Kings’ Rest
- Burn Corruption looks like its moving.
- The Council of Tribes - this fight takes about 5 min on both Tyrannical and Fortified.
- If Aka’ali the Conqueror is killed earlier earlier, he can still apply Shattered Defenses or kill people when he is doing a barrel charge during the other two bosses.
- Deathly Roar timer seems very short and at higher keys, that would be OK if the 2nd raptor didn’t have so much HP.
- When doing double Interment Construct the targeted persons always go in the closest tomb, which has a cooldown on how often it can be opened. Either make it immediately interactable or simply tomb the second person in the second closest free tomb. Making this a vehicle also messes with the camera and controls when you go out.
Atal’Dazar
- If the skeleton raptors are pulled during Rezan, the boss can be reset if players get too close to the corners in the water (raptors teleport to the player and bug out).
- Graphics for the Tainted Blood on the floor are sub-par at best.
- If there is a mob or an area where not a single M+ group goes, there is probably something wrong with it, e.g. Dazar’ai Colossus.
Motherlode
- The Propellant Blast of Rixxa Fluxflame can move flame patches which are nearby, but not in the direction of the blast.
- Homing Missile of Mogul Razdunk does a lot more damage on Fortified than on Tyrannical affixes.
- Gatling Gun needs much better graphics.
- The Clothesline charge of Addled Thugs has an unneeded knockdown component.
Siege of Boralus
- Alliance side trash is absolutely mad before first boss’ packs where you have a combination of Snarling Dockhound, Riptide Shredders, Scrimshaw Enforcers and Blacktar Bombers. Without a rogue or death skip, nigh undoable.
- The damage of all of the above rivals the damage of the Berserks damage from KR - too high on both Fortified and Tyrannical keys.
Waycrest Manor
- Please make Waycrest doors like Vault of the Wardens where we had a daily rotation of the bosses/route.
Mobs still get triggered through floors, walls, teleports, going through Raal’s doors even tho they are closed. - Sister Malady’s Unstable Runic Mark is too punishing combined with movement limitations.
- Virulent Pathogen’s graphic is still bugged - shows after being dispelled.
Freehold
- Council o’ Captains still resets when tank gets knocked away, maybe just reduce the knockbacks from Barrel Smash and Whirlpool of Blades.
- The animation of Ground Shatter of the Irontide Crusher is still not showing the correct size (its too small).
Underrot
- Creeping Rot animation of Elder Leaxa can use some work.
Tol Dagor
- The Sand Traps of The Sand Queen do not provide enough knock-up to dodge the Upheavals.
- Better graphics on the sand traps especially when in water!
- Since last patch Bobby Howlis started casting fears close to the party and sometimes far away?
- Too many Marines casting Supression Fire through walls.
- Spawn of Ghuunies run through closed gates making them unkillable due to LoS.
Sanguine
- Make sanguine pools’ size depend on the size of the mob. E.g. maggots in Waycrest should make really small pools while Thugs in Tol Dagor should put a big one. Overall, reduce the standard pool size a bit.
Explosive
- Can be a lot more fun - big mobs can carry 3 explosives, yellow mobs carry 0, medium mobs carry 1, mini bosses carry 5, bosses carry 10. Put a debuff on each mob so players can see how many are left in each mobs pocket. Once they run out of Explosives they cant spawn any more.