This thread is dedicated to leaving feedback on Evokers in Midnight. Look in this thread and in the Midnight Alpha Development Notes for adjustments and bugfixes made throughout the testing period.
Please note that off-topic or inappropriate posts will be strictly removed.
Apex Talents
Many Apex Talents are available for playtesting and may be selected using specialization tree points in the final specialization tree node. The current User interface (UI) is temporary for playtesting purposes and will be replaced with a final UI later in development. As with any test cycle, we will be adding more Apex Talents to the test over time and not all will be available with the start of the alpha test.
To help us refine Apex Talents, please consider the following questions as you playtest:
How gameplay-impacting, exciting, and fantasy forward is your Apex Talent to you?
Are your Apex Talents and new Hero Talents meeting the approachability goals laid out in our Combat for Everyone in Midnight article?
Are there cases you would consider not selecting your Apex talent?
Does the Apex talent disproportionally favor a particular talent build or Hero Talent tree?
For feedback regarding the changes on making the combat system more approachable for players of all skill levels, leave your feedback in the Combat Approachability feedback thread.
Thank You
We greatly appreciate all your feedback and are very excited for you to test out all the changes in Midnight!
The goal of Augmentation’s changes is to simplify Ebon Might targeting in raid environments. Since it now applies to all members of the raid, there is no need to micromanage who it should go on. There will still be some buff management gameplay with Prescience, which will continue to have a smart-targeting option for those who do not want to swap targets between enemies and allies frequently. Overall, this should make raid gameplay much smoother and similar to dungeon gameplay.
Destruction
Devastation is one of our simpler caster specializations and we feel most rotational spells and talents already align with our approachability goals. In Midnight, we’re removing Shattering Star and Firestorm and adding some fresh talents in their stead to continue to evolve gameplay, including a talent that allows Deep Breath to be used a second time. We’re also updating Flameshaper talents by removing Engulf and having the keystone grant an additional charge of Fire Breath with some gameplay around managing Fire Breath’s damage over time effect.
Preservation
Preservation’s gameplay has always revolved around planning large healing moments and rotating a series of powerful cooldowns to deliver healing. We would like to simplify the planning gameplay by lowering the number of cooldowns they are juggling and by changing one of their largest healing combos - Lifebind. To compensate for lost power, their bread-and-butter healing spells will be more effective, particularly Emerald Blossom, Verdant Embrace, and Dream Breath. We are also making several quality-of-life adjustments: Dream Breath’s range is increased to 40 yards, Dream Flight now protects the Evoker while they are in flight, and Evokers now have the option to talent into a ranged version of Verdant Embrace. The end goal is that Preservation’s style of delivering healing is more intuitive and easier to pick up, while still being unique and Dragon-like.
I’m maintaining continuously updated feedback including a list of bugs on all things related Aug in Midnight over here: gerritalex .de/blog/augmentation-evoker-in-midnight