Feedback: Introduction of a M+ Penalty System

Just making this topic as it’s much needed with the fact I’m getting locked out of M+ Keys left right and centre, through players going AFK mid fight or alternatively a Healer abruptly leaving because of a single wipe half way through a key.

I’m probably going to catch heat for posting this but as stated at the beginning it’s a much needed discussion, you’re probably going to say:

But Rivía what about the players that DC?

Well, a disclaimer should be put up before entering a key prompting players to ensure they have a stable connection before entering the instance, unlike a heroic a M+ key is something like a 24 hour lock that impacts a players abilitiy to progress especially if it’s a reoccuring problem accross multiple instances.

League have something similar implemented to prevent disruption and stop high abandonment rates amongst players which can ruin a beginners experience and it works. In the case of wow, experience of M+ so why dosen’t Blizzard do something similar?

It dosen’t have to be an instant penalty but say 3/4 periods of abandonment in relation to a key would prompt something like a CD period before you can re-enter a M+ dungeon. If a player continue to have repetitive CD’s then there account would be flagged to Blizzard for disruption.

2 Likes

so if my team is severely misplaying, dying on repeat does nothing right low dps, no cd usage.

im not allowed to leave? i have to sit there and be a team player otherwise the system punish me ?

btw i have not seen any leaver at all this season where i didnt instantly say “ye that was reasonable”

7 Likes

This is something that myself and many others wish to have added into WoW, that a harsher punishment system be added to key runs, compared to your typical 30-minute deserter debuff.

People who quit a run because they won’t get a rating increase due to a wipe or whatever the reason may be, needs to be hit.

The punishment needs to be Account wide, so they can’t just log onto an alt and do key runs there, until the punishment wears off. It should also be stacking debuff, which is tracked over 24 hours before that “cooldown” is reset.

  • First time: 1 hour
  • Second time: 3 hours
  • Third time: 6 hours
  • Fourth time: 12 hours

People want to play silly games, then they should expect to win silly prizes.

There does need to be something in place to avoid people being held hostage or something. Because we all know what the community in WoW is like.

I’ve left a few key runs and not from a single wipe though. I normally give the groups I join around 3 to 4 wipes on the 1st boss. If they can’t get passed the first boss, then I leave.

2 Likes

Yes, finish the key I’ve sat through continious wipes as a tank through DPS failing to kick and not target switching as part of a boss mechanic or instances where i’m out healing a healer in relation to myself as a Prot Warrior. I don’t just leave, if i do I’m locked out until the next day and so are the rest of the players in the party, with no loot and nothing to show for it.

1 Like

its mythic plus its not some casual daycare system.

4 Likes

Exactly this, it’s a perfect penalty system.

you can always choose to put "completion " tag on your key

sure no good players will join then - but they wont leave :smiley:

3 Likes

no you shoudl ocntunie to boost them hoping for that 1 miraculous pull :slight_smile:

1 Like

As a sidenote, players asked for a harsher penalty system for PVP and that is what they got. As a result, even a minor DC or other “excuses” gets penalised for -200 and the forums gets filled daily with people demanding Blizzard to give back their ratings.

I’m really not hopeful for an M+ penalty system as that can make things, much much signficantly worse.

2 Likes

Exactly, my thoughts are if people want to create a toxic enviroment because let’s face it, we’ve all ran a M+ had a crap pull, probably had a ton of verbal abuse then that person has abruptly left, to somebody who’s new to keys, that’s gonna be their first impression which it shouldn’t be.

The idea is to squish that, prevent the overall disruption and hold somebody accountable for their actions perticularly those that have the intention to regularly abandon when something dosen’t go their way, it should encourage team work amongst the player base, be a possitive and learning experience for those who are new whilst probably making new teams/meeting people that you know you can regularly do keys with.

completely unrelated, you lose RATING in pvp if you lose.

you dont lose anything in mythic plus if you dont complete the key.

2 Likes

Okay firstly a correction; M+ isn’t 24 hour lockout only M0 is. you can run back to back to back of a M+ dungeon to get an item (and I did so)

As for your main point. though a pentality would be okay. I dont think it would stop people leaving even in the way suggested where they lose M+ rating. One cleared M+ gives you the rating based on time remaining and level of the key, so even if your ranking on a dungeon reduced if you quit it, when you get a group that one shots it your back to where you was.

In this case a better thing to do would treat the cause of people leaving rather than the symtom. So you need to ask “Why DO people quit M+ midway rather than sticking it out.” and address that/those issue/issues.

The players that they get into the group with is 99% of the reason.

You get people who don’t pay attention and cause a wipe. Sometime do leave instantly on the first wipe, as they see that as an instant failure.

There isn’t much that Blizzard can do to address this problem, as you unfortunately can’t fix players who just play poorly. It’s why they gave them LFR, welfare epics, Delves etc.

I feel that there does need to be some challenge mode system added before you can unlock M+ key runs. If you can’t get out of AoE, if you can’t use your CCs etc, then the challenge mode fails.

We need that so much

Fine, I’ll just go afk. Or slow dps down. Or “accidentally” butt pull till other ppl get annoyed and leave - gloriously sidestepping the punishment.

Because if there is one thing for sure in life when a system comes in the first thing people will do is break it.

And this is so stupidly easy to break.

7 Likes

if that is the case, why didn’t folks just abadon HC Dungeons or M0 Dungeons? I think that isn’t the root of the problem.

And also get a stacking warbound time penalty to boot… Which is part of the complains.

1 Like

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No penalty systems, they do more harm than good.

4 Likes

I agree it would be nice to find the root cause of the problem, but I think if we had a punishment/penality system for M+, you would see a tiny decrease in this behaviour, but it would never be stopped.

Also it’s time to get Dejarous finally added to the forum ignore system.