Temple of Sethraliss: Reduce the damage slightly of static shock. At a +17 key it does around 80% of health damage which easily results in deaths by arcing blade damage/conduction damage which is already high.
Galvazzt needs some tuning in terms of damage or health because it’s a real pain on higher tyrannical keys and it’s basically impossible to outheal after a good amount of time.
Underrot: Fine dungeon overall good tuning.
Freehold: Also fine dungeon maybe the power shot damage is a bit too high from eudora but other than that it’s fine. Sharks at the third boss seems a bit bugged but i don’t have much information about that.
King’s rest: oh hell where to start, First boss Spit Gold damage is ridiculously high and needs some tuning.
The room after the first boss is pretty fine overall but please make it activate faster it takes so much time for itself. Or just remove the activating function and let the trash be attackable from start. Mchimba’s Health seems way too high though for tyrannical Keys. Trash pack to the way to the council seems fine Berserker are still a trouble at fortified Keys but overall it’s quite good balanced.
The Council takes way too long it is a 6 minute fight+ at higher tyrannical Keys also is the Severing Axe damage way too high and the duration too long for the amount of damage it does. The Health of all 3 seems way too high overall. Zul is fine, Dazar’s Health might be a bit too high though.
The Timer on Kings Rest might be too tiny if the Dungeon continues to be on the current difficulty.
Shrine: is completly chaotic in terms of balance there’s too much trash, mini bosses take an eternity, boss health of Council, Lord Stormsong and Vol’zith is too high out of 12 possible affix weeks there are probably 2 where pushing might be doable in Shrine all the other weeks you won’t even try it. Bolstering is also a way too huge factor in Shrine it needs to be addressed.
Affixes: Some combinations shouldn’t simply exist Teeming Fortified Explosive for example. All Explosives Week are bound with other hard affixes just combine them with some easier affixes (skittish/volcanic etc), then this affix might be more manageable to deal with. Same with other hard/easy affixes then you can get a good balance between weeks other than people just ignoring some weeks because of hard affixes.
Class Balance should get addressed too Rogue’s being a must pick in a group is not good design.