Feedback: Monks

This thread is dedicated to leaving feedback on Monks in Midnight. Look in this thread and in the Midnight Alpha Development Notes for adjustments and bugfixes made throughout the testing period.

Please note that off-topic or inappropriate posts will be strictly removed.

Apex Talents

Many Apex Talents are available for playtesting and may be selected using specialization tree points in the final specialization tree node. The current User interface (UI) is temporary for playtesting purposes and will be replaced with a final UI later in development. As with any test cycle, we will be adding more Apex Talents to the test over time and not all will be available with the start of the alpha test.

To help us refine Apex Talents, please consider the following questions as you playtest:

  • How gameplay-impacting, exciting, and fantasy forward is your Apex Talent to you?
  • Are your Apex Talents and new Hero Talents meeting the approachability goals laid out in our Combat for Everyone in Midnight article?
  • Are there cases you would consider not selecting your Apex talent?
  • Does the Apex talent disproportionally favor a particular talent build or Hero Talent tree?

For feedback regarding the changes on making the combat system more approachable for players of all skill levels, leave your feedback in the Combat Approachability feedback thread.

Thank You

We greatly appreciate all your feedback and are very excited for you to test out all the changes in Midnight!

2 Likes

Brewmaster

Brewmaster’s kit contains a number of very niche cooldowns and abilities, as well as a number of talents which have a highly-transformative impact on gameplay. In aggregate these can cause the specialization to be difficult to learn, especially in combination with developing intuition surrounding Stagger. We are aiming to broaden some of these niches while narrowing the impact of transformational talents. In addition, some abilities have been removed in order to better concentrate both power and gameplay focus on a more manageable core. Finally, many tooltips have been adjusted to improve clarity on their function or how they are expected to impact play.


Mistweaver

Mistweaver’s Midnight updates are focused on simplifying moment to moment decision making/tracking and streamlining their cooldown moments. We’re also removing Jadefire Stomp’s positional gameplay as we felt this did not match our combat approachability goals. Way of the Crane and Way of the Serpent is a new choice node worth highlighting as well, which is something new we’re trying to highlight different aspects of Mistweaver’s toolkit in particular, based on a player’s preferred playstyle. Our hope is that both options have relevant situations in which they are useful and therefore encourage solid build diversity between content and also a player’s individual preferences.


Windwalker

Windwalker Monk’s Midnight updates primarily focus on removing conditional modifiers and making sure the base damage of spells feels impactful. Critical strikes will be the main way their damage changes values and otherwise each spell will remain largely consistent between in and out of cooldowns. Our goal is that this will reduce the rotational overhead and allow more focus on procs, resource management, and Mastery: Combo Strikes to drive gameplay.

2 Likes

It’s been hard to test or figure out how the changes feel with how buggy/unstable/NYI the alpha has been, so just one piece of feedback from a mistweaver - Jade Infusion should summon the statue slightly beside or ahead of the player. Summoning it directly on top of you looks very clunky.

1 Like

Ok, after doing some more testing and general playing around I have some actual feedback, coming from a PvE focused mistweaver perspective.

I think from a mythic+ standpoint, things are looking pretty good. Just a few pain points:

  • Sheiluns Gift rework requires 3 talent points invested in the bottom of the tree, making it pretty much impossible to get the fun, damage oriented m+ talents of Emperor’s elixir, Dance of Chiji etc. This will mean that unless SG is 100% required to meet healing checks, it won’t be taken. Move SG back up to the middle section of the tree where it currently is on live, and make Legacy of Wisdom baseline.
  • Amplified Rush - very underwhelming talent, yet it paths to the 100% required Jadefire Teachings. Even with very low haste, we are maintaining renewing mist on the whole 5 man party purely from rapid diffusion, so casting renewing mist is pointless. Remove this and move Dance of ChiJi here.
  • These have been requested for years now but just for sake of completeness, a better tank external (life cocoon scales off target health or gives a DR), a combat res, or a lust would be super.

From the raid side of things:

  • Mana economy is extremely bad, definitely need some tuning to reduce spell costs, buff mana tea, or both.
  • Mastery is a problem. Even with Chiji gusts being 50% effective, the sheer number of gusts produced during our celestial window turns the mastery stat from being near useless to incredible for 25 seconds every 2 minutes. This makes it impossible to balance and the only option is leaving mastery as a stat mistweavers heavily go out of their way to avoid. To fix this, heavily nerf the amount of gusts chiji can make, probably by around another 50%, and then we can start increasing its spellpower coefficient to make it not useless for yulon builds and at the same time not too strong for chiji builds.
  • Yulon reduces the cast speed of Enveloping Mist by 60%. When combined with instant cast Env Mists while channeling soothing mist, we are casting nearly 2 of these per second with very low haste from gear. This is similar to the machine gun regrowths resto druids are currently enjoying on live, and while I personally love it, I get the feeling this kind of gameplay is too fast paced for what you are intending. If that is true, maybe change this effect to a mastery interaction, like “During Yulon, enveloping mist and vivify cause a gust of mists to heal X targets within Y yards”. This would also help balance the mastery stat between chiji and yulon builds. Alternatively, just a simple “during yulon, casting enveloping mist duplicates the effect to 1 additional target” would achive a similar payout with a more normal APM requirement.
  • Flight of the red crane would be nice to have back. It wasn’t particularly noticable from a practical standpoint - we lose a small amount of healing, some mana tea stacks and getting haste from inner compass. But from a flavour perspective its very strange to have a Celestial focused hero talent tree that just ignores the red crane, one of the iconic mistweaver Celestials. Bring the talent back and have it proc from soothing mist and spinning crane kick.
1 Like

Morning Breeze is an interesting way to make mastery a good but not OP stat. Not sure how this one will work out but its a very cool idea, please tune the conversion rate to be actually noticable.

An idea for fixing the imbalance between the mystic touch and chaos brand:

  • Mystic Touch now increases physical, nature and shadow damage by 3%
  • Chaos brand now increases fire, frost, arcane and holy damage by 3%

This should put both buffs in a place where they are definitely a must have in raid, and very nice to have in m+.

1 Like

Windwalker Monk Feedback

Overall, I’m very happy with the direction Windwalker is heading. The class feels more thematically focused and is opening up new possibilities for both playstyle and identity. That said, there are still a few areas that could use refinement before launch.

Thematic and Design Direction

  • I really like how Shado-Pan and Conduit of the Celestials have been separated thematically. It creates a clear distinction between the martial arts and mystical aspects of the class.

  • This opens the door for more diverse gameplay options. I just hope both paths are balanced in power at launch, so players can pick based on style rather than strength.

Talent and Gameplay Concerns

  • Slicing Winds is starting to feel outdated. It doesn’t add much flavour to the kit anymore. It could either be moved to a lower side node or removed entirely, possibly reworked into something more fitting for Outlaw Rogues. I’d prefer if that design space went toward empowering Flying Serpent Kick or something for Zenith instead.

  • The Strike of the Windlord and Whirling Dragon Punch node feels awkward. WDP should be baseline. That would restore the smooth flow the spec used to have, while keeping SoTW as a strong, optional talent.

  • Tiger’s Eye Brew feels underwhelming for an apex talent. It lacks both visual impact and excitement. Some sort of animation or aura would make it feel more meaningful when stacks are at max, rather than buff watching. Perhaps changing the icon of Fists of Fury into an empowered version when max stacks?

  • The Flurry charges gained through Auto-Attack are a great change, I can see that you are aiming to make AA’s for melee more important.

  • The animation layering during Fists of Fury looks terrible - a mess. It would look much better if the Flurry charge punches didn’t replace the Fists of Fury punch animations. Instead, only the jade visual effects should override the usual blue effects, keeping the original animation intact.

General Thoughts

  • The spec is moving in the right direction, and it feels great to see Windwalker embracing its identity again.

  • As a combo-focused class, though, it still feels like it could use one more active button to round out the rotation and keep the flow engaging.

2 Likes

These two points are exactly what i was thinking. SW has been odd from the start imo and iĂŠd rather see it go. The choice node of WDP and SotW is an odd one. They flow very well together.

1 Like

Hi there,

I’d like to give some feedback on the Harmonic Surge Spell alert visual for Mistweaver Monk. Right now, the proc appears with every Rising Sun Kick and gives two procs when using Thunder Focus Tea. This means the visual is showing up almost constantly during normal gameplay.

Because it appears so frequently, it ends up blocking nameplates and covering important combat information. Instead of being helpful feedback, it just adds unnecessary visual clutter and makes it harder to see what’s happening — especially in group content.

I strongly suggest removing the visual effect entirely, or at least providing an option to turn it off. The ability already provides clear feedback through other means, and removing the on-character proc would make the experience much cleaner and easier to play.

Thanks for considering this!

1 Like

I like the changes to Windwalker for the most parts, but going away from haste and more into crit makes the energy feel like a problem. One way I think might solve this would be to make whirling dragon punch baseline. It also feels bad to only have one of them at the time.

Whirling dragon punch has always felt like it compliments the combo playstyle, while Strike of the windlord feels like a button with some oomph to it and feels good to press.

2 Likes

Bad changes from pvp perspective:

choosing between Whirling Dragon Punch and Strike of the Windlord, dont make us choose it sucks

making WW have autoattack based talents (flurry), sure in PvE its fine but in PvP its gonna suck especially against mages, evokers etc
just think about it

why remove clash?

also going into crit horrible change for pvp

2 Likes

Windwalker feedback

Slicing Winds still feels horrible to use. With current tuning it is unfortunately a mandatory pick (with the Hurricane Vault node).

Some thoughts:

  • Remove the Whirling Dragon Punch / Strike of The Windlord node
  • Make WDP baseline; Fists of Fury button changes into WDP when FoF and RSK are on CD (compliments button squish)
  • Replace Slicing Winds with SoTW on the tree
  • Bake Airborne Rhythm [Generate 2 Chi] and Hurricane Vault [2 Chi cost + 100% dmg] node into SoTW.

This opens up a slot under Zenith to either move Weapon of Wind (Zenith +10% dmg), or to do something with Zenith Stomp, either move it to the Spec tree or some other form of empowerment. Zenith’s talents feel all over the place so this feels like a nice ‘spare slot’ to have for talent shifting

EDIT 1:
WW/SP: Wisdom of the Wall still feels like an underwhelming end-node for a Hero talent. I’m glad they dropped the aura-tracking from TWW, and the odd clone concept they were planning in pre-alpha, but this version still comes across as dull.

5 Likes

Actually merging WDP into FoF seems like a great idea..and then give us back Strike of the Windlord as well

1 Like

I do feel Windwalker is missing something in the basic rotation right now. Especially with Shado Pan, I find myself in the Tiger Palm - Blackout Kick - Tiger palm weaving a bit too much, where you also get energy drained which results in downtime.

As others have said, the node where you have to pick either Whirling Dragon Punch or Strike of the Windlord definitely have an impact on the “feel” of the rotation. But another thing I missed while testing is the combo you get out of Dance of Chi-ji into Blackout Kick! proc. Now I know that is still in the game, but with the damage increase gone from both procs, especially from Dance, I see little reason where that would get much play, particularly in single target.

I know some people oppose the idea of using Spinning Crane Kick in single target, but I absolutely love the flow of the talents around it provide. It’s a way of dealing with energy problems, and gives you a bit more “oomph” to the rotation, while also being quite intuitive. A glowing proc should be a moment of excitement, both for old and new players, but I think right now It’s not very satisfying.

  • An idea could be for Dance of Chi-ji to do increased damage to your main target, so it won’t be too hard to balance between AOE and single target.
  • Another idea could be to replace Dance of Chi-ji with “Rushing Wind Kick”, when it comes to the interaction between the talents “Revolving Whirl” and “Sequenced Strikes”. That would keep the fun little combo, but also avoid having to use spinning crane kick in single target. Probably make Rushing Wind Kick cost no chi, to make this flow better.

Finally I will say that I found the season 3 Windwalker with conduit and its interaction with Slicing Winds one of my favorite iterations (There’s dozens of us!). Now that Slicing Winds have no interaction with anything, I dont really see the point of it anymore. I think most monks have made up their mind about that ability already, so I’d rather see it replaced by something that gives a bit more meaning to the rotation.

1 Like

The Apex Talent is hard to work with (auto trigger on EM). Also there is no buff to track in the buff manager yet.

And i really miss mending proliferation and actually i miss the jadefire stomp with the gust of mist trigger. but besides that, fine i guess.

1 Like

This feedback is from a Mistweaver PVE only point of view. Thank you for your time and effort in making changes and pruning the class/spec thus far.

Class Tree

Ancient Arts

I think it makes sense if Ancient Arts is rebalanced if required and amended to a 1 talent point node.

Song of Chi’Ji

A suggestion recycled from feedback I’ve given in previous beta cycles, but that seems to fit the direction of the game development now more than ever: Song of Chi’Ji changed to be a location targeted spell (even with the same sized spell indicator as Ring of Peace) with a minor delay before the sleep triggers after cast. Peace and Prosperity could then potentially make Song of Chi’ji either instant cast or instant trigger, or both. Without any changes to Song of Chi’ji, current Peace and Prosperity cast time reduction for Song of Chi’ji is not competitive with Ring of Peace and could/should probably make it instant cast.

Chi Wave

Chi Burst pruning for Mistweaver made complete sense, Chi Wave seems prunable for Mistweaver too.

Jade Serpent Statue / Jade Infusion

Factoring in adaptions and changes to Mistweaver gameplay over the last 2+ years, I had anticipated that JSS could possibly be moved to being a PvP talent prior to Midnight alpha/beta. I was surprised to not see this pruned, I don’t feel that Jade Infusion makes it any more interesting or engaging - if you’re using mouse over casting to target your character then dropping a JSS on your head every 45 seconds also blocks your mouseover if you don’t move.

Healing Winds

Would like to see it have another connector as being stuck behind needing to path through only Vital Clarity feels like a talent point tax for PvE players that may want to use it in niche situations.

Spec Tree

Life Cocoon

Without making suggestions as to how Life Cocoon should be changed/tuned, using what is currently in the game my feedback would be to incorporate Mists of Life to either being baseline with Life Cocoon, or baked into either the Burst of Life / Chrysalis or Calming Coalescence / Refreshment choice nodes meaning you always get Mists of Life regardless of what you choose.

In a future development cycle it would be interesting to see a 2 talent point choice node that is a drop down menu of pick any 2: Calming Coalescence, Refreshment, Burst of Life, Chrysalis for greater freedom of customisation.

Mana Tea

Regardless of power level, a 40% movement speed reduction is not fun. Whilst I can appreciate that there is a layer of skill expression in finding and optimising opportunities to use/spend Mana Tea that have the least impact on gameplay, I feel that the channel time itself is enough of a kiss/curse effect without needing to also be slowed.

At the least, implementing an opportunity for removal/negation of the Mana Tea movement speed reduction into either (or all of) Energizing Brew, Lifecycles, or Yu’lon’s Whisper would be a valuable quality of life increase to those talents and the spec.

Uplifted Spirits

The initial changes to Uplifted Spirits coming from TWW into Midnight make sense with the wider philosophy of healing class changes, however, I think to go even further the healing increase % should be removed and the talent should be cooldown reduction only - probably 60 seconds rather than only 30 seconds.

Resplendent Mist

Still being a 2 point node feels filler.

Overflowing Mist

I’ve always thought that PvP orientated talents make more sense on the edges of the tree. In a hypothetical world where perhaps Mists of Life as a choice on its own is gone, Overflowing Mists could take it’s place at 5/1, with Chrysalis/Burst of Life perhaps coming over to 5/2 or 6/2.

General Pathing and Spec Tree Talents

Needing to path through either Amplified Rush or Pool of Mists to get Jadefire Teachings doesn’t feel great, at a glance having the option to path through Dance of Chi’Ji at node 7/1 instead of Amplified Rush for players preferring Jadefire Teachings over Rushing Wind Kick seems reasonable.

Beyond that, both Dance of Chi’Ji and Unison being capstone talents feels underwhelming - especially with Dance of Chi’Ji needing Way of the Crane to do healing.

At the same time, although I think Emporer’s Elixir is fine as a talent, now that Jadefire Stomp does not contribute to Ancient/Jadefire Teachings healing, Elixir being a capstone talent feels underwhelming. With current healer damage tuning (subject to change), the extra damage is barely relevant and I don’t feel that saving the GCD of getting a follow up Soothing Mist to your Enveloping Mist, after Thunder Focus Tea, is capstone worthy.

In comparison the Tear of Morning / Rising Mist and Legacy of Wisdom / Emporer’s Favor choice nodes are significantly more valuable and more impactful choices and it would be interesting to see another strong meaningful choice at the end of the tree at the expense of moving the above three talents.

General Gameplay

As I am mindful tuning is on going, I don’t want to offer any commentary on power levels. I think that the implementation of Sheilun’s Gift replacing Vivify is engaging, as well as a talent like Tranquil Tea adding addition ways to generate mists as a resource being a good concept. I think it would be interesting to see this explored further in the future, whereby: whether restricted behind talent choices or not, positive/proper gameplay provides additional ways to generate mists. Off the top of my head, things like Sheilun’s critical strikes refunding 1 mist, dispels giving 1 mist, healing a player below 25% gives 1 mist etc etc.

1 Like

Way of the Serpent MW Feedback

After a fair amount of testing in m+ I can say that we are definitely in a better place compared to live, but there are still some really rough spots that need to be looked at.

Class Tree

The loss of a kick really hurts us in dungeons since we don’t bring any unique utility and, unlike shamans which somehow managed to keep their kick, we don’t have lust or even a combat rez.

Chi Wave is absolutely pointless, it does no damage or healing, it doesn’t change your rotation and most of the time you don’t even notice it’s there.

Losing Bounce Back is a nasty hit to our already weakened survivability.

Chi Warding is pretty nice.

Silent Sanctuary doesn’t do much but on a long fight is probably gonna repay its point investment.

Chi Transfer is so situational that it could probably be buffed to heal 5 nearby players and nobody would even notice.

Class Tree

The 50% buff on Enveloping Mist was needed and appreciated but it is still not enough, we have 300/400k hp on beta and env heals for 20/25k over 6-7 seconds.

While the low healing numbers are common on a lot of spells atm it is particularly noticeable on env since it is also Yu’lon’s main throughput ability. We still don’t know the power level you are envisioning for healers in Midnight but I feel like Enveloping Mist should do around 30-40% of a dps/healer’s hp to be in a good spot.

I miss Expel Harm, it was a really nice way to quickly top ourselves up and i find myself pressing the keybind a lot.

Misty Coalescence makes Renewing Mist an important part of our healing in m+ and that is a massive w, well done!

For the love of Shaohao delete Mist of Life! Having to spend 4 points on Cocoon is crazy enough, we really don’t need to make the tax worse with that piece of grabage.

Invigorating Mist for Vivify is still really weak, healing only for 2% of a dps or healer hp. For Sheilun’s however is borderline op and it probably needs some tuning down.

Revival is really powerful, topping all the party in a single cast.

Way of the Serpent my goat, I love this talent and I’m incredibly happy with its inclusion.

Yu’lon’s Whisper is still in a weird place: its positional requirement makes it hard to use effectively in m+ but it is also in a really bad spot of the tree to be ever conisdered for raid. As I asked multiple times just replace the healing cone with the Essence Font bolts so it is at least an option in m+.

Yu’lon is not looking great: with Gift of the Celestials Soothing breath doesn’t even move healthbars and, as previously mentioned, Enveloping Mist doesn’t do enough to make it cooldown worthy. Jade Bond fares definitely better but as a 2 min cd it doesn’t hold a candle to Celestial Conduit or even just Spiritfont. A big buff to env, even only during snek, would probably fix the problem.

Sheilun’s Gift rework is really inspired, especially with the introduction of Tranquil Tea fixing the only potential painpoint of the merger. Invigorating Mist + Emperor’s Favor makes it really op at the moment and the aoe component is pretty lackluster but after some tuning I’m confident it will work great. The 3 point investment is still pretty rough and could use some pruning.

Rushing Wind Kick rework is great for m+ with Misty Coalescence, and much less restrictive for raid so great change!

I really dislike the Secret Infusion rework: the lower but permanent stat gain will likely force us to always use it on the same spell to maintain consistency, ruining the versatility of tft and of the previous iteration of the talent. Either revert it or delete it, we have already too many talents for too little points in the bottom rows, some extra flexibility wouldn’t go amiss.

Jade Empowerment is fun but it is really hard to justify as a dmg only talent.

Spiritfont is and feels powerful which is probably what an apex talent should be; its procs however are really hard to track and the fact that the channels stop as soon as people get to full hp makes it really awkward when facing uneven dmg patterns.

Conduit Tree

We need a better way to proc Xuen: either soom or lightning would really help getting more consistent Niuzao procs.

The Chi-Ji proc going away but remaining in the Inner Compass tooltip is probably an oversight but I would like for the proc to come back, maybe tied to some spell that we use more often like Renewing Mist’s heals or jumps.

Master of Harmony Tree

Moh is a complete mess: Vitality is almost impossible to track accurately, Manifestation, Purified Spirit, Overwhelming Force and Balanced Stratagem are completely useless and Coalescence’s spread and amplification mechanics are still unclear to me after a full expansion.

Needs a rework.

1 Like

Bonjour.

AprĂšs avoir testĂ© la rotation et le nouvel arbre de talent voici qu’elles sont mes premiĂšres impressions.

Je suis assez content que la rotation n’ait pas beaucoup changĂ© par rapport Ă  TWW car elle Ă©tait parfaite cependant qielque chose Ă  Ă©tĂ© cassĂ© et elle manque dĂ©sormais cruellement d’intĂ©rĂȘt Ă  cause selon moi des points suivants.

Armes de l’ordre: il manque quelque chose Ă  ce talent. Au delĂ  du fait qu’il arrache un peu au moine l’identitĂ© qu’il a toujours depuis sa sortie et et qu’il provoquera la tristesse de beaucoup il est trĂšs dĂ©cevant pour un talent de Busrt. Il n’apporte pas grand chose en lui mĂȘme et on doit le combiner avec d’autres talents pour obtenir quelque chose de percutant. Je trouve cela dommage et que cela donne un effet de “remplissage” de l’arbre de talents Ă  dĂ©faut d’avoir comme beaucoup un talent qui propose un rĂ©el up de dĂ©gĂąts.

Je trouve que la suppression des dĂ©gĂąts supplĂ©mentaires de “danse de chi ji 200%” et de “frappe du voile noir ! 350%” est extrĂȘmement dommageable pour la rotation.

Ils offraient une synergie à la rotation et il était réellement jouissif de les utiliser au bon moment dans les trous de rotation aprÚs un WDP.

Je m’explique. Utilisation des ressources→WDP→Danse de chi ji gratuite et en up de degats→ Frappe du voile noir ! Gratuite Avec 4 stacks d’enseignements du monastĂšre→ retour des ressources et reprise de la rotation
 en association avec la rĂ©duction du temps de recharge de couo de pied du soleil levant et paume du tigre au bons moments ce combo Ă©tait juste incroyable, jouissif et percutant.

On se retrouve dĂ©sormais Ă  faire plus souvent l’enchaĂźnement Paume du tigre frappe du voile noir sans que ce soit rĂ©ellement jouissif mais seulement pour attendre un retour des ressources sans devoir rĂ©flĂ©chi et cela est terriblement ennuyeux. On n’a plus vraiment envie d’utiliser danse de chi ji non plus en monocible Ă  part lorsque acculĂ© en manque de ressource il sert de remplissage sans goĂ»t . De ce meme fait frappe du voile noir ! a perdu de la saveur Ă©galement.

De plus je trouve que la disparition de xuen dans l’arbre de talent hero et la disparition de tempĂȘte terre et feu arrache au moine une partie de son identitĂ© et mĂȘme si je comprends la direction prise par l’équipe de dĂ©veloppement je trouve qu’en shado pan rien ne les remplace efficacement.

Le talent arme de l’ordre rĂ©utilisĂ© en zĂ©nith fait rĂ©chauffĂ© et rĂ©utilisĂ© d’un talent moins fort que tempĂȘte terre et feu et sans grand intĂ©rĂȘt et la disparition d’un temps de recharge essentiel Ă  l’identitĂ© du moine font Ă  mon sens une amputation qui va attrister beaucoup de moine.

Ensuite comme certains l’ont dit je trouve dommage de mettre WDP et Frappe du seigneur des vents sur le mĂȘme nƓud car beaucoup n’ont pas envie de choisir entre les deux.

Le sujet Condensateur du dernier empereur retirĂ© m’attriste particuliĂšrement et je pense que je ne suis pas le seul.

Il constituait un moment jouissif de la rotation et permettait Ă©galement de combler ces moments ou en tant que cac lorsqu’on est obligĂ© de s’en Ă©loigner on ne peut plus rien lancer. Il Ă©tait un sort Ă  distance fantastique pour combler ces moments par une grande source de joie
 dommage.

Je trouve Ă©galement dommage que blizzard nous pousse Ă  se servir de vents tranchant par association Ă  des talents puissants alors que cette capacitĂ© ne plaĂźt pas Ă  beaucoup de moines. Elle n’est ni pratique ni une source de dĂ©placement intĂ©ressante comme le serpent volant.

En points positifs j’aime les nouvelles animations du moine, que frappe du voile noir dĂ©clenche dĂ©luge de coups, l’idĂ©e que coup de pied du soleil levant puisse devenir un sort qui fait du multicibles et qui devienne coup de pied du vent impĂ©tueux mĂȘme si j’ai l’impression qu’il manque quelque chose qui le rend vraiment intĂ©ressant en multicibles comme une synergie avec un autre talent.

Bref en rĂ©sumĂ© je trouve qu’il est difficile pour les dĂ©veloppeurs d’apporter des modifications au moine marche vent car comme beaucoup le pensent il a atteint une forme presque ultime dans TWW et Ă©tait extrĂȘmement fun et percutant Ă  jouer. Je trouve que certains changements devraient faire marche arriĂšre car aprĂšs tout pourquoi vouloir changer quelque chose qui est dĂ©jĂ  presque parfait.

Je sais bien que ce n’est que mon avis mais pour l’instant je trouve que cette spĂ©cialisation a perdu plus qu’elle n’a gagnĂ© par les changements de midnight et moi qui joue moine depuis plus de 5 ans, je rĂ©flĂ©chis sĂ©rieusement Ă  changer de classe alors que c’est ma prĂ©fĂ©rĂ©e depuis longtemps.

Merci Ă  tous et bon jeu.

3 Likes

The Positive <3!:

I am a WW Main for years!
 I love this spec to the core and its just the perfect class fantasy for me! Since I tryed a lot of Beta I wanna give some Feedback. Hope you®ll share some thoughts here and there :>!

Frist of all
 man
 I just love the changes so far to WW monk in general! Not gonna lie :D! Sure, we lost a lot of things we were used to
, but we also got some awsome tools to increase our core abilities! I was begging for years to make Rising Sun Kick meaningful again, and now we got some awsome talents for it!

We are also able to spec into Blackout Kick if we want to and have really chunky numbers and good cleave with it! I love that we have such cool modifier options to our 2 Main abilities RSK & BK and the possibility to make them stand out even more!

Making Autoattacks more meaningful just fits the WW Material Art Monk fantasy a lot so I welcome the talents ®® Dual Threat®® and ®® Martial Agility®® which might be passive and boring to a lot of ppl
, very much! I myself think they are awsome!

Adding Rushing Wind Kick to WW Monk was like
—> Yessss, peak class fantasy to me! I love it so much!
Ill come back to that spell later on.

So overall
 in all honesty, I really like the changes and the stuff we got!

The Negative </3!:

As a mainly PvP Player my Feedback might be a bit different.

So
lets start with energy. Since we lost Whirling Dragon Punch, which was a great filler ablility, no cost and gave us a Chiji proc, we kinda starve very much on energy in my opinion, esp. outside of our Burst ofc.!

It just feels bad to spec so many talent points into our energy reg. problem and still starve so hard, even tho I speced all into haste
 I wish blizzard would increase energy gain by at least 30%
 I understand that our resource should feel meaningful, but if I look at Mages with mana
 they can just spamm spells like nothing else with no CD


That just feels very off to me, since we are supposed to be a fighting class and we, out of all, have to stand still and do nothing
 that feels just bad :(! I®d like to be able to feel that im consistenly punching and kicking my target! :>

Next point, Spinning Crane Kick! It seems like we dont have to use it in singletarget anymore as our n1 prio :)! Thats just great
 but I®d love, esp. for PvE, that this spell gets a rework. Make its DMG way weaker, but get rid of the targetcap. Also it would be awsome if we could get a glyphe for a new animatioin? The Spinning looks a bit goofy
 and overall the visuals of ww monk could be upgraded :)! Having a short whirling roundhouse Kick animation instead of that would be awsome, also the channeltime could be way shorter then! I would welcome that a lot.

Ruhing Wind Kick
 I just love this spell!!! But I have 2 conserns with it


1. Its locked behind spinning crane kick in the spec tree
 I would love if it could be more accessable, maybe swap it with the Chiji proc :)!

2. The 40% proc chance just feels bad
 WW has no range ability
 it would be insanly cool if we at least get a 100% on this proc or even make this talent a choicenote, so we can choose between the range ( RWK) and the meele(RSK) version! <3

At this point
 I®d like to introduce a crazy Idea


The Wish/Dream! <3

What do you guys think about giving WW Monk a baseline 10-12 yard range on all their spells and abilities??!!

Right now the class identiy really lacks for WW
 every other class can do things better than monk, our utility isnt great
 we have even less than back in MOP!

We have a 1 min CD on a 3sec meele range stun
 meanwhile DH has the same but 5 sec stun and 30y range
 or a Ret Pally has a 6 sec stun with a 30 sec CD

Eigher reduce the CD to 30 sec for our stun or increase its duration to 5 sec
!

But lets get back to our 10-12 yard range fantasy!
That would changes this spec forever! It would feel absolutly crazy unique to play! Something monk lacks very much
 WW never has been good in M+ or PvP outside of being overtuned in DMG


This would be a huge gamechanger and ppl would take them more in grps if the utility improves along with it
 but alone as a very Windy ( mobile ) class it would have a much better DD profile for M+ & PvP.
Having the extra range for packs makes it easier to dodge stuff while still dealing DMG!
And in PvP it could be strong against meeles and would give the spec more deph in terms of gameplay and abusing ur unique positions!

Just the Wind Infused Fantasy goes very well with that higher range of kicks and fists
 man
 LET ME DREAM, okay :D?!

Would be interested what ppl think about that Idea
:slight_smile:

And lastly
 I Think we all want our Zennflight to be an actual mount! Please give us this as a ground/flying mount! Pleeeaaasseeee :D<3!

Greeeetings

-ETZU-

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I apologize for my English, which was done with Google Translate.

  • Positive point:

I really like the “auto-attack” direction, but I find it rather incomplete at the moment, especially with “Double Threat,” which is too weak compared to a classic auto-attack and forces a sort of “pause” in the latter!

I love the fact that Storm, Earth, and Fire are no longer required. The spell was bugged, and wasting spells because the clones didn’t attack was infuriating. I also like the “Zenith” theme! I would have liked a change like “Sunrise Kick becomes Nature damage!” The spell itself is rather meaningless. Why give the monk the ability to spam spells when our mastery prevents it?

I find the talent tree much more streamlined and interesting than the one we had in TWW!

  • Negative point:

Mobility remains quite disastrous in PvP compared to other classes. Removing “Clash” is a good thing; it didn’t really fit with the WW theme. Why not change “Accelerated Reflexes”? We could easily imagine something like: After your next roll, your next reach ability will teleport you to the target within 10 meters, like we had for Tiger Palm a few expansions ago!

Still no healing. Between the current karma and the fortifying brew (with the removal of “Magic Diffusion”), I think we’re at the level of a Fury Warrior in terms of defensive cooldowns, but without its sustain. Clearly, we’re missing something here.

  • Some talents are rather pointless:

  • Blackout Kicks!: Well, it’s not a talent, but many talents still revolve around it, and honestly, without the damage boost, well, we don’t really care


  • Ferocity: Only useful if we have the “Venerable Celestial Channeling” specialization.

  • Obsidian Spiral: Well, this one
 Knowing that during Zenith we reduce chi costs and that we have a Mastery, which allows us to deal a lot of damage if we don’t use the same spell twice in a row, is useless since we’ll have to include “Tiger Palm” in our rotation no matter what, and we have no issues with Chi generation in “Zenith” mode. It’s impossible for us to do “Black Veil Strike → Rising Sun Kick → Black Veil Strike → Rising Sun Kick.”

  • Wind Communion: I find it quite weak.

  • Thunder Fist: I love the concept, but the talent currently lacks punch (same damage as an auto-attack).

  • Tiger Eye Infusion: So happy to see it back! But putting it on Zenith is awful!! It stacks way too slowly. Zenith has 2 charges with a fairly short cooldown; nobody will ever reach 20 stacks!

  • And as for the 15% damage on FOFs based on the crit stat, It’s quite strange; our talent tree is riddled with “increases the critical strike chance of this spell.”

  • A small personal note: Remove Fists of Fury
 We could easily replace them with something like the “7 Strikes” from Diablo’s Monk! A spell lasting 1 second deals 7 strikes to each enemy in the area and gives the Monk 1 second to dodge! Fists of Fury ruins the fast-paced gameplay of the DPS Monk; it hits everywhere all at once, and you spend 4 seconds channeling it. In both PvP and PvE, it’s really not fun.

  • As for the PvP talents, everything needs to be redone. None of them are situational, and Turbo Fists is both too strong against melee and too weak against casters (hence the need to change this spell).

I hope I’ve covered everything, and a thousand thanks for the work done on the DPS Monk.

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To me monk feels fun as a melee. I think maybe making it mid ranged will feel like a Devourer DH without the flashy magics.

I’m already strong against melee. Its the ranged classes like Ret paladin, mm hunter and frost mage that are a pain. :sob:

I wouldn’t mind Spinning Fire blossom to make a comeback. That one was fun.
Or something useful to break the slows. Paladin gets a buffed version of their Freedom by making them immune to slows for a couple of seconds and they are a ranged spec plus their freedom can go on other players for a double freedom.

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