Feedback: Housing

Welcome (home) to Alpha!

We’re incredibly excited for you to get your hands on Housing and wanted to put together a quick post to discuss what to expect in the coming days and weeks as well as list out the known issues. Please send in your feedback and file those bug reports since they’re critical for us to make this feature the best it can be.

Buying Your First House

When you login, you’ll be given a quest “A House for You” which will lead you to your faction’s Neighborhood, introduce the Steward, and take you on a tour of the Neighborhood, and ultimately direct you to buy your house.

Please note, the house cost is not final and assuming you used a template character, you’ll have plenty of gold to afford it.

Once you have a house, start building! You’ll be able to find a variety of decorations on vendors, professions, and throughout the world and use them to make your house a home. Lay out your rooms and expand into a spooky basement or lofty attic. Explore the Neighborhood and see what’s hidden around the corner or say hi to your neighbors.

What’s New in Alpha Week 2

  • Outside decoration should now be enabled, allowing you to decorate the outside of your house. Build the flamingo lagoon of your dreams! This also means you can move and rotate your house around your plot as well.
  • Similarly, you should also be able to customize the exterior of your house with various chimneys, roof options, dormers, and other architectural delights.
  • A variety of decor is now available at the Neighborhood vendors. Shop away!

What to Expect Going Forward

During Alpha and Beta, we’ll be adding a ton more content and functionality to Housing, including:

  • Moving your house will become possible. Please be especially careful of your choice since it is not possible to change right now.
  • Exterior decoration (being able to place decor outside) AND exterior customization (being able to change the outside appearance of your house) will both be enabled.
  • House exteriors will also be able to upgrade their visual size
  • Charter Neighborhoods will be enabled allowing arbitrary groups of players to have a private neighborhood. In the meantime, Guilds can create their own neighborhoods to test.
  • Endeavors will be turned on, allowing your Neighborhood to work together to achieve rewards and welcome new NPCs to town.
  • Social visiting will be enabled, allowing friends, neighbors, party members, and guild mates to easily visit each other.
  • Lumber is very much a work in progress and will be getting a lot of updates, polish, and balancing.
  • We’ll be adding tons of new decorations, profession recipes, neighborhood activities, and more content.

Fixed Issues

  • The UI to select the destination house when visiting is no longer slow to load.
  • A whole lot of other less visible fixes have been made!

Known Issues

There are a number of things we know about already and are actively working on and want you to be aware of ahead of time.

  • Walking towards another player’s doorstep can sometimes cause a crash. Focus on decorating your own home for now.
  • If you’re customizing your exterior and then you swap to any of the decor editing modes (Basic, Advanced, Customize, or Cleanup) the decor editing in that mode might not work.
    • Workarounds:
      • Avoid swapping straight between exterior customization to any of the other modes by exiting the House Editor completely.
      • If you do end up in this stuck state in a Decor mode, exit the House Editor completely, and re-enter it.
  • While editing the decor outside, if you try to move decor too far outside the plot boundaries, player movement might stop working or your client might crash.
    • Workarounds:
      • Don’t move stuff outside the edges of your plot.
      • If your movement gets stuck, log out and back in.
  • The red outline and gridlines that signify an “Invalid location” sometimes won’t show when moving decor or the House Exterior to an invalid location.
  • The House Exterior may float off the ground slightly while dragging it. This is purely visual.
  • Entering other players’ houses will sometimes take a VERY long time.
  • For Alpha, all room placement costs are intentionally set low to enable better testing. Costs will increase to their intended amount during beta and release.
  • Private Neighborhoods with names longer than 50+ characters will cause disconnects and crashes. Be brief!
  • If you drag decor across room boundaries, a crash can sometimes occur. Put the decor away in your chest and take it out in the target room to avoid this.
  • If you have a LOT of decor in a single room and add more, a crash may take place.
  • Customizing rooms will always have the “Vaulted” ceiling type option available, though it only works on some room types.
  • Houses that are owned by other players will occasionally display the For Sale sign asset even though they’re not for sale.
  • Exterior doors are sometimes hard to click.
  • Moving your house will reset your exterior fixtures so those will have to be set again if you move.
  • You’ll likely encounter a variety of LUA errors. It’s fine to ignore these, but occasionally you may have to relog or reload your UI.
  • There are some visual issues with various pieces of decor, rooms, and customizations.

Please leave your Housing feedback and issues you encounter in this thread and any suggestions and ideas you may have in a separate forum post. Thank you and we look forward to hearing your thoughts on Housing!

Some feedback on decor collecting, right now it requires going all across the world to buy decor from vendors even if you’ve already bought it before. It already has a “10 XP upon first learn” so there clearly is already some sort of “collected decor” tracking going on, so maybe after buying it for the first time it should just be available to buy directly from the house chest or a nearby neighborhood vendor for whatever currency/cost it is on the original vendor so I don’t have to go all the way back to e.g. the Forbidden Reach to get another of a decor item I would like while designing.

On a similar note, the idea of consuming of dyes feels a bit player unfriendly right now, especially if you’d have to go to the AH (which won’t be available through the neighborhood unless you have a portable one) to get additional if you’re not an alchemist/scribe. I get wanting to do the whole crafting thing for it, but an unlockable dye system might feel a bit better, although it would be detrimental to alchemists/scribes. Boths pros and cons there, not sure for a good fix.

Something that’s likely already planned is being able to preview decor in-game with ctrl-click on items as well as being able to see what you’ve already discovered through e.g. the collectable UI similarly to appearances, but wanted to note it anyways.

One issue I spotted is that even while being in the same guild neighborhood, I don’t actually see my guildies from another realm walking around in it. I do see their plots/can visit their houses, though.

Other than that I’m loving housing so far, keep up the good work!

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Housing has been temporarily disabled while we address an issue. We’ll update this thread and the update notes when it has been re-enabled.

Housing has been re-enabled. Here are the updates in Midnight Alpha Week 2:

What’s New in Alpha Week 2

  • Outside decoration should now be enabled, allowing you to decorate the outside of your house. Build the flamingo lagoon of your dreams! This also means you can move and rotate your house around your plot as well.
  • Similarly, you should also be able to customize the exterior of your house with various chimneys, roof options, dormers, and other architectural delights.
  • A variety of decor is now available at the Neighborhood vendors. Shop away!

Fixed Issues

  • The UI to select the destination house when visiting is no longer slow to load.
  • A whole lot of other less visible fixes have been made!

Known Issues

  • If you’re customizing your exterior and then you swap to any of the decor editing modes (Basic, Advanced, Customize, or Cleanup) the decor editing in that mode might not work.
    • Workarounds:
      • Avoid swapping straight between exterior customization to any of the other modes by exiting the House Editor completely.
      • If you do end up in this stuck state in a Decor mode, exit the House Editor completely, and re-enter it.
  • While editing the decor outside, if you try to move decor too far outside the plot boundaries, player movement might stop working or your client might crash.
    • Workarounds:
      • Don’t move stuff outside the edges of your plot.
      • If your movement gets stuck, log out and back in.
  • The red outline and gridlines that signify an “Invalid location” sometimes won’t show when moving decor or the House Exterior to an invalid location.
  • The House Exterior may float off the ground slightly while dragging it. This is purely visual.
  • Exterior doors are sometimes hard to click.
  • Moving your house will reset your exterior fixtures so those will have to be set again if you move.