Mists of Tirna Scithe +3
Wounds Build, Run of the Apocalypse, Rider of the Apocalypse :
- it’s not funny
- slow gameplay
- a lot of planning
- a lot of management
- frustrating
- a lot of rng
- unbalanced champions
- too many skills to click
https://files.fm/u/vkne2eey92
I tried to do as much damage as possible with Bursting Sores but it’s just weak.
This only works in a few scenarios (and the group is strong and confident - MDI players xD) where there are 15+ enemy targets standing in one place next to each other and have a lot of health, because applying multiple wounds to multiple targets takes time and bursting them as well.
As you can see in the attached pictures - all the fixes we received do not solve any problem with Festering Wound + Bursting Sores.
The mechanics of applying wounds are too slow and bursting them too.
Additionally, the enemies are often scattered and far away from each other, so even if we destroy the wounds, we won’t be able to hit anyone nearby with bursting sores.
Rune of the Apocalypse turns out to be very weak compared to Rune of the Fallen Crusader.
Selected ± talents for the wounds build are visible in the attached ss.
Simbots can sleep peacefully. The reality turns out to be different. Of course, it was typical run, typical of a pug.
The funny thing was that whether in hc or m+ dungeons, Festering Sctyhe was often ready at the beginning of the boss fight rather than when fighting the next pack of enemies. Most often, the buff was running out when I started fighting another pack.
However, it was rare to get a boost during combat.
Therefore, throughout the entire dungeon, there were only single scenarios where I managed to use the Festering Scythe on 4-5 enemies during a fight, but most of the time it didn’t matter much because I had no way to destroy the wounds on these enemies.
If bursting sores are somewhere around the middle of the total damage dealt after completing the dungeon, you can really remove it without any illusions.
The game is clunky and slow and brings no benefits, let alone no satisfaction.
SOON
Grim Batol+3
Diseases+Wounds, Run of the Apocalypse, San’layn
https://files.fm/u/7rhg7c2gh7
It’s currently better to play than Rider of the Apocalypse.
I definitely have more control over what’s happening.
Unfortunately, there are (but usually rare) situations when I cannot consume diseases through Scoruge Strike, which causes me to lose a huge amount of damage.
San’layn is definitely a better environment for applying wounds, probably due to it offering more haste.
However, it is still a breakneck game that requires too much time to implement in an AoE situation.
Usually when I manage to do this, the tank moves the entire group from DnD/Defile and I have to waste time using DnD/Defile again. However, when the tank is constantly moves the group, I have literally a few seconds to use the DnD/Defile+SS combination, then I can count on luck and the Sudden Doom proc to burst wounds, which in this situation do little damage because the enemies are in different places.
You need to improve hit accuracy for Bursting Sores
As you can see, the beast from The Blood is Life hit me 7 times, healing me for a small amount of life, but it never had time to explode near the enemy and deal damage.
Improve this skill because I love the model of this beast.
I would like the beast to appear more often and be more effective. You can also add a condition that, e.g. below 50% of our health, the Beast will be summoned. I would like the beast to appear more often and be more effective.
Or another condition - when Scoruge Strike consumes your diseases, it will also summon a beast.
Just look for something that will make this talent work better.
Sometimes I couldn’t use certain skills, e.g. Unholy Blight, Raise Abomination, etc., but it was probably a problem with the beta servers.
Sometimes Rise Abomination did not infect diseases.
Raise Abomination only infects diseases at the very beginning when it should throughout its duration.
In my opinion, Raise Abomination should hit everything in front of it with Cleav and apply wounds
You should also pay attention to Blood Plague damage, which is very low compared to the other 2 diseases.
DMG with Unholy Blight is also very low (both for San’layn and Riders)
You should also equalize the duration of the 3 main diseases and improve the consumption by Scoruge Strike because it now consumes Virulent Plague and Blood Plague, and according to the description it should only consume Virulent Plague, but if the intention is to consume all diseases, please make Frost Fever also consume.
Btw. why haven’t we been given access as San’layn to:
https://www.wowhead.com/beta/spell=73070/incite-terror
https://www.wowhead.com/beta/spell=71623/delirious-slash
https://www.wowhead.com/beta/spell=70986/shroud-of-sorrow
Finally, I would like to ask a question: does the Ebon Fever talent also affect Pestilence(dot) from Rune of the Apocalypse and does it affect Unholy Blight? And if not then why?