- How have the changes felt?
- Have things improved?
8.1 brought good changes with not having to target specific mobs for rewards anymore. This way both people who want to rush for weekly AP and pets/mog/mounts collectors don’t have 2 conflicting playstyles anymore. Dubloon vendor is also another nice change, however it’s not nearly enough stuff available for purchase. Islands drop way too many things to be able to get things we want just by having to rely on rng to favor us.
More objectives and azerite machines is good change. But killing azerite mobs still feels very unrewarding since they spam their shields and knockback players, so killing them takes a while. Azerite received for this doesn’t justify time spent dealing with them.
New map reward for completing weekly is nice, but… reward is too random, again. Option to be able to choose one out of the few map options (for AP, pet/mount, mog, residuum etc) would be nice.
- Has anything gotten worse?
Bad things - opposite faction team is way too agressive. They repeatedly keep going after players and chain ccing. There’s no diminishing returns on those either. It’s very annoying to have such “real pvp experience” in pve mode. I’d much rather have new pve mode with timer only (no pvp npcs) in which we have to gather azerite. Pvp option already exists, so people who wish to pvp can do so.
Faction ships are often way too close to each other, which results in pointless repeated enemy encounters.
Some mobs have too strong abilities or abilities that are nearly impossible to dodge, e.g. snakes melt tanks like they are made out of paper. Cone attack from them is nearly impossible to dodge. Depending on mobs/terrain some abilities are very hard to see - like void abilities on void ground from old gods mobs, or frost/fire elementals. Ranged mobs deal much more damage compared to melee attacks, which makes doing reasonable pulls almost impossible if there’s more than 3 ranged mobs (like trolls for example).
Inability to target things we want and can’t buy them from vendor. Mounts should be tradeable and sellable on AH since everything else (minus toys I believe) is.
Barely getting any dubs since 8.1, it’s often only 2-4 from dubs bag which drops maybe every 2-3 islands. Either make them base reward for winning (like AP is) or have higher difficulties drop significantly higher amounts.
Vendor on ship isn’t worth using anymore. Perhaps make different currency to buy these. Since amount of dubs we currently get doesn’t justify spending any, even if it’s to speed up the island run.
- What rewards have you been getting?
Only few new pets I didn’t have before, countless duplicate/common pets (such as elementals, Inky, Snapper etc) that go for like 200g on AH. Plenty of transmog duplicates as well, with some nice new items, including few plundered weapons. No mounts at all in 8.0 and in 8.1. I don’t count how many islands I did, but I have more than enough dubloons to buy everything from vendor.
Overall, first week of 8.1 felt good in terms of rewards, but every since it’s back to grinding and getting nothing for multiple islands. Having rng to decide everything is bad. Having goal to work towards to would be much preferable option, even if it takes more time to get it.
Thanks for reading & hopefully we’ll see some new good changes in coming patches.