Iâve managed to spend some time on the beta today despite the memory leak issues, and I have a few thoughts on the BM hunter changes:
- Wild thrash.
While this new ability makes it much more simple to aoe as you can just press it on cooldown instead of having to actively track your beast cleave (which I had to use an addon for, so I think this is a positive change), the ability itself currently feels unsatisfying to use. This is because it takes away a fairly satisfying animation of your hunter shooting multiple arrows, and instead gives the animation to your pets - which can be great, except often you canât see them because theyâre behind enemies or simply lost in the chaos of melee. This means that it is yet another ability where it feels like your hunter is just yelling âhit it harderâ at their pet. In my ideal world, the ability would retain some kind of shooting animation from your hunter as well, to keep it more visually interesting and maintain the feeling of working in coordination with your pets instead of just yelling at them. Dark ranger already sets a precedent for a BM hunter with heavier focus on their shots, so multi-shot makes perfect sense for these kinds of hunters.
Additionally, the loss of multi-shot makes soloing legacy content more annoying, as your pet often doesnât keep up very well when running through old dungeons or raids. This could easily be resolved by making it a choice node (which could also help with my visual issue, as it would let hunters choose if they want their hunter to look more pet-focused or shot-focused.)
- Withering fire
Personally, I think the reduced duration of withering fire makes it less fun when it appears. While I like that itâs now tied to bestial wrath to make that button feel more impactful (particularly since weâve lost my favourite CD, call of the wild, which in live rn feels pretty awesome to press because itâs pretty much a nuke), the shorter duration has really taken away a lot of the fun of withering fire and dampens the overall impact since you only really get off 1-2 black arrows with it and half the duration is taken up by your wailing arrow cast. To be completely honest, I would prefer to see call of the wild come back (but on the 1 min CD from the BM season 3 tier set bonus) and have withering fire tied to that again. However, I recognise not everyone likes CoTW as much as me.
- Wailing arrow
Honestly, I just wanted to say that Iâm very happy with its current implementation. Thereâs some skill expression here as you have to use it at the right time to avoid losing out on a black arrow proc from your withering fire. I have missed this ability, and attaching it to bestial wrath is a nice way to bring it back.
- Barbed shot and bestial wrath.
I am a bit disappointed to have lost the interaction between barbed shot and bestial wrathâs cooldown. It gave a sense of control over the cooldown - e.g. When running heroic manaforge, my raid group did the standard tactic of popping hero/BL during the phase where Salhadaar drains his dragon. Sometimes I would accidentally hit my bestial wrath on CD at the wrong time during the short pre-amble before he starts draining, meaning it wasnât going to be up in time for the bloodlust if I didnât do something about it. However, by sacrificing a little bit of damage and switching up my rotation, I could use barbed shot to get bestial wrath ready just in time for the hero, meaning I could then do a lot more damage during that phase. It made the mistake feel recoverable, and made the process of doing so a little bit exciting. With the relationship to the cooldown removed, barbed shot just feels much less interesting to press, and tbh its made the whole rhythm of BM feel a bit more stagnant as everything can be done on a near exact timer now. However, if we donât ever get this relationship back, I do like that bestial wrath has such a short cooldown to compensate.
- Frenzy
Honestly, Iâm glad this was removed. It was impossible to track without an addon, and frustrating when youâd lose it because of something like an unavoidable fear/stun that came out 0.2seconds before your barbed shot came off CD.
- Cooldown manager
I just wanted to mention here that currently neither black arrow nor wild thrash are on the cooldown manager, which feels like a major oversight as these are both very much abilities you want to use as soon as available. I have an awful lot of other thoughts on the CD manager but Iâm going to put them on the appropriate forum.
- Dark hound
Incredibly small gripe here, but it makes me sad when the dark hounds die on expiration. Kinda kills the fantasy of BM being about animal mastery when youâre summoning in disposable dogs. Iâd also love some glyphs to be able to change the appearance of the dark hounds, e.g. to dark cats or birds, or even shadowy versions of your own pets.
- Class tree
Right now the class tree feels quite awkward. Itâs very annoying to pick up most of our essential utility, and I feel like thereâs a lot of filler nodes compared to the live version. Pathfinder being near the bottom of the tree just feels⌠Off, and overall it just feels like thereâs too many nodes that just make small increases to percentages rather than offering anything actually interesting.
- Bursting shot
I am begging you to bring this back, please I use it constantly. Itâs useful both in group content (e.g. positioning important ads during a raid encounter) and in solo (e.g. kiting, part of a defensive toolkit thatâs not just about pressing a button to reduce damage).
Anyway, thank you for coming to my rant.