Hello there,
Returning player coming back after a long break, and I have to be honest, PvP right now is the least fun it’s ever been for me.
I’ve loved WoW PvP for years, but the current state is really disappointing.
Here’s what’s wrong (and Blizzard, if you’re listening, please tell me what you were smoking when you thought players would enjoy all this, and share some with me, maybe I’d enjoy the game as much as your PvP devs do when they’re that high).
1. The honor grind is ridiculous
It takes 112,000 honor to fully socket PvP gear. That is an absurd, unnecessary grind. Instead of rewarding players for playing PvP, it punishes them with a massive time gate just to be competitive. This isn’t optional, if you don’t do it, you’re behind, plain and simple.
Compare this to Legion, where you could hit 110, queue in green gear, and push 2400 rating right away. No grind. No endless farming. You could just play the game. How did we go from that to this? Why are we locking core power behind an exhausting farm? This isn’t “meaningful progression” it’s a full time busywork.
→ Solution: Reduce the socket cost to 3,000 honor per socket. ( 27 000 honor instead of this 112 000 now. ) This would still require effort without turning it into an endless grind. Players should be spending their time competing, not farming.
2. Melee is completely overtuned
Melee specs right now are just running over everything. Too much uptime, too much mobility, too much damage. If you’re a caster or ranged spec, good luck, you’re constantly on the defensive, barely able to get casts off, while melee sticks to you nonstop. The balance is completely skewed, and it feels awful to play against. Every game feels like getting bulldozed by zug zug comps.
3. Healing is miserable
Healing in PvP right now is straight-up not fun. You’re constantly being interrupted, CC’d, and drained. Between dampening kicking in early, crazy burst damage, and endless pressure, it feels like you’re just struggling to survive or heal you’re mate instead of actually making plays. It’s stressful, punishing, and unrewarding.
Don’t wonder why people don’t wanna heal in pvp anymore.
→ Solution: Reduce EVERY class’s damage in PvP. Slow the meta down so healing, counterplay, and actual decision-making can matter again. Right now, the burst and pressure are so overwhelming that healers and casters barely get to play the game. A slower meta would make PvP more strategic and less frustrating for everyone.
I really don’t understand the design direction here. PvP should be fun and competitive, not a chore. Right now it feels like a grindy, unbalanced mess that punishes players for even trying to participate. I want to enjoy PvP again, but you’re making it really hard.
This isn’t fun. This isn’t rewarding. This isn’t sustainable.