Frost Deathknight Feedback :
I am going to give honest opinion about how it feels for me to play Deathknight in TWW, i really hope this will help.
TWW Talent trees :
We are lacking of mobility, everyone will agree on this, however The War Within tree gave us some tools to solve this problems but only in the “Rider of the Apocalypse” tree, which is problem i will discuss in “What i would change” part.
After testing both trees my opinion on what we are going to play for Mythic+ is “Deathbringer”, for many reasons : AoE , short CD , Defensive CD reduction , combine well with some spells and talents such as “Icy Talons” , “Cryogenic Chamber”.
Raid is not currently available i can’t tell which one we are going to play, since it depends on bosses abilities ( Single target, Single target + adds, AoE etc… )
Deathbringer :
The gameplay is actually good , i used to hate the Obliterate spec but it now feels kind of refreshing, new spell with a lot of additional effects, cool animations, and balanced damage ( ~18% overall DPS ), which is in my opinion pretty good.
Rider of the Apocalypse :
About “Rider of the Apocalypse”, i am not a huge fan of this kind of talent, mainly because it is a 4 part passive.
It grants a lot of thing ( Damage % , Offensive CD reduction, Main Stat, AoE, Single Target, Movement speed), but still it is random, really strong but random.
The only way to counter this RNG is Frostwyrm Fury which summons the four of them, but this is the main reason i don’t like this, it feels like Blizzard is actually telling us : "Play this talent ( Frostwyrm Fury ), to play this one… I don’t blame them, i point out a problem.
Class Tree :
Finally ! no more 2% Crit , 2% Strenght, however i can understand the “5% Leech” ( a stat that comes with our lore ).
It looks like devs want “Anti Magic Shell” to be our indentity spell even more ( I am not complaining since the old Legion AMS is back due to “Unyielding Will” ), we now share a part of our AMS with “Vestigial Shell” which is crazy strong !
We now have access to more and more combinations due to some talents going from 2 points to 1.
Playing DK in TWW feels like you CAN’T die, great work from devs on this part, we still might be able to offtank for a short duration, which in some case can save Mythic+ keys or Raid bosses.
Specialization Tree :
Obliterate :
As i said before Obliterate spec is strong right now, dual-wielding looks crazy with the combination of “Smothering Offense” , “Icy Death Torrent” and “The long Winter”. ( By the way “Icy Death Torrent” brings some nostalgia with the old “Frozen Pulse” talent which has similar animations ).
Gameplay is smooth, really feels like you are doing damage ( Even if other classes are doing better actually ), the new “Frostscythe” is way better than the older, having both “Enduring Strenght”, “Icecap” and “Frostwhelp’s Aid” for only 3 points is fantastic.
The “Shattering blade”, “Shattered frost” is a great combo, we will have to track Razorice stacks to play with it, adding some small details between good and bad DKs.
Breath of Sindragosa :
By far my favourite spec in this game, i am going to be the most objective i can with this one…
I don’t know what to think about “Hyperpyrexia” since we traded it with “Invigorating Freeze” which was really good. One of them ( Invigorating Freeze ) is oriented on sustaining your breath, while the other wants you to burst even more, i don’t know if we win or lose on this one.
We lost 1 stack of Empower runic weapon, hyportermia rune, and a lot of ressource generator talent, i know why and i won’t complain more since it was a real problem, a 2 min+ breath seems ridiculous, but the breath went from 75.92% Attack Power to 94.9% , which is in my opinion not enough.
It is the old bursty breath which is good but it falls SO HARD, i dont know what devs can do on this except add more % to the ability.
Overall i would say DK has a satisfying gameplay now, great tools for both raid and mythic+, good talent changes.
What i would change :
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Since “Wraith Walk” has no related talents in the class tree, i would make this ability baseline, so we would finally have a baseline movement speed ability.
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Either reduce the rune cost of “Frostscythe” or reduce it’s cooldown by 5 sec, so the gameplay would be even smoothier.
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Buff “Breath of Sindragosa” damage by 10% ability power, i could’nt imagine a way to resolve the downsides of the non breath moments, the only way to make it stronger is to buff it.
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Change damage type of “Abomination Limb” from Shadow to Shadowfrost so it would combine with Deathbringer TWW tree, since it doesn’t provide procs on any spec anymore.
I am sorry about my bad english, this post is about my opinion and my opinion only.
Thanks to devs. Keep on good work.
Edit 1 : After doing some Mythic+ keys, it really feels like Howling blast and Frost fever deals no damage at all.