cycle repeats it all.

Everyone is a happy doggo with their tiny bone.

Yo Blizzard - Remember Cataclysm’s amazing Holy Power implementation? It halved your playerbase, remember?

Wanna see it happen again?

Yhea i remember when half the player base quit because of holy power. The non Paladin players obviously quit in protest to show solidarity to the Paladins plight!

I should have said “Ret Paladin Playerbase” I guess rather than just Playerbase, but we are in the Paladin subforum.

Cataclysm was the worst ret has ever been, I dont think anyone can deny that. That first implementation of Holy Power that was rushed and half assed…Blizzard really did do the class dirty.

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